Mysterious More CPU to AI option
from
GalCiv2 Forums
Good changes in 1.2beta but the option to enhance the AI is still not visible.
I found the following entries in screens.str
[GameOptions] Game Options:
[DisableTechTrading] Disable Tech Trading
[BlindExploration] Blind Exploration
[EnableMinorRaces] Disable Minor Races
[AllowCPUIntensiveAlgorithms] Allow AI to use CPU-Intensive Algorithms
[VictoryConditionDescriptionHeader] Ways to Win:\n
[ResearchVictoryDescription] + Research the ultimate technology and transcend mortality.\n
[CulturalVictoryDescription] + Use your influence and trade to achieve cultural supremacy.\n
[AllianceVictoryDescription] + Forge alliances with the other major civilizations.\n
[MilitaryVictoryDescription] + Crush all those who oppose you.
The forth option in each entry isn't shown in the game. There are only the first three visisble.
I think that's why devs say it's implemented and players say it isn't. It's there, we just can't activate it
like we cannot deactivate Military Victory.
I tried to change order and fiddled around with the resolution but no effect at all. Hopefully it can be fixed
in final 1.2.
I found the following entries in screens.str
[GameOptions] Game Options:
[DisableTechTrading] Disable Tech Trading
[BlindExploration] Blind Exploration
[EnableMinorRaces] Disable Minor Races
[AllowCPUIntensiveAlgorithms] Allow AI to use CPU-Intensive Algorithms
[VictoryConditionDescriptionHeader] Ways to Win:\n
[ResearchVictoryDescription] + Research the ultimate technology and transcend mortality.\n
[CulturalVictoryDescription] + Use your influence and trade to achieve cultural supremacy.\n
[AllianceVictoryDescription] + Forge alliances with the other major civilizations.\n
[MilitaryVictoryDescription] + Crush all those who oppose you.
The forth option in each entry isn't shown in the game. There are only the first three visisble.
I think that's why devs say it's implemented and players say it isn't. It's there, we just can't activate it
like we cannot deactivate Military Victory.

I tried to change order and fiddled around with the resolution but no effect at all. Hopefully it can be fixed
in final 1.2.

Thanks to let me now that they're working on it.