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Unforgiveable, utterly unacceptable, horrifying thing missing in GalCiv2!

Unforgiveable, utterly unacceptable, horrifying thing missing in GalCiv2!

The reason why GalGiv, no matter how great, must get a zero!

I'm sorry, but this is simply terrifying, and impossible to imagine any good turn based game to not have! There must be a noise when you press the End Turn button!!!!!!!!! Whether it is a crappy "Turn complete" to a harmonious chime!

It might not seem like a big deal, but it has many perks!
a) it makes it clear when a turn has been made, takes away the risk of not noticing two turns passing!

b) it sounds nice, and gives you a tiny sense of accomplishment

c) following from b, this possibly conditions your mind to think of that sound as a positive cue, and hence feel like working towards pressing the end turn button even more, just to hear the sound again!

d) it makes it feel like something has happened, instead of the silence and unnoticeable change in date!

Please, I beg you, add a chime option! Of course, it can't be an annoying chime, it has to be a comfortable chime!
(I was joking about the getting a zero thing, enjoying Gal Civ 2 at the moment)
62,070 views 52 replies
Reply #26 Top
I for one am glad gal civ is missing a Unforgiveable, utterly unacceptable, horrifying thing.

Who would want one of those in the game?

Oh, thats not what you mean.
Reply #27 Top

Seems simple to me...

The dev's could just program a check for an 'end turn' sound in the mods folder. If there is a file there, the sound is played.

Then the dev's could just have a normal installation not put a file there, and those who want no sound will be happy. Those who want a sound would have to copy one into the folder and name it appropriately.

Personally, I WANT the sound... because it seems to me that sometimes my turn ends without my pushing the end turn button, and I'd like a confirmation that something buggy is happening.

Reply #28 Top
Aye, I'm glad plenty of people liked the idea too (though it wasn't my idea, since it's something I've always had in other turn based games). Another reason that a chime/sound would be handy is because between a turn, when all your autopilot ships are moving, and then having to move the ships that completed their autopilot trip, etc, sometimes it's easy to forget where the turn started and where the turn ends.

It's even more noticeable (or perhaps a more accurate word... unnoticeable) if you don't have something completed (building or ship) the next turn, because sometimes you will see absolutely no change (the end turn button may still be green, because everyone is still on autopilot). There's nothing to tell it's a new turn other than the date on the top right, which I unfortunately never, ever, look at (or keep track of)!
Reply #29 Top
Are you guys telling me that GalCiv2 has sound????

Just kidding. But I do want unique interface for most major races. That would be pretty interesting. Drengin script would be awesome.
Reply #30 Top
In Medieval Total War, there was a really horrendous noise when you clicked the "Kill Captives" button on the battlefield, like a very strong headsman with poor aim bashing through a guy's ribcage and the victim trying to scream as he chokes on his own blood. That's the sound I would want for evil factions!
Reply #31 Top
LOL @ Marshall's Post ^^^
Reply #32 Top
how 'bout a nagging dialog box that prompts you...

"Are you sure you wish to end this turn"

{Ok} {Cancel}

Then a nice windowsian "DING!" to remind you that you had just clicked a button.









*dons nomex suit*
Reply #33 Top
Heh, that's not just Sims1, every single SimCity game has also used "Reticulating Splines", it was just finally spoken in Sims 1 and 2. Funny thing is... I think "Reticulating Splines" actually means nothing and was probably done just for the sake of randomness!


"Reticulating splines" was only ever spoken in SimCity 2000 when you regenerated the landscape. It was not spoken in either Sims 1 or 2.

It also does refer to a mathematical process of randomising space. From a website that I will not link to as it's full of popups and ActiveX spyware, this was written in an interview with one of the devs:

"MAXISean: Reticulating splines was a process from Sim city by which points in space can be randomly generated using a fractal algorithm to generate game play randomization tables by which we can insert chaos into the game. Our animation architect ported it to the sims and it is used in randomizing terrain, personalities, baby occurrence, and a lot of hidden variables. It is also used to randomize the idles."
Reply #34 Top
I end an average turn every 5-15 seconds. On long turns I end it at 1 minute - tops. I would eventually rip out my speakers and throw them out the window if every *%(##% turn I complete will make a sound. I don't like it in other games as well.
Reply #35 Top
Well, I'd like to chime in here... er, no pun intended.

First of all, @Gormoth1 and others who would hate the idea: There's absolutely no reason why this couldn't be optional, and easily disabled via the in-game options screen.

Second, and this touches on a much broader issue, nearly every game that has any kind of point-and-click graphical user interface -- in other words, nearly all in the past two decades -- has (usually-) subtle sound events associated with any given user interaction, be it a simple UI button click or other interface event. These sounds serve the purpose of providing additional sensory notification that, indeed, the user's input was accepted, even if the interface appears to "freeze" momentarily while processing the user's input -- as is the case here, where the entire game pauses noticably while processing remaining events after the user has ended his/her turn. Personally, I find it odd that while other UI events (mostly "Done" button clicks) in GalCiv2 have a sound effect attached to them, the Turn button doesn't. Anyway, that's the larger "human-engineering" issue.

