1.2 AI planet building weirdness

Hello

Iam quite sure this has been reported alrdy but could not find the thread anymore. So here is goes again. All AI are set to Intelligence level and this is what I founded after invading Thalan homeworld. I used standard attack so nothing was destroyed.

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7,745 views 22 replies
Reply #1 Top
Please take a screenshot of the foreign policy window where it shows the AI's intelligence, or post a debug.err file which also shows it. Because this could be faulty AI or the game setting itself at the wrong level.
Reply #2 Top
Sometimes the AI will decomisson buildings before you invade to give you a weaker planet.
Reply #3 Top
also relevent is how far through the game is this? obviously this is pretty bad at any time much further than 10 turns in, but would be interesting to know.

I have seen a similar sort of thing (not quite so extreme) late in the game against the iconians. difficulty was masochistic, and I did check the foreign policy to see their intelligence (having been bitten by that bit of strangeness before too). There were some strangely empty planets (looking at them by spying and after I had conquered them too).

I'll try to post a screenshot tomorrow, so we have a few more examples.



Reply #4 Top
@1 This is the same game as in thread "AI stupid in 1.2, bug found in galaxy creation". The debug.err in that thread indeed shows that all AI are set on Intelligent level. Now that I later on checked the debug.err it does not mention what level it sets the AI.

No matter, I checked the screen you told just to be sure and all AI indeed are set on Intelligent. So maybe it is like Ion said?

Edit: My game is currently at 22 oct 2230
Reply #5 Top
I've seen it too. for example with a minor race which I knew had built an economic capitol, but when I conquered it, it was filled with mostly research buildings, so I had to demolish them and rebuild it into a proper economy planet.

another was a class 5 world and each square had a bonus (class 5 worlds often have this), and every square had a farm on it, pfft.

so the AI still acts stupid as far as planetbuilding. and this is on normal difficulty

the AI still acts pretty smart sometimes with diplomacy, even though I had really good diplomacy vs the Korx when I wanted to get the planetary invasion tech, they said 'oh I don't think so, you're not gonna pull this bait and switch and use the tech against my planets?!.' or something similar even though I had no plans on invading them. I was able to pay the Korx to assist with the dang Arceans like the mercenaries they are I had to pay quite a sum, but it was enough to get them off my back eventually
Reply #6 Top
i don't think this is simply the AI making its planets less appealing. if that's the case, why not just destroy the colony before your transport gets there?

i've seen numbers of planets like this on AI that no one's at war with (after getting advanced level espiongage). game was on maso and all the AI seemed to be doing it.

however, i should also note one thing. every planet that had empty tiles did have something in social production (in other words, it always looked like the AI was trying to develop its planets, and it was just taking way too long). i think the AI is keeping its social production fairly low most of the time.
Reply #7 Top
I set the AI to bright, And find they have a class 35 planet with 2 factories, A starport and a farm on :/
Reply #8 Top
I've seen this too. In a game on suicidal, most of the planets of all the AIs were like this. Here's an example: [link="http://i69.photobucket.com/albums/i68/nullspace0/badplanet.gif"]http://i69.photobucket.com/albums/i68/nullspace0/badplanet.gif">Link

This is a planet the Terrans colonized at the beginning of the game, and they have never been at war, so they didn't sabotage themselves. It's June 2228. All AIs were set to Incredible (I checked) and they played like it, except for this. It looks like a bug because their social spending is very low, there's nothing in the build queue, but they're focusing on social production.

The only thing unusual about this game is that I'm playing it on normal tech speed. I usually play slower tech, and I haven't noticed it happening there.
Reply #9 Top
Try dumping them lots of money and see if they utilize it to build up their planets. Without knowing if it's a glitch in intelligence, it could simply be a focus of spending on research, even if the planet is set to social production. Others may be spending all their money on crafting scout vessels and leaving the planets to rot.

Just a thought.
Reply #10 Top
My AI opponents seem to have issues about building farms in 1.2. In some earlier builds, they overbuilt farms; in this one, I rarely see them. Many of their class 15+ planets remain stuck at 5 billion population for most of the game.

