AI Declaring War for Transports Parked by Their Starbases (But Totally No Where Near Their Planets)

One thing that is frustrating is the AI declaring war when transports are parked by their starbases (but no where near their planets). They say something like "it is obvious you are going to invade our worlds" but it is planets of a totally different civilization who I'm parking transports near but since they also have starbases of some variety in that area near the other civilization's planets the AI for some reason interprets the transports as threatening their worlds. It's frustrating to be fighting one war and then be declared war on by another civilization for no reason. I'm using the latest update (v1.2).
4,897 views 6 replies
Reply #1 Top
This happens to me alot as well, heck I can have my transports parked 3 sectors away next to my own planet, in my own influence space and they do that.

The AI isnt smart enough to use its own influence area as a basis for those function checking I suppose. (which it should)
Reply #2 Top
I destroyed the ships defending a planet and moved my transport in. It finished up 1 square short of the planet. When I clicked turn someone else's transport arrived from nowhere and took my hard won planet. They spotted my transport and declared war before I even had a turn. They get really twitchy about transports in v1.2.
Reply #3 Top
When playing with the easier difficulties, I've gotten warnings when having transports parked next to my homeworld because I was upgrading them to a newer version.
Reply #4 Top
I agree, the AI seems to be overly protective of it's "territory." Even when I park transports far into my own territory, they see it as a threat. I play on medium maps, maybe the galaxy is small enough for them to consider anything a threat?
Reply #5 Top
Their AI for transports really does need an improvement. I have both extremes--sometimes I do get the problems already mentioned, but the transports I usually use have a movement of 65. I can take over enemy worlds from two sectors away, and even though they can see that I have transports within one jump of their worlds, they're not bothered because they have nothing (but a scout ship and a freighter) "near" the transport. I could see this happening when I use a "warp gate" (16 military starbases in a sector corner, all them with +2 ship movement, brings my Hammer of Dratha transports up to 97 movement for one turn, mwahahaha...), but they SHOULD be checking "does player civ have known transports within two jumps of our planets?" rather than "are any transports within sensor range of any of our non-ships?"

Edit for spelling.
Reply #6 Top
A simple fix would be if they simply did not register ships near a starbase as a threat. I had one game absolutely ruined by this stupid bug, when 4 different civs declared war in the same turn, because I DARED to park a single transport next to my home world.