Draginol Draginol

We weren't kidding about the modding..

We weren't kidding about the modding..

The possibilities..

When we said you could mod Galactic Civilizations II, we meant it.  And one of the features of 1.2 will be the example mod.  The first beta has an early stab at it but it will be in beta 2 (this week) that more meat comes into play for the mod.  One might argue that we went overboard with our example mod as it is arguably a mini-expansion pack unto itself.  These mods could be done by anyone mind you. There is no coding involved.  Below are two screenshots of alternative game interfaces that will be with th emod so you can get an idea of what is possible.

v1.2 will be FREE to all Galactic Civilizations II players.

38,148 views 28 replies
Reply #26 Top
Nope, the AI is not scripted so it's not possible to mod the AI.


That's too bad. I think it would be enjoyable to play around with some of the more fundamental mechanics like the AI, economic model and combat model. I do however realize what a pain in the ass this would be for you guys.

Reply #27 Top
I have to say, I really like the mod's interface. Apart from one thing: there's no way to see how much cash you have whilst looking at an individual colony.

Other than that, I love the minimalism! And those races are just hilarious.
Reply #28 Top
Nope, the AI is not scripted so it's not possible to mod the AI.


Why not introduce a variable into all the big equations, add * X on the end of everything and make X 1. Then allow people to fiddle with those numbers, like "AI Aggression" which is the distance to neighbours equation or something.

The ultimate test of clean code