Has anyone else seen this?
Reply #11 Top
This is a planet the Terrans colonized at the beginning of the game, and they have never been at war, so they didn't sabotage themselves. It's June 2228. All AIs were set to Incredible (I checked) and they played like it, except for this. It looks like a bug because their social spending is very low, there's nothing in the build queue, but they're focusing on social production.


I found this to be true of 1.2 as well.

My AI opponents seem to have issues about building farms in 1.2. In some earlier builds, they overbuilt farms; in this one, I rarely see them. Many of their class 15+ planets remain stuck at 5 billion population for most of the game.

Has anyone else seen this?


This as well.

I play on suicidal level, I think planetary building is WORSE then 1.11. At least before the AI would build something on the tiles, now they just leave them blank...


Oh yea 1 further point the AI's r not building any trade goods, galactic wonders etc... in my current game either...
Reply #12 Top
It does not always happen though, in the same game the iconians made such a hash of their planets, the drengin built planets which were all perfectly respectable with almost every tile used. They were both on incredible (i checked). The iconians expanded well etc, so in other aspects the iconian AI was performing as expected.
Reply #13 Top
Oh yea 1 further point the AI's r not building any trade goods, galactic wonders etc... in my current game either...


yeah i noticed ever since 1.2 beta
Reply #14 Top
I just palyed a again for another Hour. The same planet, Which the Korx got about 3 turns after the game started, Still 2 factories and a farm. On a CLASS 35 PLANET? WHAT THE HELL?
Reply #15 Top
Lets face facts, planetary building by the AI's is terrible and undermines everything the AI's do the longer the game goes on.

The AI's in the areas like colonization, research r excellent and combat is now good. But all this is undermined in the long run by its abysmal performance in developing its planets.
Reply #16 Top
Y'know, I'm not having any of your problems. I play on Tough (and now I'm on to Painful) and the AI makes planets quite well, I always feel a little pang of guilt (in my treasury) when I'm bombing them to dust from space.

Actually, the ONLY problem I see with the AI's planet-building is that they consistently put their tech and manufacturing capitals on the same world.
Reply #17 Top
I'm playing on crippling or so difficulty and I am finding alot of this stuff also.

The AI moved its civilization capitol to a class 4 planet that had nothing else but factories, put a farm and a starport on a class 3 planet (which cant support more then 1.3 billion people in any case) and put a tech, econ and manufacturing capitol on the same planet. I also found that most AI planets are usualy stuck at 5 billion people for most of the game.

All the AI's clever micromanagement and economy bonuses just don't do it much good when it wastes half of its planets.
Reply #18 Top
Indeed.

I find this really weird since in my very first 1.2 game the AI built its planets really well. There were factories etc, all in all very balanced building. After that it seems 1.2 has somekinda time bomb built in it and AI becomes total moron with planet building
Reply #19 Top
It does seem to be getting worse. I just played a suicidal game on a gigantic map against all AIs with fastest tech speed and just researched my way to a tech victory bcause all the AIs only used about a quarter of their planetary tiles.
Reply #20 Top
heh, can anyone smell an update to version 1.21 coming up soon with bug fixes for that?

Reply #21 Top
My AI opponents seem to have issues about building farms in 1.2. In some earlier builds, they overbuilt farms; in this one, I rarely see them. Many of their class 15+ planets remain stuck at 5 billion population for most of the game.

Has anyone else seen this?


Me too. I used to use tidal disruptors when invading cockroaches Torians just to get rid of all the damn farms. Not anymore. They only seem to build farms now if there's a farm bonus. I've seen it on every level up to Intelligent. I wouldn't know about higher levels.

They don't script what the AI does, to keep it flexible I guess. In this case, maybe they should make an exception. 1 farm minimum, if the planet's PQ8 or higher. 1 factory minimum, etc.
Reply #22 Top
Yep, I play suicidal level all the time, gigantic galaxy and abundant everything. Current game, every planet apart from their homeworlds had 5B pop 4 game years into game. Nearly every planet had just a Starport, one bank/StockExchange and one research improvement...even for class 20+ planet.

The class 5 planets were reasonably built with a few factories, but less than 10% of the remaining worlds had a factory on them...let alone multiple factories

The AI doesnt seem to have any problems pumping out ships and researching with the pitiful planetary builds...just imagine how much it could accomplish if it built properly on all worlds.