The games does get pretty slow on bigger maps
from
GalCiv2 Forums
First off, I enjoy exploring and finding planets, so I tend toward the bigger maps. Well I did, until the slowness of a turn got to be so noticeable.
My computer is a 3.2 Gig, 1 gig of memory, using Windows XP Pro. When I say 'forever' in the following descriptions, I really mean 5-10 seconds.
Things that are really slow that I can't figure out why?
When I have a fleet and I invade the planet, if I hit the -skip- button twice for the invasion, it skips the silly graphic but takes for ever anyway.
When attacking a planet and there are multiple ships guarding it, and you are attacking one at a time, it can take forever to set up each battle and fight it, and if you hit the -done- button twice, instead of once, like you would on an invasion, the second 'press' of the button is really a press of the -turn- button, so you turn is ended. Quite a bother. So you have to sit there and wait, forever it seems, to set up a fleet vs 1 ship battle, and then hit the -done- button once and wait forever to get out of that mode.
When managing a ship into a fleet, it can take forever to do.
Lots of times, fleets that haven't moved are 'found' by the -find- button, and I have to go into the 'ships window' and look at fleets there to find a fleet, highlight it, and be able to give some orders for it.
Clicking on 2 ships in a square and hitting the 'create fleet' button can take forever.
So what's happening behind the scene, and the screen , that makes everything happen so slowly on the bigger maps.?Even in the end game when there are only 1 or 2 civs left and they have very few ships and fleets, nothing gets faster.
My computer is a 3.2 Gig, 1 gig of memory, using Windows XP Pro. When I say 'forever' in the following descriptions, I really mean 5-10 seconds.
Things that are really slow that I can't figure out why?
When I have a fleet and I invade the planet, if I hit the -skip- button twice for the invasion, it skips the silly graphic but takes for ever anyway.
When attacking a planet and there are multiple ships guarding it, and you are attacking one at a time, it can take forever to set up each battle and fight it, and if you hit the -done- button twice, instead of once, like you would on an invasion, the second 'press' of the button is really a press of the -turn- button, so you turn is ended. Quite a bother. So you have to sit there and wait, forever it seems, to set up a fleet vs 1 ship battle, and then hit the -done- button once and wait forever to get out of that mode.
When managing a ship into a fleet, it can take forever to do.
Lots of times, fleets that haven't moved are 'found' by the -find- button, and I have to go into the 'ships window' and look at fleets there to find a fleet, highlight it, and be able to give some orders for it.
Clicking on 2 ships in a square and hitting the 'create fleet' button can take forever.
So what's happening behind the scene, and the screen , that makes everything happen so slowly on the bigger maps.?Even in the end game when there are only 1 or 2 civs left and they have very few ships and fleets, nothing gets faster.
and I can play large maps with 7 AIs and common everything with what I think is minimal down time between turns up to 20 sec at the aboslute most, usually around 10 to 15 mid game. Most settings off however, besides start/planet textures, weapon graphics and such ( cant look at white and blue circles for stars) 5-10 seconds isnt bad, but if you want lower, bite the bullet and turn down some settings
Restoring a saved game takes several minutes. Looking forward to v1.2!