how scoring works and more
Metaverse Question # 1: How does scoring work?
The general forumula is SumOfDepreciatedScores / NumberOfGames^4
Scores deprecate by 5% every 30 days with the maximum depreciate being 65% at 290 days or more.
Metaverse Question # 2: What is the status of the score re-calculation?
Rankings are updated twice a day and a player's score is updated when a new game is submitted. There was a bug that caused some scores to fail in the middle of updating, but that is being fixed.
Metaverse Question # 3: Error 12 (serial does not match) - what is this and how can I fix it?
This is generally caused after updating or a re-install. You probably mistyped your serial number, or left out a character, etc. You won't be able to fix the save game, unfortunately, and I can't submit games or scores for you.
Metaverse Question # 4: Error 16 (Please try again later) - Huh? I'm connected to the internet, I have the Skip Internet Check option ON, my anti-virus/security program/firewall is configured to allow GC2 to submit to the metaverse and I keep getting this error. What gives?!
This is a general error returned by the metaverse that GC2 doesn't recognize and doesn't know how to handle. These errors were supposed to be logged so that they could be fixed, but a few of them were overlooked. The guys who handle the web end of the metaverse have added additional logging code and will be monitoring the logs to try and fix these errors. If, after repeated attempts, you can't submit the game, go into My Documents\My Games\GalCiv2 and rename the Endgamesave.sav file. You can also create another subfolder and move end game saves there, and the load game dialog will still be able to load them. This will let you try again later without worrying about overwriting your game.
Metaverse Question # 5: What causes the cheating flag to be tripped?
Modifying data or finishing the game in 12 turns or less, even if you used legitimate means to finish the game. Also, if you somehow end up with negative ability bonus points when customizing your race, that will set the cheating flag if you start the game with that race. For 1.3 (starting with the third beta) I am adding a message box to warn if you have an invalid race config so that you can fix it before starting a game that will be flagged as invalid. Also, if we change the metaverse data for the races or the starting abilities, you will get this warning if you are using the old data. If you are warned that you have an invalid race config, use the Clear button to reset to the default race configuration, and then make whatever changes you want.
Metaverse Question # 6: Why can't I use mods with the metaverse?
Because mods can give you an unfair advantage over people submitting without mods, and not everyone wants to use mods. Anything we did to try to equalize a game using mods in the metaverse would just make more people unhappy. Also, mods can have unexpected effects on the code, because they ARE modifications. For example, in GC1/AP, someone made a custom map with over 1000 planets and it caused the game to crash as soon as the 1000th (or higher) planet was colonized, because the max number of colonies was 1000. It was a bug, but it wasn't one that would have shown up in an unmodded game, which always had far less than 1000 planets.
If you want to compete with mods, talk to one of the fansites' webmasters about setting up a contest where everyone uses the same mods and agrees to play under set conditions. Then you can post the results and discuss your different strategies.