Fit for casual gamers?

Having to "know" or memorize everything in order to play?

I've been reading the forumshere and at GameFAQs, and any other information about this game that I could find... And I'm curious whether or not I would enjoy it. Of course I don't expect you to tell me if I'll enjoy playing it or not since you don't know me, but I was hoping you could answer a few questions for me.

I tend to have a short attention span due to the limited time I have available to play a game, but the games that go to quickly aren't of much interest to me. I like long games, as long as I can play it in the small limited timeslices I have available. But I'm not exactly too keen on micro-managing everything, and having to know the "numbers" found in so many different RTS and TBS games. "Unit X has so many hitpoints, but in conjunction with Research Y, becomes 15% more powerful but loses 20% defense", etc...

I just want to play a game that's not completely mindless, but at the same time doesn't make my brain hurt by having to "know" so much about available options and tactics...

So with this said, do you think this game would fit the bill? Fun to play without worrying I'm doing and building every little thing "correctly"??
8,409 views 13 replies
Reply #1 Top
I'd say so. Just start on an easy difficulty level and keep increasing it as you keep winning. Start with all the victory conditions on and turn off ones that you don't like winning by. (I find influence wins to be cheesey myself.) make galaxy settings with scarce planets and then the phase of the game between your final victory and your getting over the hump and becoming the most powerful civilization in the galaxy won't take very long since invading the remaining planets of the resistance will go quickly.

At any rate, for a TBS game, GalCivII is exceptional in the ability the player has in setting up a game of the style they want to play.

The only drawback that jumps to mind immediately is that the ship weapons and defense have a paper-rock-scissors quality to them, so if you don't pay attention at all to whether the computer is defending against lasers or missles and adjust accordingly (because the AI will if you don't), your ships may not fare very well in combat.
Reply #2 Top
I think you would enjoy it in my opinion. Not really too long since you can press turn till something happens. Myself, I play this game in short 1 to 2 hours. Sometimes, even less. I log on, play a few turns, then save and play again later. But be careful, you might get the "One more turn." sickness.
Reply #3 Top
Based on how you describe yourself, I think that GC2 would fit the bill perfectly. But don't take my word for it. There is a demo in the downloads section. Try it for yourself! I think you won't be disappointed.
Reply #4 Top
It is much less of a numbers game than most strategy games, like Civ4. It certainly helps to gain an understanding of what to build and when, but other than that it is pretty straight forward and actually requires less micro than most games. There are actually periods of time where you just keep hitting end turn while things build and those periods can go very quickly. Other times when you are at war the game can go much slower. I usually play in 1-3 hour increments.
Reply #5 Top
There are alot of things that make this game less a micro management game. but it also depends on your definition of micromanage. Some might call the ship building aspect of the game micromanaging, but you can spend as much or as little time as you like in the shipyard. Some guys tweak the economy knobs every turn making sure that every single BC is spent most efficiently. I tend to be somewhere in the middle I think, I just mess with them when something happens, like my treasury indicator showing an earnings deficit (yellow number), or someone just declared war on me so I switch to more militayr spending rather than social or what not.

very easy to play any way you like with success, I think. but as you increase the difficulty, you will probably find that you have to be more hands on to a similar degree.

like you I only get a couple hours at a time to play, and I prefer to play games to relax rather than for the challenge, so I won't be rushing up the difficutly scale to masochitic any time soon. I have quite a bit of fun playing this game, so you might as well.

give the demo a try as see how it feels to run an empire.

Cheers,
Reaver
Reply #6 Top
thanx to everyone who's responded... I'll give it a whirl...

On a bit of a completely different note, this has to be one of the more friendly and helpful forums... Helpful, insightful answers instead of flaming me for a noob, and telling me to go play something else..

Thanx, not only for the advice, but for the friendlyness of your responses as well...
Reply #8 Top
This game is highly customizable. You will likely be able to configure it to suit your ADD

I say go for it. And let us know if you do!
Reply #9 Top
Tactics, and tactical conbat *shudders* get burned here. Burnt into tiny, tiny pieces. I like to hold the burning match.

But seriously, research generally gives a minor boost to something. You research basic logistics, and get a + to logistics. That's all it is on the research side.

You can play it in short bursts, but I tried to, failed, and found myself losing about 4 hours sleep a night. Oh yeah, and I actually have ADD, so my attention span is non-existant unless it's really, really interesting. And this is.
Reply #10 Top
This game is highly customizable. You will likely be able to configure it to suit your ADD

I say go for it. And let us know if you do!

Isn't it the purpose of this game? You game? Or game you?
Reply #11 Top
Isn't it the purpose of this game? You game? Or game you?


Translation please? Is that Yoda-speak?
Reply #13 Top
to tell you all the truth, i have had the most fun when i had no idea what the hell was going on .... sure i got raped by the ai on quite easy levels, but damn i had some good times