How to stay out of wars
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GalCiv2 Forums
Generally, wars dont start til after the colony rush, as the AI is madly building colony ships.
I dont build an any warships til my economy is rocking and my research is strong.
Therefore, I have to stay out of wars til I can mass produce warships quickly.
1) Keep a close eye on the diplomacy screen, a very close eye. I dont worry too much til the colony rush is finished but then its paramount as some AI empires are itching for a fight. My goal is to keep the AI relations with me at neutral at worst.
2) The AI gets annoyed very quickly if you have ships in their sphere of influence, particularly if they are stationary. This includes scouts and survey vessels, so dont linger. They get angry quickly if you have warships stationary near their influence borders, stationing troop transports near their influence border is tantamount to challenging them to declare war. Use fast long range warships/transports and station them well back.
3) Another way to get their backs up is to flip worlds culturally. I make an early grab for space resources, BUT I dont develope the Influence resources until I have a superior warfleet. I also dont research the influence research tree til Im strong milatarily..I dont want too many planets flipping all at once. My planet build normally includes 4 Stock Markets, which gives good income but also powerfully increases influence. As a general rule I try to colonise every planet I can, even the lower ones as if the AI colonise a low PQ planet amid my planets it can flip quickly.
When this happens, I rename the planets AA1, AA2 etc as they flip and GIVE THEM BACK(planets renamed to easily see them in diplomacy screen)...but not instantly, maybe a turn or two later. Buy a farm for it (its going to flip again and again, Im going to eventually keep it, may as well get some pop growing!) and give it back. Do this several times and the AI recognises you as its best buddy.
4) Establish trade routes, a positive (albeit small) consideration by the AI empires
5)If possible research the diplomacy tree quickly and build the Diplomacy wonders, this helps your relationships considerably.
6)Give them useless technologies. I normally give them things like the farming upgrades...they never build farms anyway
7) Give them cash as a last resort. You normally cant afford this early on to make much of a difference
8) If one AI empire goes to war with another, you dont have to worry too much about your relation with the 2 empires at war so long as you arent too aggressive...they are busy with themselves, but make sure you get back immediately on their good side if a peace is brokered.
Overall I find it easiest to give back flipped planets as the easiest method of gaining an empires friendship and therefore avoid war. You can actually set them up for this, leave a couple of PQ 5-6 planets empty amid a cluster of your planets, the AI will always colonise and it will flip reasonably quickly...because you grow your pop and build stock markets...the AI wont.
Do this in several areas to get all the AI empires colonising in the cultural trap.
I dont build an any warships til my economy is rocking and my research is strong.
Therefore, I have to stay out of wars til I can mass produce warships quickly.
1) Keep a close eye on the diplomacy screen, a very close eye. I dont worry too much til the colony rush is finished but then its paramount as some AI empires are itching for a fight. My goal is to keep the AI relations with me at neutral at worst.
2) The AI gets annoyed very quickly if you have ships in their sphere of influence, particularly if they are stationary. This includes scouts and survey vessels, so dont linger. They get angry quickly if you have warships stationary near their influence borders, stationing troop transports near their influence border is tantamount to challenging them to declare war. Use fast long range warships/transports and station them well back.
3) Another way to get their backs up is to flip worlds culturally. I make an early grab for space resources, BUT I dont develope the Influence resources until I have a superior warfleet. I also dont research the influence research tree til Im strong milatarily..I dont want too many planets flipping all at once. My planet build normally includes 4 Stock Markets, which gives good income but also powerfully increases influence. As a general rule I try to colonise every planet I can, even the lower ones as if the AI colonise a low PQ planet amid my planets it can flip quickly.
When this happens, I rename the planets AA1, AA2 etc as they flip and GIVE THEM BACK(planets renamed to easily see them in diplomacy screen)...but not instantly, maybe a turn or two later. Buy a farm for it (its going to flip again and again, Im going to eventually keep it, may as well get some pop growing!) and give it back. Do this several times and the AI recognises you as its best buddy.
4) Establish trade routes, a positive (albeit small) consideration by the AI empires
5)If possible research the diplomacy tree quickly and build the Diplomacy wonders, this helps your relationships considerably.
6)Give them useless technologies. I normally give them things like the farming upgrades...they never build farms anyway
7) Give them cash as a last resort. You normally cant afford this early on to make much of a difference
8) If one AI empire goes to war with another, you dont have to worry too much about your relation with the 2 empires at war so long as you arent too aggressive...they are busy with themselves, but make sure you get back immediately on their good side if a peace is brokered.
Overall I find it easiest to give back flipped planets as the easiest method of gaining an empires friendship and therefore avoid war. You can actually set them up for this, leave a couple of PQ 5-6 planets empty amid a cluster of your planets, the AI will always colonise and it will flip reasonably quickly...because you grow your pop and build stock markets...the AI wont.
Do this in several areas to get all the AI empires colonising in the cultural trap.
