Drath and Thalan

anyne noticed, that this two races actualy never spread across the galaxy? the build like 10 colonies (at max) and thats for it, from this point on they do absolutely nothing.

First I thought they have just bad luck in the start position, but right now the complete galaxy is split among all and around this two races is a 3-sector free space ring, uncolonized. I ask myself, what the heck are they doing? This happened in the last 2 games and this two races always play very bad...
12,980 views 21 replies
Reply #1 Top
What is wrong with not trying to spread across the whole galaxy? Maybe they like to be a bit more compact. It is easier to defend a smaller territory, after all. Or maybe they just stop building colony ships when others begin to build up a military. Redistribution of resources.
Reply #2 Top
And what are the pw's of the uncolonized planets? Maybe they are not considered worthwhile to colonize because they would be too much of a drain on their economy.

Personally, I've never had this problem with the Drath. They always spread as far and wide as possible. One game I played, the Thalans did stop colonizing for no apparent reason, but it turns out they were just building their military force and to conquer everything. Almost payed off too... The experience their ships gained taking over the weak, recently inhabited planets that they left to be colonized by others gave them an extra edge against the more powerful civ's.
Reply #3 Top
It makes no sense. IE Arceans spread like locusts, they spread as long as there are planets open to colonize, even when they build them in the center of my terrotory. Draths/Thalans do nothing, just a couple of initial colonies and end of story.

Ok first hand, its nice to see differences between the civs, some spread, some do not. Nice. But at the end, it comes all down to economy input and research output. THe more colonies you have, the better. There is no reason not to colonize some adjacent worlds, if there is noone nearby

With the current "script" strategy, the Drath and Thalans are always the first civs to vanquish in my games. I always try to save the Drath as I like them, but it dont work al lthe time

As said, seeing some differences is nice (god I hate this arceans, they colonize wherever they please) ubt not do colonize worlds in neutral space is just weird.
Reply #4 Top
There is no reason not to colonize some adjacent worlds, if there is noone nearby
Not true. Colonising a planet involves personnel expenditure from an existing well-estabilished planet, which cuts your tax income somewhat. There is monetary expenditure in paying for the production/research on a new colony that is unlikely to have significant economy bonuses, as well as any quick-buying you do. There's definately a time-delay in recouping your losses incurred from colonising a planet, especially if it is a low PQ planet with few special bonuses. You can also over-stretch your territory, so if you're trying to defend against someone you've now got even larger borders to patrol/protect.

Too rapid an expansion can cripple your economy and leave you significantly behind. There's a lot to be said for consolidating your powerbase before expanding, unless you've got a 'frisky' race then thanks to the breeding you should be ok with fast expansion.
Reply #5 Top
ya i noticed the same thing the Thalans Humans and Drengins didnt expand to more then 10 colonies. (and this is in a massive sized map).
Reply #6 Top
My approach to the game is probably poor but I just raise industrial capacity and research to maximum so they are at 100% each (Meaning Military and Social are 0%) and research as much as possible quickly as possible then selling all the new techs to the aliens (For cash or IPs if I'm feeling up for it) making up for the money I've just lost from my economy. This though means my colony never develops until I raise Social and I fins myself loosing ground in the race for colonies but then I use the money raised to form my army. I tend not to colonise.
Reply #7 Top
WIth the latest beta I've had two games where, well into the game, one of the Ais had yet to build any ships with a weapon on them.

I'm not talking early game, this was about 3 years into the game. The drath had lots of ships with 5 defense on them ,but not a single ship with an attack. I marched through their 8 planet empire with one ship
Reply #8 Top
every game with the humans and drengin they have spread like the plague. I havent really noticed the many of the other races, either because i never meet them or because i just go straight to war against them.
Reply #9 Top

My approach to the game is probably poor but I just raise industrial capacity and research to maximum so they are at 100% each (Meaning Military and Social are 0%) and research as much as possible quickly as possible then selling all the new techs to the aliens (For cash or IPs if I'm feeling up for it) making up for the money I've just lost from my economy. This though means my colony never develops until I raise Social and I fins myself loosing ground in the race for colonies but then I use the money raised to form my army. I tend not to colonise.


the thalans and drath are not using this strategy, so this is not valid
Not true. Colonising a planet involves personnel expenditure from an existing well-estabilished planet, which cuts your tax income somewhat. There is monetary expenditure in paying for the production/research on a new colony that is unlikely to have significant economy bonuses, as well as any quick-buying you do. There's definately a time-delay in recouping your losses incurred from colonising a planet, especially if it is a low PQ planet with few special bonuses. You can also over-stretch your territory, so if you're trying to defend against someone you've now got even larger borders to patrol/protect.

