Rasori Rasori

Star Wars Mod Team

Star Wars Mod Team

Time to get one of these officially organized

From what I can see, one or two other mod teams had been made but they're now dead. I'm gonna start a new one. This mod will (hopefully) eventually cover all of the major time periods: Clone Wars, Galactic Civil War, Establishment of the New Republic, and the Yuuzhan Vong invasion. If we get enough interest (and people willing to work on it) I'd also be willing to work on the Sith era from KOTOR times.

I'm going to take an organizational role for the time being. I will also do XML modding, storyline (I'd like to get a campaign designed... even one for each time period possibly), and Tech Tree.

We need:
Modellers
Texturers (Modellers can often texture, but we need designated 2D designers as well)
GUI editors
XML Modders
Creative Thinkers (Storyline, Flavor Texts, etc)
Animators (once again, Modellers can often double here)
(Eventually) Testers

Current Members & their jobs:
Rasori: Leader, XML Modder, Creative Thinker
Ion: Creative Thinker
Star Dagger: Texturer (2D in general), Creative Thinker
w00t u doing: Creative Thinker
BradenK: Creative Thinker
Master U: XML Modder, Creative Thinker
Blackrook: Creative Thinker
Steelados: Creative Thinker
Fragonman: Creative Thinker
Wilson: XML Modder

Not to cut anyone off, but I'm gonna say no more (pure) creative thinkers for now. Go ahead and input opinions, and if we get good stuff you'll be added to this list. Aside from that, no point adding to the list simply because you're saying you can do it. Everything else is wide open joining though, and don't think you can't get in as a Creative Thinker, it's just an "application basis" now.

*New E-Mail!* If you're interested in joining up, post here with your intended job or e-mail me at [email protected]
126,498 views 77 replies
Reply #26 Top
Lol, no not at all! Just a bit of research! there are some great technical guides out there in book stores, wikipedia as well .
Reply #27 Top
Lol, no not at all! Just a bit of research! there are some great technical guides out there in book stores, wikipedia as well


How about you research i make? deal?
Reply #28 Top
I'm not sure how you're approaching this but it looks like you want a player to play a "faction" i.e. Empire, Neutral, and Rebellion. But in GCII, you play a "race" not a "faction" and maybe that would solve some of the conceptual problems of deciding who should be the "neutral" faction.

If you play a "race" then you start off with one planet, and at first you're not really aligned with any of the factions but may have a tendency in one direction or another. As you make "choices" your race becomes more aligned with the Empire or more aligned with Neutral or more aligned with the Rebellion. Finally, when you've researched the appropriate tech, you must explicitly choose sides in the war.

With this approach, the mod would be more like GCII and therefore easier to implement. Every non-player race would look out for its own interests, but would be eventually drawn into the larger Empire v. Rebellion conflict (or stay out permanently).

Your ship models would depend on race, not faction, so the Mon Calamari would have one set, the Corellians would have another, and the Wookies would have a third, etc. There could be numerous "races" of humans, since humans inhabit so many worlds in the Star Wars galaxy. Corellians would be a human "race" and so would the Alderaanians, the Tatootinians, etc.

Each "race" would have distinct advantages and disadvantages. Alderaan has "no weapons" according to Princess Leia (a lie I suspect), so that race would get a military disadvantage but maybe a diplomatic advantage. Corellians would have an advantage in trading. Wookies would have an advantage in soldiering, courage, etc., but a big disadvantage in starship production because they are somewhat primitive.

In such a mod, I think Corsucant should be the big prize, not controlled by any player at first. Clearly, control of Corsucant would be a major step toward control of the galaxy.
Reply #29 Top
Yes. We would likely have to make a campaign which centered around galactic conquest. We'd visit Coruscant more than once. But this is way off in the future, we're still simply debating the way the mod is going to work (and crossing our fingers on the hopes of getting a modeller).

