Ship ranges reported inaccurately
Shipyard says one thing, main screen says another, ship travels a third
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Start game, build a cargo hull, and add one basic life support.
Shipyard says the hull has range 0.7, and adding the life support (1.1) takes it up to 1.8.
Go to planet, and build one. When it comes out, the mini-report says range is 2.5sct.
Look at actual range of vessel: It can travel 48 squares (3 large + 3 small).
It would be real handy if the 'range' value was listed in squares that the ship will travel in one turn, if you build it.
Shipyard says the hull has range 0.7, and adding the life support (1.1) takes it up to 1.8.
Go to planet, and build one. When it comes out, the mini-report says range is 2.5sct.
Look at actual range of vessel: It can travel 48 squares (3 large + 3 small).
It would be real handy if the 'range' value was listed in squares that the ship will travel in one turn, if you build it.
I know what the Pryde does when it sees military starbases being built. We take em out, usually by building one or two myself at the key juncture of one or two multiple planetary bodies that race has than invading, during the invasion the home fleet whacks anything that race has in the immediate area, the interplanetary fleet deals with encroaching troop ships and escorts, plus takes out any starbases that might be being used as steps on the ladder.