Idea: First strike, fast and slow weapons
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GalCiv2 Forums
Just an idea came to my head. First strike does gives an advantage and it's good, it looks like real life. You may remember world war 2, when agressor's tanks or planes had very litle defence, since they had this "first strike" and were not supposed to be attacked.
But you can make first_strike weapons weaker than deffencive weapons. Imagine a beam weapon is fired as it is now ni 1.11 with first srtike, so let the missiles wich are usually slower have no first strike advantage but be twice efficient on the same tech level as the corresponding beam.
In this case we can select which kind of a ship we build. Deffencive should have shilds to overcome enemy's first strike and then definitelly destroy with more efficient "slow weapon". Or we build the attacker, fast and furious (and may be cheep?) but useless when defending.
But you can make first_strike weapons weaker than deffencive weapons. Imagine a beam weapon is fired as it is now ni 1.11 with first srtike, so let the missiles wich are usually slower have no first strike advantage but be twice efficient on the same tech level as the corresponding beam.
In this case we can select which kind of a ship we build. Deffencive should have shilds to overcome enemy's first strike and then definitelly destroy with more efficient "slow weapon". Or we build the attacker, fast and furious (and may be cheep?) but useless when defending.
, I've re-read your piece and I like the battle options idea as a stopgap measure until Tak combat becomes a reality, I don't think Frogboy would have mentioned it if they weren't close to it - yup i'm fishing.
But I'm completely in accord with you, I'd hate it if GC2 went the way of MOO3. But its also true that just because MOO3 failed to succeed at something it does not mean the GC2 has to do the same. GC2 is not a flawed behemoth of a game, and stardock is not whatever that other studio was.