Harvesting Resources

Harvesting Resources


When Harvesting a resource,
does it make any diffence to your empire if you harvest resource that has no planets around it that are yours or anywhere close to the sphere of influence.
9,788 views 15 replies
Reply #1 Top
Mining Starbases are completely independent from any of your planets (the bonus they give affects your entire empire equally regardless of geography).
Reply #2 Top
I also had this question. Thanks.

But how will (or won't) uppgrades of the mining starbase affect the resource?

To be more precise:
1) How much benefit would I get from ONE constructor making a mining starbase around an economic resourse?
2) How much would I benefit from the second constructor uppgrading the starbase? And subsequent?
3) How much morale do the morale-resourse give? And how much military would those resouses give?
Reply #3 Top
This confused the feck out of me when I started playing. Why would I want a starbase on that economic resource if it's nowhere near any of my planets? Am I supposed to build a module to extend its range? It wasn't until later that I realized you can build starbases on an empty square.


Probably wasn't the brightest idea to have a starbase and a resource with the exact same name if you don't actually one on top of another. Oh well.
Reply #4 Top
EDIT: build one on top of the other.


All mining starbases give +5 to your racial ability initially (You can check by pressing F6). Subsequent modules add: +2, +3, +4, +5, +6, +8, +10, +12, provided you have the required technology (see the manufacturing branch)
Reply #5 Top
Oooh! Thanks!

I always thought the first starbase was worthless in terms of yieldings, more like a tagging it "this one is mine!".

Now I know better.
Reply #6 Top
You can check by double-clicking on the starbase and looking in the top right-hand corner of the box that comes up - it will tell you what bonuses asnd other stats the starbase gives (this is true for all starbases).

And if I remember correctly, the modules actually give bonuses in this order:
+2
+3
+4
+5
+6
+7
+12 (The Resource Sector Module gives you a huge bonus, much greater than what the preceding modules give)
Reply #7 Top
Nope, they add up to +49/starbase. I remember, because I was doing calculations earlier on the benefits of some of the intrinsic racial abilities. Besides, I had the game open so I did a quick check before I posted.


Then again, it could be that I'm using old numbers from my 1.1 game.
Reply #8 Top
You don't really notice the effects until you have manufacturing centers researched and install the two modules that come with that. The upgrades you get on the less-advanced techs are helpful, but not dramatic.
Reply #9 Top
Pretty much. Depending on what size map and star density you're playing, you'll probably have more important things to do with your constructors (like capturing more resources) then getting +2 on any of your traits. The only exceptions I could maybe see are the Morale or Military resources.
Reply #10 Top
The numbers you have used are both correct, depending on which version of the game you are running. The second set, with the 7% before 12& is for version 1.2.
Reply #11 Top
even if you don't expect to upgrade the starbase later it is usually worth grabbing just to make sure noone else does. sucks to ignore an influnce resource because you plan on killing everyone else anyway just to get halfway thru the game and start catching bad UP resolution after resolution just because you let that one slip away. also remember they can function to extend your range just like eco or influence starbases so it's almost never a waste to grab it. at worst grabbing in in an untimely manner can disrupt your colony rush somewhat so be careful about that, priorities and all that.
Reply #12 Top
The numbers you have used are both correct, depending on which version of the game you are running. The second set, with the 7% before 12& is for version 1.2.

Well, that explains it. Kinda makes sense, since Industrial Sector is pretty marginal compared to some of the preceding techs (and downright terrible in some cases, but we've been through this.)
Reply #13 Top
Amazing Help - Thanks for the input,

so what is the radius for then ? How about modules you add to the resouce ? Empire Wide or localy ?

What I am seeing here is that no matter where the resources is located they are good or add bonuses empire wide not just for the radius around the resource base, but modules you add do they add to effect of the empire or just radius ???


another question:
How about a starbase that is built (not on top of resource) with modules
such as enomic or mining or such ? is that only good for the planets around the base ie in the starbases radius of effect ????
Reply #14 Top
Any resource mining bonuses apply to your entire empire. Other than that and those that add attack, defense, or sensors to the starbase itself, all other modules are limited to the starbase's radius (attack/defense assist, economic, trade, influence, etc).
Reply #15 Top
The bonuses from mining starbases built on resources are empire wide as are the bonuses from additional modules. You can see their effect in your ablities list.
Just like getting another race ability bonus.

The radius of effect means nothing for them.

Economic, Military, and influence starbases only affect planets and ships in their area of effect ( 8 tiles ). Not completely sure how that influence works so that might be a little more complicated -- i always go out and conquer.