End turn...end turn...end turn...

Am I the only one who spends most of my time clicking end turn? Apart from when I'm at war, everything moves on autopilot, I change production orders occasionally and I oversee the economy with a benevolent eye. Bizarrely, it's still fun. Even so, what does everyone else get up to in the early game?
3,942 views 8 replies
Reply #1 Top
Most of my games are also like that at the beginning, but once in a while I get a really fun start. I had one game on a gigantic galaxy with all 9 civs where I started in corner next to the Drengin and almost isolated from the other races. I think it took over 100 turns before I met anyone else. I had to start building war ships right from the beginning to survive wave after wave of fighters and transports. I hadn't time to research much sensor (very slow tech setting) so that they were appearing from every where. I fought like that for countless turns. It was fun!

At some point the other races met us and i managed to research trade and stablish commercial routes with them (i needed a lot of life support on those ships), the extra money from trade gave the upper hand. When I finally defeated the Drengin and took over their planets, i was like the last monkey in the galaxy, way behind the other races. But then there was that UP resolution where every race must share two technologies, and i got a bunch of them, and after that the Thalans surrendered to me and i could build up my economy and become a power, that was my best game so far i think.

Sometimes i also start early wars myself, even if you have nothing to win, it's fun. You may prevent a race from destroying others and becoming too powerfull. It hurts your economy in the long run, and may make you loose the game, but who cares about winning? all you get when you win is a black screen telling you that.

If you need action and it doesn't come to you, go and get it. If the mountain doesn't go to mohammed, mohammed goes to the mountain or something like that.
Reply #2 Top
You can do a lot of fine tuning in the early game and experiment with your setup and find out whats good and whats not, its the endgame that seems to be a bit of a letdown. Just seem to be going through the motions.
Reply #3 Top
@FROOKIE:

Yes, but compared to some 4x Turn-Based Strategy Games I've played, GalCiv 2 could be much much worse at endgame.
Reply #4 Top
End game on a lot of 'empire' games tends to be an exercise in tedium.

And yes, when you are building up in the early game, there isn't much to do, so End Turn is all you have. But I tend to direct my scouts to check out nearby star systems not just wander randomly, so I have a little to do.

What I found annoying was in my last game I didn't build much of a military until I was well along industrially and technologicall, and the rest of the Galaxy LET ME!! Foolish creatures, now I shall crush you like bugs!
Reply #5 Top
Hi all, I am just playing a game in 1.20b on masochistic, large galaxy and nine AIs, research on normal. First, I was sending my colonizers and the flagship all over the place, and setting up new colonies. Starting after about 10-15 turns I spent A LOT of time with diplomacy, wheeling and dealing. This has gone all the way until now, mid-game, and only now seems to slow down a little. With the AI production bonuses, there is no way I can keep up in research or trade goods, leaving diplo as my only option. I basically check with everybody every turn to max out my trading advantage. Maybe its just this game, but I feel like I have almost too much to do in the early game. My 2cents.
Reply #6 Top
Yes.

My games go just like this on Challenging
Colonization rush (seems alot faster now like Pre 1.1) Pay attention not to many just TURN TURN TURN.
Build up, TURN TURN TURN TURN TURN TURN
Death and destruction. Turn, kill Turn, die. etc.
Pick your Victory. TURN TURN TURN TURN TURN.

Fun as hell though for some strange reason.
Reply #7 Top
You're not always going to get a totally satisfying beginning/middle/end game with such an open-ened game like GalCiv2 without using scripted plot triggers, like in the campaign. Still, I think the plot is best left alone. If the game isn't fun, there's nothing stopping me from trying another. I have had a series of somewhat unsatisfying endgames, so now I leave diplomatic victory on, and if I want a quick end, I just make alliances. I have also had some really incredible games with GalCiv2, so it's just a matter of how things play out and to avoid putting too much time into a universe that I am not fully enjoying.
Reply #8 Top
Hmmmm, I actually rarely finish a game. Once I have taken over another civ or two and am the dominant civ I just start a new game. Some of the early game can be just clicking end-turn but that is usually just while I am waiting for my economy to come online after the colony rush. After that I am busy with war.