guys, if you just IMAGINE a bunch of invisible resupply ships in a massive supply network constantly working to refill that storage space(support module) on ships in the field....
SD just decided that all the work of setting up such a network WOULD NOT BE FUN, so they let it fade into the background and be handled thru support attributes on ships. starbases and planets extend the range of your invisible logistics network rather than actually doing anything much to the ships if you look at it that way. the support modules are actully just storage space for supplies, larger closets meaing longer time between resupply visits from the ships, meaning supply ships HAVE longer to get to you way out yonder. also note that fuel is not necessarily a requirement for these ships. fuel could be interstellar dust, or scooped from gas giants you happen to pass by. the ONLY things you loose is the ability to attack their supply lines directly, and a big pain in your neck. and knocking out a starbase CAN effectivly be an attack on supply lines so...
i am really not getting why your making an issue of this. seeing this invisible network would mean a) coding it, b)burning cpu time regulating it and displaying, c)more clutter on the minimap, d)mass exodus of all but the most anal and hardcore players(assuming it is set up manually).
as to the hero/commander thing, might be nice. Brad is on record as wanting it so let's just wait and see what happens