Blackrook, what you've suggested is exactly what we are trying to work in--with "Xeno Ethics" (we'd rename it) becoming faction choice. We'd like to work in multiple faction choices.

On that front, I did get enough time to check into that. While the GUI can be modded, I'm sure, the XML definitely doesn't include the script to open the Ethical Alignment box. We'll have to look through, and I have to reread the EULA. If it's legal and possible, I'd be willing to looking into remaking the coding. Those are two big ifs though. Hopefully the script is simply somewhere I'm not looking.

As for ship models, we're probably going to have them depend on both (though not exactly) race and faction. I say not exactly because it's not going to be by race simply because I'd like to keep the possibility of Custom Races in the game. Thus, we'd come up with five or six major cartels (ship-builders) that were roughly independent, and make up ships that fit with their design themes. The player would then pick via cartel what their ships look like. Then they will get faction-like ships and components, like the recognisable ISD for Imperials and Mon Cal Cruiser for Rebels.

Just on a nit-picking note, Alderaan was weaponless... they had disarmed (I believe it was relatively recently in A New Hope, but I don't know how long it was).

Capturing ships is definitely not going to be possible (at this point). Eventually it might be added in, but until that point, we're SOL on that count. As I said, I'd be interested in (legally) modding the code for multiple ethics choices if needed, but that should be essentially a copy-paste job if it's at all possible, and thus something that can be done without too much spare work. But don't get you're hopes up as it's not likely that it'll work out.

Anyway, that's all from me for tonight, I'll be more active the next couple of days (no work or school from Thursday night to Monday morning).

Reply #30 Top
How much bonus, etc?


10 solidering and defense in the clone facility and 20 solidering and defense in the clone training centers. but you can changed it if you want, you can see this line:

PlanetaryDefenseBonus 20 /PlanetaryDefenseBonus

this is the defense, and those 2 lines are the attack:

AbilityType 16 /AbilityType
AbilityAmount 20 /AbilityAmount

but I think clone facility is O.K and the clone training centers only come if you reserch Ultimate Cloning so it is a little tough to get to that level.
so I think I should post it right now.
Thanks.
-Master U
Reply #31 Top
hmm clones for empire sounds okay after all i think after the revelution (or whatever) its not as if they could come up with another army without the clones so that sounds good. Also i like the capital ships tech tree. But just how big are the weapons gonna be? (size wise)
Reply #32 Top
Not sure on the size of the weapons. IF a fighter weapon is 10 (Just for ease of math) then the equivalent capital could be anywhere from 18-22 is my estimation. With out testing, hard to say.

The major and minor races are going to have to include the factions as well. I like the idea of using the shipyards as the choices for your ships, the only problem there is the rebels had a bit of everything. It's still easy to work around that, but keep in mind that the Rebels did get their hands on a few ISDs. and both sides had ships like NEbulon B Frigates. So some ships will have to be included in multiple ship sets (Corellian Corvettes for the Corellians and the Rebels).

We may not want to make the choices as restrictive as we seem to be talking about. Some one might want to play the Imperial Ships with the rebel "race". And be Nuetral. I'll try and go through this weekend and organize the notes we've got so far and make a new post.

For Coruscant, we could make it it's own minor race, and place some really kick ass buildings on it. With a bunch of orbital defenses, of course.

Ion, sounds good to me!

Reply #33 Top
What we have to keep in mind is that, as much as we'd like to keep stuff faction-specific, trading ruins that possibility. We can disable tech trading, but there's no way to disable ship trading. By the same token, this is what could allow us to find Rebels getting a "few" ISDs.
As for things like Corellian Corvettes, yes, this is true. What could also be done is the possibility of making them faction-coded (like ISDs may end up being) for multiple factions.
I think we're hoping for way too much to follow pure canon. If we do ship styles by shipyards, we'd likely be forced to combine shipyards like Cygnus and Sienar (Assault Gunboats and TIE series) or Incom and Slayn & Korpil (X and B wings). We'd also have to make up some of our own ships, extras, and names.
BradenK, are you suggesting to have the "races" be the factions we were discussing, and having the actual races play no real role? I can understand where this is coming from and is probably going to be the only way we can get this to work.
I'm pretty sure modding the code for Xeno Ethics isn't possible (I'll make a new topic asking devs in a minute or two). It definitely doesn't appear to be legal (Number four under "YOU MAY NOT:" in the EULA suggests this).
Question for Devs or our 2D person (Star Dagger): When it comes to texturing ships, is it defined as to which colors are assigned to "Base" and "Secondary" colors for the users to define?

