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The MOO Factor

The MOO Factor

After recently browsing the forum I saw a post that expressed some frustration about gameplay in the late game -- especially in a huge or gigantic universe. Eventually, you can get so large and strong that none of the other races can possibly stand against you. Personally this doesn't bother me too much as I enjoy the process of building a tremendous superpower -- sometimes the process of creating a "perfect society" is just as rewarding as conquering all of my neighbors. Nevertheless I think there are some things that could be done to make the endgame a little more interesting. One of my favorite parts of the MOO series, especially MOO 2, were higher level challenges you faced after achieving an obvious dominence of the galaxy. For those not familiar with the series, during the game a highly advanced race known at the Antarens, who inhabited another dimension, would occaisionally send fleets of extremely powerful ships to attack and raid your colonies. Eventually, when your race became sufficiently strong and you researched enough technology that you could stand up to them, you could send your ships to that alternate dimension and wipe out the Antarens once and for all. MOO also featured planets that were protected by extremely poweful starships -- unlike the Antarens, the ships protecting these planets would never initiate an attack against any of the other normal races; instead, they protected their planets (which usually contained the secrets of some new technologies or other advantages) and required you to develop your technological and military might to capture them. These types of challenges would add an extra element of fun to the game, and keep things interesting after you've achieved an obvious dominance over all of your neighbors. The foundation for this is already present in the game -- the Dread Lords could assume the role of the Antarens. Having an alternate dimension inhabited by an extremely powerful race would give your massive army a purpose after conquering the majority of the galaxy. Furthermore, periodic attacks by the Dread Lords on all of the normal races would keep things fresh, and add a certain element of random challenge to the game (this was also accomplished in Star Trek: Birth of the Federation with the occaisional appearance of the Borg). This might be a great idea for the expansion -- for that matter, someone might even be able to create a MOD that did this. What are some other thoughts on this?
27,795 views 55 replies
Reply #52 Top
What happened to all the other posts?

Duh
Reply #53 Top
moo2: Wax a 100 fleet with 50 titans? Pfffff! I could destroy a 300 fleet with 2 Doomstar that had only ion canon on it. With time repeater and 200+ bonus in defense, it took about 2 turns to destroy them all. No challenge at all once you got there.

I heard there was an unofficial patch that got out that nerfed the ion canon a little because it was waaaaaay too powerfull, but i did not try it tought...
Reply #54 Top

Byran

its not that hard. I mean just get or steal all the soldier techs you can. Battleship designed like this,
Augmented Engines
Troop Pods
Heavy Armor if it will fit
Fill the rest of the ship up with Neutron Blasters (Death Rays better).

Have at least 3 or 4 of these

Softening ship
all the defense tech and offense tech you can cram into it
Fill the ship with Netron blasters.

2 of theses

at least one carrier to suppress there fighters and to give them something to shoot at. Funny fighters were like ablative armor in that game..

When I got Titains I usally giggle manaically.

with one of theses theres about a 40 to 80% chance to capture a ship.
Augmented Enginges
Battle Pods
Troop Pods
Transports if you got them
Lightnening field.
TRACTORS at least 6 of them.
Stasis Field for those times your too busy to send a cornholio-gram.
NON heavy death rays 2
non heavy neutron blasters
Heavy death ray or 2 distrupters (for popping sheilds)
point defenses (mass drivers or phasors).

I have even captured those Doom Stars with theses things when I put a legendary captin on them (that is if the ship does not get hammered into the nonskids enemys dont like them.)

Also fun to have is emg pure missle boats in a fleet it always makes me smile to see a ship move then blow up before it can shoot.

Have fun Lt Byram

Duh


GODS! The Glory! I remember the frustration at those cowardly Antarians when they self-destructed to avoid being captured.

Reply #55 Top
Yeah try capturing one of there little frigates without powered armore it tould five battle ships and mover often than nought they went boom. What I liked doing was keep a few captured ships around and have them in the fleet as damage magnets (penal battalion ships). the game hated thouse and would target them lot more than my other ships. The next on the hit list were the boarding ships then learder captain ships, then my carriers, then the rest. They always saved the missles ships for last... silly computer. EMG makes me smile.

Duh.

PS it was MOO2 never found MOO1. phasors were magic in moo2 with the Achillies Targeting system Ignore armor and highly developed phasors ignore sheilds.... What were they thinking.