What it the highest moral rating you've gotten?

What it the highest moral rating you've gotten? I managed to get
%100moral on every planet with %79taxin a game where I bilt a extream entertainment center on every planet!
I also had both trade goods.
What is your best?
33,807 views 22 replies
Reply #2 Top
There's four trade goods that increase morale.

Frictionless Clothing (Influence tree), Ultra Spices and Virtual Reality Modules (Morale tree), and Harmony Crystals (Ethics tree).

I've gotten up to 79% taxes with a 97% approval, had a couple of high-pop planets that were somewhat unhappy.
Reply #3 Top
I've managed to keep 100% with taxes in the high 80% range. Can't remember the exact number. I had 2 or 3 fully mined morale resources, all the morale trade goods and I was neutral.
Reply #4 Top
100% at 80% taxes is not too hard to achieve if you don't go overboard on the population. But anything over 80% taxes results in a 1% morale rating, no matter what boosters you have.
Reply #5 Top
I got 100% rating, had 2 100.0billion pop planets, and had 50% tax rate. My secret? I won't tell......Ah HELL, I put +2000 morale bonus on my custom race. There I said it.
Reply #6 Top
39% taxes, 100% morale on all planets. I made enough money by just 5 planets that i didn't even need to trade.
Reply #7 Top
The highest morale I ever had gave me 36% morale at 100% taxes. In retrospect, this gave me 97% morale at 81% taxes.
Reply #9 Top
you heartless monsters. Whats this i hear about 79% tax rates. I hope you guys never get into positions of power!
Reply #10 Top
Why heartless?

If the government is providing enough to keep a high morale, then taxes don't matter that much. They still have 20% to play with.

As I see it, the gov is providing and maintaining all the food, shelter, health care, entertainment - in short, everthing needed to live well.

And the citizens still have 20% of their income to use for whatever else they want.

So, what is there to complain about?
Reply #12 Top
How can the citizens complain if all they do most of the day is sit in a virtual reality module playing Doom?

On the other hand, you have the poor emperor (or president) spending every week lunching with the starship design committee.
Reply #13 Top
Playing doom 1? they should have doom 2 at least. It had much more enemys to shoot in the face.
Reply #15 Top
Always 1 farm and 2 approval buildings per planet. Settles in at 81 to 89 per planet once I have advanced farming and virtual reality centers. That's with 80% taxes and 100% spending which I set and forget as soon as I can. Toward the end of a game, I may switch to 1 virtual reality center and 4 stock markets for 69 to 75 approval per planet. I usually have a few funky planets, like lower class ones that can't support a higher population but still need a virtual reality center. Those may sit at 100% the whole game which keeps my overall over 70. During the ebb and tide of a game, I may get as high as 95% overall. But that's just because I build approval boosters faster than the population grows.
Reply #16 Top
It becomes pretty easy to get 80% taxes and moral above 80% in the later parts of a game. Most of my games only go for 3 or 4 years though so there are lots of morale boosters I likely haven't even researched yet.
Reply #17 Top
You mean "MORALE"? I've had 100% with 80% taxes bringing in 15,000 per turn (4000 max trade!)
Reply #18 Top
I hate socialism and high taxes so I give the people what I would want to have if I were them. I keep tax rates low and give them nothing in the way of entertainment or comforts. To me an entertainment center is taking room that would be better used by a research facility. With taxes low, I don't need these useless space wasters.
Reply #19 Top
And the citizens still have 20% of their income to use for whatever else they want.

So, what is there to complain about?


Pardon? if my government tried to siphon off 79% of my income , i'd move out.

But its only a game so don't mind me. (i'd still not be happy if anyone of you was in a position of power)

But really, why do you need to set tax so high? If you specialise certain worlds into financial planets, then high taxes are just not needed.

I hate socialism and high taxes so I give the people what I would want to have if I were them. I keep tax rates low and give them nothing in the way of entertainment or comforts. To me an entertainment center is taking room that would be better used by a research facility. With taxes low, I don't need these useless space wasters.


And at the other end of the spectrum...

Aren't any of you guys interested in things like benevolence, happiness and reproducing like mad?
Reply #20 Top
Aren't any of you guys interested in things like benevolence, happiness and reproducing like mad?

Tax rate has nothing to do with those things. If the morale is at 100%, the population grows just as quickly with 80% taxes or 30%.

It is simply working with the game mechanics, it is not being oppressive if the people are 100% happy.

Reply #21 Top
100% and 100%. Of course, this was on a game when I was still learning to play, didn't know that building farms were worthwhile, and there were lots of morale resources. And I only had one planet.
Reply #22 Top
100% morale and taxes somewhere at 75%-80%. It makes me happy that people are willing to pay over 75% of their income to me...err i mean empire.