Too rapid an expansion can cripple your economy and leave you significantly behind. There's a lot to be said for consolidating your powerbase before expanding, unless you've got a 'frisky' race then thanks to the breeding you should be ok with fast expansion.


I dont speak about some cripled worlds, but pq10-17. They pay off in the late game, the Arcean-Locusts know. Why not the others? In the very beginning like anything is bad, the one or two more colonies are no big difference. And Im also speaking about some years into the game. I dont bother with the "colony rush race". BUt after like 2-3 years, the mainworlds should be "stabilized" enough so the empire can support that few new pq10+ worlds. It is actualy the only way to survive.
Reply #10 Top
In my current game, the Drath have spread wide. The Thalans not. The Thalans only have one planet in their home system and that slows down their expansion on the highest difficulty levels.
Reply #11 Top
The Arceans and Altarians are the big spreader-outers for me, although recently I think the Iconians have started swapping places with the Altarians in that regard. The Yor, Drath, and Thalans seem to be less intent on spreading out as much as possible, although the latest game I started is seeing the Drath acquire a good amount of territory.

Really, though, all I know is that I hate the Arceans and Altarians/Iconians with a passion.
Reply #12 Top
I think it has a lot to do with starting positions. In my games Thalans start always at one corner of the map, with not many planets around, so that they usually get only two or three planets. They build a lot of colony ships, just like the other races, but they arrive too late.
Reply #13 Top
Just for the heck of it, I played on beginner on a medium sized map. I run in to the Arceans, and they only had two planets! After building up some intelligence, I saw that they were furiously building colony ships, but not sending any of them out to colonize!!!! What the heck?!?

...Oh, yeah, I've noticed how the Arceans are like locusts, too. But the Iconians and the Thalans are the ones like shy puppies and don't colonize.
Reply #14 Top
when i have a game with the drath and arceans they both spread like crazy and usually end up fighting for territory, without the arceans, my drath always appear to spread pretty far.
Reply #15 Top
You know, if you can't really afford to expand (from tax base dilution), you can always stake your claim to the planet with a skeletal colony force (ie, 1 colonist), and then go back to fill up the planet later.

I don't see why that'd cost you too much, seeing as there's no other ways to stake your claims on a planet.

Unless you're talking about higher base maintenance.
Reply #16 Top
Because your basic initial colony costs 12 a turn, so each one you start is like killing a couple trade routes. Look in the colony manager in the beta how much money each new colony loses right from the start, no factories.
Reply #17 Top
Actually I don't care if races colonize or not as long as I get a good challenging game. But I can tell from experience which race colonizes alot and it's non other than the Altarians with their influence bonus.
Reply #19 Top
V interesting cos I always think that the Torians are the "best" colonizers.

There are some races which always seem to start in bad positions... The Thalans are the worst for this... I wonder if there is just a random thing going on or whether the location of start is "rigged".
Reply #20 Top
Thats why we need an update where we can choose starting locations without actually seeing the map. This way we can atleast know where were starting without seeing the other habitable planets around or any resources. Cause I believe it's not necessary to have many colonies to win a map but if there's a race right next to you at the start of the game then it's either you or it, I would like some distance between my worlds and the other races so I can breath easier.
Reply #21 Top
Wow,

You guys are too nice ....
Worry about the AI start locations on the map ????
For me - it seems like every time that ...
I GET THE CRAPPY START !!!!!!!!!!!!!!!!!
and gotta fight back just to get evensteven .....
I play on Challenging Level ....
If that matters ....