Ideas for 1.3
from
GalCiv2 Forums
To begin I would like to say this game is great!! But, I have some ideas for new additions of the game.
First, some way to "take over" star bases with special troopps. This way the star base would not have to be destroyed and rebuilt by the conquering race if they wanted the benefit of the star base. They could just send in a special unit to take over the star base. Of course, through would have to be some defense roll.....may be something similiar to the ground invasion now in the game.
Second, a "special forces" unit that would ignore any enemy ships in orbit and be able to destroy one enemy installation on a planet, like a star port. Of course, there should be only one unit per race and the chance of sucess for this attacks should be very low (20%).
Third, give the flag ship of the each race double the hit points for each ship hull size. Also, enable allow the flag ship to be upgraded all the way to a huge hull size. So, this would enable a flagship to upgrade the flagship all the way to huge hull sizes and have twice the hit points of a similiar hull size. This would encourage players to use flagships in key points on the map and not disregard them after the have huge hull sizes.
Finally, when a ship attacks a ship on a trade route they should "steal" all the money on that trade route for their race. This would enable civilizatiosn to raid shipping lanes for profits that would not only take money away from the enemy civilization but, also put money in their particular civilization. May be even have a ship that specializes in this type of activity that can be used to raid shipping even when a civilizations is not at war with another civilization.
First, some way to "take over" star bases with special troopps. This way the star base would not have to be destroyed and rebuilt by the conquering race if they wanted the benefit of the star base. They could just send in a special unit to take over the star base. Of course, through would have to be some defense roll.....may be something similiar to the ground invasion now in the game.
Second, a "special forces" unit that would ignore any enemy ships in orbit and be able to destroy one enemy installation on a planet, like a star port. Of course, there should be only one unit per race and the chance of sucess for this attacks should be very low (20%).
Third, give the flag ship of the each race double the hit points for each ship hull size. Also, enable allow the flag ship to be upgraded all the way to a huge hull size. So, this would enable a flagship to upgrade the flagship all the way to huge hull sizes and have twice the hit points of a similiar hull size. This would encourage players to use flagships in key points on the map and not disregard them after the have huge hull sizes.
Finally, when a ship attacks a ship on a trade route they should "steal" all the money on that trade route for their race. This would enable civilizatiosn to raid shipping lanes for profits that would not only take money away from the enemy civilization but, also put money in their particular civilization. May be even have a ship that specializes in this type of activity that can be used to raid shipping even when a civilizations is not at war with another civilization.