I was wondering if the different races operate with different AI algorithms. For example, do the Humans have a different way of "thinking" from the Drengin (aside from differences in strategy due to differences in alignment). In other words, if there are two different races in the game with the same alignment, would the AI behave the same for the two, or are there slight differences in the way the individual races approach strategy. I seem to recall that in the process of developing v1.1 Brad had posted something about trying out different AI's specific for the Humans, the Drengin, etc. (Although I may be mistaken in my recollection.)
Part of the reason that I ask has to do with modding. I know that if one mods races, it makes a difference what order they are placed in the XML file because of the indices for the races. If there are differences in AI between races, I was wondering if the AI's are linked to the indices of the races. The reason I ask, is it would be important to understand the general "psychology" of the AI's in order to properly match modded races with original race AI's. For instance, if one decides to create a mod race that would have a generally peaceful psychology, one would want to make certain not to mod it in such a way that it replaces the Drengin, since the "belligerent" AI of the Drengin would result in odd behavior for a mod race that was intended to be peaceful. I guess to make a long question short, is it important to try to match mod race personalities to original race personalities when modding?