Energy Grid, Missile Defenders possible bug

The Beam Intercepter [sic, for $#%^@ sake] require Battlestations. The Energy Grid and Missile Defender, on the other hand do not. All three are unlocked in the same tech. Should they all require Battlestations?
8,753 views 7 replies
Reply #1 Top
Also, where the hell is Beam Multipler Field II? There's I, III, IV, etc.
Reply #2 Top
Improves beam weapons I think
Reply #3 Top
I...

And in other news, the Spin Center:

"Ships in orbit around this appear 5 times mightier than they really are thus making your military might seem greater to potential foes. Aliens tend to look at how strong we are militarily before deciding to go to war. This special building will make our ships in orbit appear twice as strong."

So which is it? 5x or 2x? In all seriousness, does no one else find these errors baffling at version 1.2?
Reply #4 Top
Litcube, I found that baffling when I reported it in back in the beta days...  It's a carry over from the GC1 version of the building, I believe...  or atleast an old beta version...  
Reply #6 Top
I've been going through the whole tech tree to mod the research text into something a little more informative, and I'm finding a bug in almost every branch of research. Missing requirements for starbase modules seems to be most common. But there are also inconsistencies in naming conventions, spelling errors, misplaced weapons, etc. The one I mentioned above was the most obvious.
Reply #7 Top
I find the complete lack of Subspace Annihilators and the obviously bugged Subspace Blasters before them to be the most obvious, personally.

As for the Spin Control: I don't know which it is, but it sure does help!

On Starbases: I've never noticed the defense thing. What I have noticed is that Beam Multiplier, Omega Cannon, and Missile Bloom don't have a II--they go from I to III.