A.I bug - Galactic Privateer trade good

1.2 bug

When I get the trade good galactic privateer the enemy A.I wastes 3-6 turns trying to attack my now unkillable trade ships before taking a break for 2 turns only to reaquire them, argh. So in the next patch could something like the following be added for each playing race, ta.
IF CIV5 has G.P. ignore CIV5 trade ships with a dedicated trade route ELSE if time/resources/location permits attack the mofo
6,320 views 3 replies
Reply #1 Top
This would be lovely. I remember one game where I had the entire Dread Lord fleet after one trade ship, stalking it constantly. It got old quick, and I would have quit the game if it wasn't for the fact my best fleet arrived in 7 turns to destroy them all.
Reply #2 Top
Bump, now at 1.4. It doesn't seem quite as bad (maybe 20% less) but they're still converging and trying to futilely kill my trade ships to no avail. I'd rather they tried to concentrate on my starbases so I can get XP for them.
Reply #3 Top
I stopped building Ye olde privateer back in V1.2 because of that bug. It must be an AI thing that is complex to fix, otherwise the devs would of got that one by now.