SUggestions for a Challenging but FUN game in 1.2??
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GalCiv2 Forums
Lately I have been trying to change starting conditions to make the game more challenging but still fun.
Many people have advocated rare everything as the hardest, but I am not sure with one 1.2. Also habitabl planets are so rare the game takes ages.
I have started playing like this: Uncommon Habitable planets, Rare Planets, Rare Stars. Gigantic Map (It gives the best feeling of deep space imo).
Also. Random star spacing. No Minors. Unknown AI start positions. Play against 2 AI on Genius, no other AI.
My relations with both set to Unknown.
Slow research and plenty anomolies (makes the game a bit easier but keeps it fun for me in early game).
Trading Disabled. Additional AI algorithms = ON.
When Starting the game I control+N. IF:
I am start in a corner somewhere I dont like.
I get a precursor sqaure on my home planet (too big a starting advantage).
I get no bonus sqaures at all (too boring).
The goal here is to be able to have 2 AI who get a fair share of the Galaxy each.
However 1 AI often tends to be much stronger anyway....
So far, I went for economic power with ECO + 30 and PQ + 1 starting bonus.
Any suggestions from those who have tried similar setups especially in 1.2?
EG. It may be a good Idea to enable tech trading if Allied AI trade with each other more often, but I doubt it!
3 Allied or teamed AI and some more planets might be harder. etc. But I cannot see how to configure this from the UI menus??
Not tried: Starting game already at WAR. Doesnt sound like fun with trading disabled but....?
What have you tried? The more suggestions the better!!
Many people have advocated rare everything as the hardest, but I am not sure with one 1.2. Also habitabl planets are so rare the game takes ages.
I have started playing like this: Uncommon Habitable planets, Rare Planets, Rare Stars. Gigantic Map (It gives the best feeling of deep space imo).
Also. Random star spacing. No Minors. Unknown AI start positions. Play against 2 AI on Genius, no other AI.
My relations with both set to Unknown.
Slow research and plenty anomolies (makes the game a bit easier but keeps it fun for me in early game).
Trading Disabled. Additional AI algorithms = ON.
When Starting the game I control+N. IF:
I am start in a corner somewhere I dont like.
I get a precursor sqaure on my home planet (too big a starting advantage).
I get no bonus sqaures at all (too boring).
The goal here is to be able to have 2 AI who get a fair share of the Galaxy each.
However 1 AI often tends to be much stronger anyway....
So far, I went for economic power with ECO + 30 and PQ + 1 starting bonus.
Any suggestions from those who have tried similar setups especially in 1.2?
EG. It may be a good Idea to enable tech trading if Allied AI trade with each other more often, but I doubt it!
3 Allied or teamed AI and some more planets might be harder. etc. But I cannot see how to configure this from the UI menus??
Not tried: Starting game already at WAR. Doesnt sound like fun with trading disabled but....?
What have you tried? The more suggestions the better!!