Final note: The plan is to try and get everyone on ICQ or an ICQ-compatible IM program (I believe at least AIM can contact ICQ, there may be others). While we won't plan any weekly meetings for the moment, we may call for meetings on occassion and just in general will be able to seek each other out and ask specific questions or forward ideas. For those hoping to join the team, those of us who agree (myself included) will post our names/numbers openly on the site so you can show us your stuff in real-time (or in private, however you want to look at it).
My ICQ number: 226447576 (My nickname is Rasori)
Reply #34 Top
You're right, we probably won't be able to follow the canon exactly. Partially why I have the engines named for sublight instead of hyperdrives in the SW universe, which woul just be classes (.5 class for the falcon Class 1 or 2 for capital ships, etc).

Actual races would play a role still. The only factions that would be races would be the rebels, republic, Empire, CIs, or whichever we choose. Other races, such as the Mon Cals, Hutts, Bothans, etc would still be major (and minor on some other small ones) races. After all, what if the Mon Cals and the Bothans hadn't put in with the rebels?

Just my thoughts . And it probably is the only way we can really do it.

As for the shipyards, I didn't even think about using the companies. I was thinking more of using the shipyard locations. Bilbringi, Sluis Van, Fondor, Kuat, Corellian, etc. Though we will probably have to go by Rebel, Imperial, CIS, Republic (Just have some ships from each faction spread across all sizes so they are all equal) and then do seperate ones like the Mon Cals, Corellians, etc. Some will just be in multiple options.

My ICQ is 287850831 Name: Rogue Knight
Reply #35 Top
we can make the civs of Star Wars like this guy macmatt that post is 9 civs of earth, so we can take is mod and change it a little, add some pictures and stuff but I guess the problem is the ship hulls...sorry I can't take a part of this, in ship hulls I don't know nothing.

I don't have ICQ I got messenger or google talk.
my mail: [email protected] (I'm not french but jagofett is taken so..I added "e"... ignore that.

-Master U
Reply #36 Top
I have some ideas...
Some one might have allready thought of this but why not make a add on to the military star base that is the Death star's Plannet destroyer? Or make the starbases able to move?
A new invasion type might be interesting. Something that gives 1,000% advantage but destroyes all planetary improvements and reduces planet quality by 75%? like core detonation but with a big space laser.
Reply #37 Top
At the moment, it's looking like it'll be completely possible to have custom tech trees for each race, and custom ships for each race, and everything... but I've yet to find a way where a player can make a custom race exactly as they want to define it.

Edit: let me rephrase that. The user can make a custom race however they want, but to get it fully ready they will have to at least understand step-by-step directions in the readme; we can't get it so they can do it in-game.
Reply #38 Top
Trevor: the first two things you'd like aren't possible--they've been asked for and tried for ages. There was a bug that allowed starbases to move, but that may have been fixed and we certainly can't act on it to include the feature. As for the invasion type, that is an interesting way to work it...
Reply #39 Top
Well, for planetary invasions, we've got starfighter strafing runs, a strike team, and planetary bombardment (probably already in the original game, but I've never researched that far down this line). As to working out a Death Star type object, I dunno how to incorporate it and I'm not sure I'd want too. Maybe the Death Star could just be a wonder you build, and that planet gets +25 tiles to build on?

