Newbie question re: The research tree

And other stuff to follow!

Hey everyone!

In my initial playing of the game I am left wondering a couple of things. First off, is there a way to view the tech tree so that you could see what ships you can get from your choices? For example; In my current game, I started picking tech developments that sounded useful. Then suddenly I could build other ships like the Defender class. But I dunno which tech(s) I found that got me there.

Second, I want to learn how to maximize my use of turns. Sometimes I just use them because nothing is actually going on.

I hope that someday soon they come out with a book! I don't need a walkthrough, just a reference guide.

Thanks everyone!
13,685 views 8 replies
Reply #1 Top
You should really try designing you own ships instead of using the lame core ships. I NEVER use core ships except at the very beginning for the initial colony, etc ships.
Reply #2 Top
Using the stock designs will make the game about twice as hard. Even the first batch of ships is totally worthless, especially the scout. Best newbie hint, never build a stock scout, that alone will make you a 25% better player, vs someone who builds those things.

Design a three or four move colony ship on turn one and never look back.
Reply #3 Top
The Gal Civ Wiki is also a good reference that is fairly up to date regarding the current version of the game.

Sections of it also give some insight into gameplay strategies.

[link="https://www.galciv.wikia.com/wiki/Galactic_Civilizations_Wiki"]https://www.galciv.wikia.com/wiki/Galactic_Civilizations_Wiki">Link
Reply #4 Top
You should really try designing you own ships instead of using the lame core ships. I NEVER use core ships except at the very beginning for the initial colony, etc ships.


I never use core ships full stop. I even design a new colony ship at the start of the game. U can get a extra parsec of movement by doing this.

In answer to your original question, view the wiki guide or beginners guides on this forum (use the search feature just to the left), virtually every aspect of the game as been covered.

Hope u enjoy the game.  
Reply #5 Top
I should start out by saying that I am only playing for a military win.

Yes, scout ships are lame. Build colony ships to explore and colonize.
I focus on building the economy and making faster and more powerful ships.

My pre-built colony ship (in my opinion) has too few colonists. I reland it on earth and fill it to 500 and then send it out. This helps jump start your first colony.

I buy the first factory on earth and buy the second a few teams later.
I set the taxation low to get 100% approval to increase the population (more pop means more revenue). You don't lose too much at first but after a while when your money gets to 1000-2000 you have to go to higher taxes (and a lower approval rating) or you will go bust. Don't let the approval rating get too low or you will get little pop increase and planets could revolt. I try not to let it go below 60%. Ideally, you get better pop increases when it is 75% and even more at 100%. But that (after the initial few turns) may come later.

On most planets I start out building 2-4 factories first, then entertainment to get approval to go higher, then build research and trade centers.

There are several techs that can help your econony and production. Look at your choices. I try to move to the republic and that helps the economy some.

I tend to try to outcolonize the ai's (but I usually only play against 2 or 3 ai's at a time). I research to good and evil eventually and I like neutral because it immediately increases the number of usable squares on the planets. All habitable planets go up by at least 3 squares. Some more.

I don't build many military ships until I have done much of my colonizing. This may not work on the harder levels. I don't go after the other ai's until
I have overwhelming power. Then I research to get plasma weapons and medium ships. I put two plasma weapons on medium ships and send them to enemy planets to knock down any ships they have. Then research troop ships and send them in to invade.

I am sure some can improve on these comments. I am playing at just above normal and frankly it's hard to lose.

At the beginning you may want to make sure that your opponents are not boxing you in. You can set the mini-map to show where you and your opponents are. (I think it is the first icon in the second line.) If you don't like your position, hit Ctrl-N and it will build a new map without having to go through all of the earlier steps. Keep doing this until you like your starting position. It's nice if you have several stars with you in the same square. Or in a sqare next to yours. You may get some quick colonies that way.

I tend to colonize planets with 10 pq's (squares) or more. Sometimes I may take a 7, 8 or 9 near the enemy ai's since it makes it easier to get ships to the enemy (the range of you ships depends on the support modules and how close you are to a friendly planet).

After you have a few planets building colonizing ships, build a few survey ships (you need a couple of techs--one is sensor). Look for anomalies that bring in money. It usually comes in 500, 1000, or 2500. These can really help you get through the lean times at the beginning when you don't have much money. You can use that money to quick build things on your planets. If I have the money, I mainly will quick build factories and a few other things. Usually though I wait to quick build until they are 2 turns from completion. Or it gets too expensive. I rarely quick build ships as they are rather expensive.

Make sure the focus on your initial planet is set to social so that things get built more quickly. Later you can switch the focus to military when you are cranking out colonizers and other military ships.

I am hardly a big expert but I am having fun.
Reply #6 Top
I'm gonna side with Megablob on this one... redesign everything, even colony ships and constructors. You can make ships that work better and can be built faster and cheaper immediately...
Reply #7 Top
also, it helps to obsolete older ship designs sometimes which reduces the clutter.
Reply #8 Top
In the corner of the research screen, it will show you which ship components that tech will give you (researching Impulse Drive gives you Impulse Drive Mark 1, researching Space Weeapons gives you Particle Beam Mark 1 [and Defenders], etc.). IF you want to see more of the tech tree, press the 'More' button at the bottom of the screen to maximize the tech tree view.
For the first ten turns or so, you should maximize your Industrial Capacity and lower your taxes until you get 100% Approval. If you are playing on a medium map size or smaller, wait a few turns after you have colonized all of your planets, to give your population a major boost, then crank taxes back up again and try to stabilize your economy. You will probably have to lower your Industrial Capacity to stabilize your economy; gradually work it back up as your revenue increases.
Finally, send your initial colony ship back to your home planet and pick up 500 million colonists - it doesn't waste movement points because the ship starts out right next to the planet, and it will greatly help your first colony.