Why are there so many hard caps hacked into the game?
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GalCiv2 Forums
Why do they have so many hard caps that aren't directly capped (thus making them appear very "hacked")? Things like:
-81% tax rate causes all colonies to have 0% morale (approximately a 170% morale hit compared to 80% tax)
-Population of 21~24B rapidly decline in morale, but if you get past that you're fine (it drops less precipitously)
-Minituarization has no effect after 125
-Other things?
I can see strongly discouraging certain things, but then there's taking it too far. I mean, when a 1% tax increase drops your morale from 100% to 0%, why even allow you to set tax rate to 81% at all? It looks very unprofessional.
Consensus?
-81% tax rate causes all colonies to have 0% morale (approximately a 170% morale hit compared to 80% tax)
-Population of 21~24B rapidly decline in morale, but if you get past that you're fine (it drops less precipitously)
-Minituarization has no effect after 125
-Other things?
I can see strongly discouraging certain things, but then there's taking it too far. I mean, when a 1% tax increase drops your morale from 100% to 0%, why even allow you to set tax rate to 81% at all? It looks very unprofessional.
Consensus?
Haha, I should have kept reading instead of having the overpowering desire to respond to that one post... especially considering that's *exactly* what happened last time. Well, my opinions are more expressed in this recent post, so I'll leave it as is if nobody minds.