The ship with the most HP will win in 1.2 if the last two ships kill each other in the same turn, with the victor coming out of the fight with 1 hp, and if they have the same max HP, the attacker wins with 1 HP.
I'm pretty sure weapons have a minimum damage of 1, assuming the defending ship doesn't have defenses.
| Because the loser dies? |
Actually it does seems like the game requires that one fleet be victorious for some reason rather than show a result where both sides destory each other. I suspect the combat system *demands* a surivivor and winner , so when they changed the system to allow simultaneous and opened the possibility but both side destorying each other together, they just went with it rather than changing everything
Of course, the current system, where the ship with the most HP surivies, or the attacker (if tied in HP), might be added to give the attacker some slim advantage, but I doubt it since the advantage in this case is minimal to the point of invisibility.
+ New Combat System: 1 on 1 Ship Battles:
If both sides kill each other in the same round, the ship with the most max hp will escape as the winner with 1 hp. If they have the same max hp, the attacker wins.
+ New Combat System: Fleet Battles:
If both sides kill off the attacking ships in the same round, the last attacking ship on each side is compared for max HP. The one with the most max HP survives with 1 hp. If they both have the same max HP, the attacker wins.
So the ship with one hitpoint looses because it has lower max hitpoints.
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