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Petition: Roll KHSM functionality into expansion pack!

Petition: Roll KHSM functionality into expansion pack!

When I first released KHSM, Brad told me that they way it worked was the way he thought ship design should have worked to begin with (picking size independent from hull design). Many people have used and enjoyed the mod due to the added freedom it gives you using in the very popular ship design feature, but due to changes in the metaverse code, the mod is now limited to non-scored games only, lest you be flagged a sa cheater.

This is a petition to have one or both of the features of KHSM (blank single-hardpoint hulls, all existing hulls as jewelry) included as official features in the expansion pack. I do not believe it would take a significant amount of effort or funding to include, considering that the work is already mostly done by me. Of course StarDock may choose to implement things differently, but it should still not require much manpower to accomplish.

Please reply to this thread once (and only once) if you agree with this petition. If you want to discuss it, please do so in another thread. Hopefully we can display sufficient demand to get it added in the expansion

Edit: Seems Scott has shot down part of it already, but there is hope for disembodied hardpoints still! Feel free to discuss here.
14,723 views 36 replies
Reply #26 Top
such items would be a pain to manipulate--you'd have to select them in the parts list, since there'd be nothing to click on in the viewport


less so if the ship designer UI worked a bit different - you right click a comp in the list to remove it, and it jumps back to the beginning of the list. that ship above had 3.5 pages of comps, and that's on my 1920x1200 res. that can be really annoying when i decide to scrap a bunch of small lights or something, and can't just easily click on them to select them. it'd also be nice to have a "remove everything attached to this as well" option.

i could think of a couple other UI options for the ship designer that'd come in handy:
-make comps translucent
-number the comps in the list, and add the ability to overlay for the numbers next to the comps

...but it's a video game, not a CAD program, so my expectations aren't too high. i'd still totally love to work with an invis connector.
Reply #27 Top
It is folks like me that truely appreciate the things that talented folks like Kryo do to enhance our gaming experience. It is just too bad that graphical mods won't be accepted in the metaverse due to the fact that it might be too much for someone's machine or increased load times


ditto on the props to kyro. personally, i don't play metaverse games or plan to, so the issue of how this works on metaverse is a little moot to me. in principal, i don't feel players who like elaborate art should be excluded from metaverese games, however, i feel determining what are acceptable load times for such games is SD's concern.

at the same time, there's nothing stopping players from building massive ships with rediculous poly counts as it is; it seems like haphazard reasoning. if you (stardock) are concerned concerned about load times in that way, i'd recommend considering an alternative way to handle ship design in metaverse games. obviously you're not "punishing" the artistic players or anything like that - jewelry is still allowed - but i feel a better compromise between priorities could be reached in a perfect world. if you had unlimited resources, maybe you could implement a polygon limit on ship designs in metaverse games, and a way for the game to warn players when their ship designs are exceeding recommended polygon numbers for their system specs. utilities like that would take time to develop, and so i understand your reluctance to alter the status quo that's been implemented so far.

just another reason i really don't care to bother with metaverse games as of now
Reply #28 Top
FYI, I've added some of the requested model-less hardpoint extensions to the mod and updated the copy on my server... see the official thread for details.
Reply #29 Top
sweet! i'm gonna have to get off my duff and make some fancy ships to upload.
Reply #30 Top
Get it in there! NOW!!!!!!!
Reply #31 Top
I vote for it too.
Reply #32 Top
Signed!
Reply #33 Top
It would increase loading time too much if I had to go through the definitions as they were loaded and decide if they were legitimate for metaverse games, and would be a lot of work to get it to work well.


I've never seen your code or even the data files, but it doesn't seem like it would take too much time to ask the question "is this jewelery?" even if you had to do it for every ship component.
Reply #34 Top
Indeed, one would think it would not be a horrible amount of work to simply ignore and [Structure] items when determining to raise the cheat flag or not... with that tweak, all that would need to be included are 'blank' hulls (which are already done by me!). We could then just use jewelry to add any graphical components we like.