1.2: Tie goes to attacker... why?
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What's the reasoning behind this design choice? Just curious.
From 1.2 beta 1 changelog:
From 1.2 beta 1 changelog:
| + New Combat System: 1 on 1 Ship Battles: If both sides kill each other in the same round, the ship with the most max hp will escape as the winner with 1 hp. If they have the same max hp, the attacker wins. + New Combat System: Fleet Battles: If both sides kill off the attacking ships in the same round, the last attacking ship on each side is compared for max HP. The one with the most max HP survives with 1 hp. If they both have the same max HP, the attacker wins. ... + Battle System: Ties go to attacker (as discussed at the meeting) |