Strategy help?
from
GalCiv2 Forums
Okay... I read all these "Suicidal is extremely easy even if you don't get an awesome home world" comments and everything... And I'd like a little help as apparently I suck. 
First off, here is the only strategy that I've been able to come up with for the start along with all the problems I generally have. I try my best to get off to a good start in the colonization war. My custom race has speed +1 and ion engines already in the tech tree. I can pop out a 5 move colony ship on the second turn. I usually rush build one factory, then set my homeworld to build a few factories depending on tile bonuses then an entertainment building, tech buildings, money buildings. (depending largely on what I want to make the homeworld).
I rush build a few fast colony ships and pray I find money anamolies. My main problems are as follows:
1) no matter how fast I am the computer WILL out colonize me if there are a lot of planets out (at higher difficulty levels). They seem to be able to turn out colony ships every turn somehow when I can rush build maybe 4 and then have to wait quite a few turns for new ones to be built. They just build billions of colony ships very quickly. I can't compete with that.
2) Tech craziness... even if I get a home world with the 700% tech bonus and rush build a tech building on it in the first turn, the computer WILL out-tech me. I don't know how... I have no idea how... but I often get that whole "You're civ is falling behind technologically" message. The only way I can survive is to trade like crazy with the minor races.
3) Money... if I can manage to do well in the colony rush... I die a horrible money death shortly thereafter... and I almost always quickly get my happiness up to where I can have a 79% tax rate which is what I keep throughout the game (hapiness is one thing I do find easy.. it's simple to have 90%+ hapiness with a 79% tax rate and I do put at least 1 farm on all my colonies, 2-3 on the better quality planets)
So I end up with either many less colonies and much less tech than the computer or I end up with lots of colonies, but a year before I can build up money to up my spending percentage to 100% where I can start really pulling in tech... which means I fall way behind technologically.
Another note... I do concentrate on all non-military techs for a long time and end up not having any military for the first year or two which also gets me into trouble. But the problem is if I try to research military stuff quickly, then I really fall behind in the tech department because I don't have the building types to make my colonies better.
I can win usually on masochistic, but it's usually with a political victory. I can win on suicidal only if I make habitable planets extremely rare and limit most civs to their starting planet... then start over till I get a decent starting planet.
*sigh* so basically I suck. What am I doing wrong here? Can anyone give me some pointers or tell me some good starting game strats so that I can do well in the colony rush and yet still not fall too far behind technologically?
Thanks!
First off, here is the only strategy that I've been able to come up with for the start along with all the problems I generally have. I try my best to get off to a good start in the colonization war. My custom race has speed +1 and ion engines already in the tech tree. I can pop out a 5 move colony ship on the second turn. I usually rush build one factory, then set my homeworld to build a few factories depending on tile bonuses then an entertainment building, tech buildings, money buildings. (depending largely on what I want to make the homeworld).
I rush build a few fast colony ships and pray I find money anamolies. My main problems are as follows:
1) no matter how fast I am the computer WILL out colonize me if there are a lot of planets out (at higher difficulty levels). They seem to be able to turn out colony ships every turn somehow when I can rush build maybe 4 and then have to wait quite a few turns for new ones to be built. They just build billions of colony ships very quickly. I can't compete with that.
2) Tech craziness... even if I get a home world with the 700% tech bonus and rush build a tech building on it in the first turn, the computer WILL out-tech me. I don't know how... I have no idea how... but I often get that whole "You're civ is falling behind technologically" message. The only way I can survive is to trade like crazy with the minor races.
3) Money... if I can manage to do well in the colony rush... I die a horrible money death shortly thereafter... and I almost always quickly get my happiness up to where I can have a 79% tax rate which is what I keep throughout the game (hapiness is one thing I do find easy.. it's simple to have 90%+ hapiness with a 79% tax rate and I do put at least 1 farm on all my colonies, 2-3 on the better quality planets)
So I end up with either many less colonies and much less tech than the computer or I end up with lots of colonies, but a year before I can build up money to up my spending percentage to 100% where I can start really pulling in tech... which means I fall way behind technologically.
Another note... I do concentrate on all non-military techs for a long time and end up not having any military for the first year or two which also gets me into trouble. But the problem is if I try to research military stuff quickly, then I really fall behind in the tech department because I don't have the building types to make my colonies better.
I can win usually on masochistic, but it's usually with a political victory. I can win on suicidal only if I make habitable planets extremely rare and limit most civs to their starting planet... then start over till I get a decent starting planet.
*sigh* so basically I suck. What am I doing wrong here? Can anyone give me some pointers or tell me some good starting game strats so that I can do well in the colony rush and yet still not fall too far behind technologically?
Thanks!