I don't know about having seperate tech trees. Over all, most races use the same general technology. I think having a number of techs dependent on your ethics is great, but race, well, it would be a lot of duplicating. If we can remove techs as other are researched, we might have a better direction to go. When you get to a certain point, you get to choose the republic, or the CIS. After you pick, the other goes away. Then later on, no matter which choice you made, you pick the empire or the rebels. I like the idea of leaving it free and open. If you want to play the rebels as evil, fine, or the empire as good, go for it. It's mainly just a matter of which ships you like. I think it would also be nice to include a tech that gives you all the hulls of every faction (later in the game) So you can use mon cals and Venators if you wish.

As to the weapons techs, only one tree will be needed. There just isn't enough to create 4+ Tech trees. I've got 20 weapons of each kind, and I had to make a few up as it is. We'd run into this problem a lot, I think.
Reply #40 Top
Hmmmm well... i think we could make seperate tech trees by making a special tech that gives that race its unique technologys. They could start of with the tech. It's price would be insanely high so that no other race could research it, but it could still be stolen from that race. What do you think? Oh and it would pretty much be the same tech tree except for unique techs.
Reply #41 Top
We're working on a somewhat similar plan right now, Ion, but we're fine-tuning it. But no, I didn't post about it, so I'm not calling you stupid for suggesting it. It seems like our best shot overall.
Reply #42 Top
rasori i have a question what is icq? please send me an e-mail that tells me what it is ([email protected]) and yes that is good (the unique tech tree)that way we don't have the empire making mon calamari capitol ships and confusing everybody.
Reply #43 Top
I just tried cheating you know... that really not fun but thats the only way you can reserch Xeno Ethics twice. in the GC2 wiki you can find that if you press ctrl+shift+R, you reserch the entire tech tree, if you press again you reserch the tree another time, that means you could have the temple of evil and the jedi temple!(kidding) and the temple of righteousness in the same planet...
Reply #44 Top
That's actually quite annoying, because if there's an illegitimate way of doing it there should be a legitimate way too! (No, that's not nearly always true, but I can wish and whine ).

I'm pretty sure I've found a way to do almost all of what we want to do though, I just need to find out a few more things to make sure it's done right.
Reply #45 Top
Short post: I'd like for all members who haven't already to contact me here, in an e-mail, or through ICQ/AIM so I can get some sort of contact information ready. We're going to be starting work up real soon here.

Oh, and find us a darned 3D modeller!
Reply #46 Top
I'll make a post about this...

I kind of like the idea of a free choice universe. But, you can only pick one linme of ships. One thing Rasori and I have talked a bit about was having a line of tech for each of the major factions, each one unlocks their ships. So you can only pick one type, as the others would be useless, and it would slow your research down to research all for. Then, at the end of each ship tech line, there would be one that gives access to all hulls.

Again, this is just something we've tossed around, and this is the short version.
Reply #47 Top
Big news: I've made a set of forums for the mod. Everyone is allowed to come and discuss ideas and so on, and the Mod Team forum can be read (though not posted to) by all (so, yes, you can pick on us for doing things wrong or cheer for us for figuring something out). Polls will be extended to the public to find out how much demand there is for specific features.

The mod team is requested to all sign up so we can discuss the whole thing in an orderly manner. I will give you the permissions needed within a day of joining (send me an e-mail if I missed you.)

Star Wars Mod Team Forum

Thanks,
Rasori.
Reply #48 Top
(bump) C'mon, guys... as much as we might act like it, Rogue Knight and I can't do the whole mod alone. I'd like to see something going on.
Reply #49 Top
I want to help but is there anything a XML Modder can do about this project? if you want to contact me, this e-mail please, ICQ get my computer a virus:
jangofette@gmail.com
Reply #50 Top
do you guys like to play on the metaverse? we can make our own empire, I got an empire that called "The Empire" with the headline of "Kill Yoda!". but if you don't want to so !? whatever   

-Master U