Personally, I'm inclined to have all my graphical-button clicks register with a faint, unobtrusive sound while playing a game, but that's just my preference. As I said, this should be trivial to implement, and equally trivial to allow the UI sounds to be disabled. So, FrogBoy et al, you guys listening?
Reply #36 Top
I like the idea.

You know what else I would like? I'd like to hear the old GalCiv 1 "chiga-eeee" noise when you click menu. Or is that only my bad computer failing to make that simple "chiga-eeee", even though at least 20 spyware programs can be running at a given moment without shutting each other down or even affecting the approx. 400,338 viruses on my computer at any given time.

At least my computer makes vaguely electronicly, synthesyzed whirs whenever it freezes. In fact, I theororize that the processing power required for those noises is what makes the **** thing freeze.
Reply #37 Top
They want sounds now? Next they will want graphics! Just be glad that this game runs on this teletype and the waiting for the turns to be ready for you again are now under 2 hours. Jeez ya think they were all playing on punch card systems still...
Reply #38 Top
The beta had a sound effect on the turn being done, users requested we remove it.
Reply #39 Top
I'd like one, but something that can add onto the atmosphere of things. Something like some cyberspace women telling you "Session Ended" or something. Something like Unreal Tournament had it where you choose the voice of the announcer for your game (They could be sexy female, cyberspace male, cyberspace women classic UT etc.). Mix it up a bit too so that its not the exact same phrase over and over and it doesn't become repetitive. Players should also have the option to turn these sounds on and off at their leisure, even if they're half way through theur own game. I'd actually like more sounds in general, particulary the music gets a bit repetitive at times.
Reply #40 Top
I like liveload's suggestion to have a confirm function (could be optional) re you sure you wish to end this turn" {Ok} {Cancel}.

I have pushed the end of turn button several times by mistake when leaving the colony management screen. Very annoying especially since I never reload (except after crashing, obviously, but that has become very infrequent as they have stabilized the game alot since it first came out )

Cheers,
Superconductor
Reply #41 Top
I like how we have 41 posts on the subject of a simple 'boop', 'chiga-eeee', or even 'fluuussshhh'. It just shows you how active and strongly-minded the community is on this game.
Reply #42 Top
LOL, well to add my voice to such a distinguished chorus and to celebrate my first post after weeks of lurking...

I Disagree that there should be a confirmation: i want to skip forward 12 turns, and i have to click "ok" 12 times? I think we, as self aware beings, can handle whether or not to click a very big button

I Do agree that the sound should be updated, it is waaay to subtle

AND I MUST ADD, FOR COLOR BLIND PEOPLE PLEASE CHANGE THE COLOR!!!!! when a turn is over and it goes a kind of light red, it is almost impossible to see on an LCD monitor with red/green color blindness.

here's a hint from a color blind grapic savvy guy: add more orange
Reply #43 Top
I think technically a confirmation sound should only occur only if the player has spent over 10 seconds to a minute on a single turn. That way if your just flicking through a dozen turns, you don't here "o", "o", "o", "o","ok! Turn Complete!"
Reply #44 Top
I think every TBS game I ever played had a end turn chime. When it comes to chimes alot of people seem to think of loud, 5 seconds chimes....That truly would be annoying. As long as it's only a subtle tiny "click" I can't imagine why that should annnoye anyone though. Double clicking an item in a windows menu by standard also generates a "click " and that doesn't seem to annoy anyone either, so why should that be annoying in GC?

The beta had a sound effect on the turn being done, users requested we remove it.


I haven't played the beta. What was the end turn chime? After each turn Britney Spear's "Oops I did it again"?

Reply #45 Top
Just a to point out the first 50 times would be interesting but after 100s of turns in i think it would drive me nuts....
Reply #46 Top
The best end turn souns setup I've seen and heard is from Alpha centauri. This might be before a lot of your times and the nearest analogue to it would be stephen hawkins robot voice, it simply said end turn, but i liked it and it is a good idea.

The beta had a sound effect on the turn being done, users requested we remove it.


When people are seriously working on something anything can annoy them....
Reply #47 Top
I sense mission creep. From a sound, to an option of sound, to an option of multiple sounds...Next there will be a design your own end of turn music program, complete with different customizable sounds for everything you can click in the game!

Although I have to say I have hit the end of turn button accidentally for two different reasons and tend to treat that part of my screen like a live wire. One the mini-map overlay bug they fixed. Thank you! Also when exiting a battle screen the exit button is right over the turn button. And it's really annoying to end your turn early in the middle of a war after putting in half an hour on that turn! Ouch!

I think the idea of an optional end of turn sound is great!
Reply #48 Top
I sense mission creep. From a sound, to an option of sound, to an option of multiple sounds...Next there will be a design your own end of turn music program, complete with different customizable sounds for everything you can click in the game!


Reply #49 Top
Modding is king right?
Reply #50 Top
How about a panicked sounding "oh...(insert expletive of choice)" when end turn is clicked?