Starbase Module Bug

I can bypass UP law on Modules limit

I think I've found a bug here.

A United Planets vote decided that there would be no more than 2 modules that could be placed on any starbase FOREVER. This happened very early on in the game and I had just 1 or 2 starbases built. Yet I've managed to build at least 5 modules on each one that I now have.

It seemed to ignore the rule for a while and then eventually it decided that when a constructor got to the square just before the starbase I wanted to upgrade, a box opens reminding me of the UP law forbidding more than 2 modules.

Sometimes, however, the constructor manages to land exactly on the starbase square and then I get the warning box. If I ignore it, select the constructor and click Construct Starbase (or whatever it is) I get a box saying Do You Want To Upgrade Starbase so-and-so and away I go.

I'm still playing the game so you can have the log if you wish. The other players are adhering to this law. It's just me that can bypass it.
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Reply #2 Top
I will alert the developers to this thread... It sounds like the code they use to check against the UP laws is being done to "early"... it should be checked when you go to perform an upgrade with the constructor instead of when it's moving into position...