Starbase Module XML

While I've been creating new starbase modules, I keep finding that my new modules end up with a cut off "InternalName" heading.
I work by copying other starbase components and then changing their values, however when I do this I always seem to end up with odd values instead of "InternalName". For instance I sometimes get InternalNam, InternalNa, etc. Anyone know why this is? If you don't change it back to InternalName, Gal Civ 2 crashes when it gets to the main menu.
It's not a big problem, I'm just wondering why it happens. I use MicrosoftWord to edit the XML files.
8,091 views 7 replies
Reply #1 Top
Microsoft Word could be adding in extra characters.  Try doing it in notepad or another editor.
Reply #2 Top
Wordpad is my choice. The only problem I have ever had with an addition not working in the game, is when I make a typo.
Reply #3 Top
So it's probably Microsoft Word. Fair enough. I'll just keep fixing it manually in wordpad I think. I can't live without the prettiness of Word compared to the single massive line of text in wordpad.
Thanks!
Reply #4 Top
compared to the single massive line of text in wordpad


turn on word wrapping
Reply #5 Top
Wow, that does make it much nicer, but I still prefer Word.
Reply #6 Top
I personally use Programmer's Notepad; I've found it's syntax highlighting and folding to be great for working with editing GalCiv II's XML, as well as for merging Python-scripted mods for Civ IV. Heck, I've even modified my registry so that IE7's "view source" uses it instead of Notepad.

At any rate, syntax highlighting helps tremendously; once you get to using it, you won't know what you'd do without it.
Reply #7 Top
Been using TextPad for a while; I like the search/replace features.