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Galactic Civilizations II v1.2 Betas targeting this week...

Galactic Civilizations II v1.2 Betas targeting this week...

And the features are...

We're nearly done with Galactic Civilizations II v1.2.  The new version of the game is free for everyone who has purchased the game already.

We are also pleased to report that our sales last week at retail were actually higher than the week before which is likely due to the release of 1.1 and 1.11.  Thank you for supporting the game!

Anyway, the features in v1.2 are:

  1. Modding UI. Players will be able to select distinct UIs. This is the main thing we're still working on -- an example mod that has some meat.
  2. Updated UI. There are a ton of minor but important UI improvements as suggested by players.
  3. New battle system.  Ships fire at the same time in battle.
  4. AI Improvements. Lots of tweaks that we think will make the game more fun, especially for veteran players.
  5. Memory usage/performance improvements. Lots of DirectX-techno stuff that as a non-DirectX guy I can't explain but memory use is noticeably less and performance on lower end systems should be significantly even better thanks to new techniques.

Our goal is to have this out this week in Beta form so people can play it over Memorial Day weekend.

53,639 views 98 replies
Reply #51 Top
This thread needs a ........

BOOM

Reply #52 Top
wish list:

1. Evil empires can research "terrorism" to sabotage or destroy buildings on target planets if your espionage level is high enough.
2. Neutral empires can research "theft" to steal ships if your espionage level is high enough.
3. Good empires can research "destablization" to cause or expose evil or neutral empires and cause them to revolt on target planets if your espionage level is high enough.
Reply #54 Top
It is in v1.11 already. Not much AI uses it currently but it gets enhanced over time.


Is it an option somewhere as you mentioned a while back? Sorry if I'm missing something, but i looked through the option and setup screens of 1.11 and couldn't see it.


I cannot find it either.... I must be blind.
Thanks
Reply #55 Top
To follow up a bit more to my wish list idea above; you have to get rid of influence starbases and influence ability in order for my idea to work. Since by destroying, stealing or destablizing you are already getting an advantage over your opponents. Also, you cannot set multiple targets with any of those new features. Basically, you choose the ship or building and once it has been delt with, you choose another target one by one. If your espionage ability is higher than the targets and at the same time your spending more money towards the targets nation than you will be successful eventually without getting caught, if not then you will get caught and the empire will declare war on you. The number of turns it will take which the player will know, depends on the difference between your espionage ability and the money allocation to conduct the operation versus the targets. If you want to be really effective, then make sure your espionage level and the money your spending is overwhelmingly high so that you can have success in a few turns. If it's going to take 50 turns then depending on the target it might not be so worth it.
Reply #56 Top
Mhhh...I am truely disapointed by this anouncement. Well better performance is great and UI Tweaks might be nice. You can discuss if the new combat system makes more sense, but what I really miss is....content. I really hoped that you guys would add diplomatic options or another ship function (we had so many in the diplomatic forum). But not one of the suggestions has found their way to your To-Do-list...

I is really a pity since I have been waiting for an upgrade on treaties and diplomtic options since the release - and a lot of those friends I forced to buy the game too...

Could you, Frogboy, give a short info if you intend to do something on the diplomatic level, e.g. more treaties, envoys, delegations etc.?

Reply #57 Top
You guys are teh sexiest devs ever. But seriously, big kudos to stardock for actually putting such an emphasis on customer service and creating useful and might I say, awesome, patches. Not to mention the fact that you actually listen to customer feedback and have an awesome website, and yeah... I'll stop there b/c I could go on forever.

Two big thumbs up to Stardock.
Reply #58 Top
The developer... They make games they want to make. As consumers, WE buy the games, then WE can Compliment or Whine about it. IF FOR SOME GOD AWFUL REASON you like the game, your happy. IF not, then thanks for coming by.... see your way out will you... If you don't like the game, then sorry, you should have tried out the demo first. Just because a certain feature isn't there that you think should be there, then mod it. In the end, its the developer's game, not ours.

It's like saying Da Vinci's painting of the last supper sucks and should be changed so Jesus looks more badass and has way bigger muscle because he is uber. If you don't like it, fine, if you do... Fine.. IF YOU SO BADLY WANT SOMETHING, MAKE IT YOURSELF. I think that's how Stardock started...
Reply #59 Top
Well I'm not sure who your post is directed at but I'm not whining about features that I personally want. I'm talking about features that are listed in the game manual that are still non-existent. Mainly the ability to have custom playlists or at the very least be able to press a key and move the next track (also listed in the manual). There have been many threads about the quality of the music in the game and I agree that it's great.

But it's a pity and kind of insulting to the composer that we never get to hear anything except one track, over and over again.

I don't want to do the winamp or windows media player thing because then the special event music gets mixed on top of whatever is playing in the background and I have alt-tab out of the game to change tracks manually.

I know it's not a big deal to some, but I've always thought that great music coupled with a great game makes for a truly cinematic like experience. People are entitled to their opinion and who are you to tell them to get lost just because there is something about the game they don't like?

Reply #60 Top
Listen, SD squandered all their goodwill, alright? The sales of their games, and the attitude on their forums, and the buzz on the net... all that is MEANINGLESS because he said so. Everybody is angry with them for their terrible support for their horrible game... which is why it sells so well and why so many people participate in the community. We can draw all the parellels with the shockingly poor Civ4 launch (by a far larger company with far more resources) all we want, but that's not important because there's no multiplayer. SD SUCXXORZ!
Reply #61 Top
blind as well when it comes to the AI checkbox, can we enable via replacing the 0 with a 1?
Reply #62 Top
Stardock has managed to squander any goodwill it had from the release of this game, by being totally and consistently out of touch with what people really want to see expanded.



Funny (and too bad) that you feel that way, because no one else does: not here, not in the reviews, not in the stores. In fact, everyone I've talked with about the game thinks it's absolutely awesome that Stardock puts so much effort into updates.
Reply #63 Top
I swear some of the negative posters are completely delusional.

The game has only been out two months and some of the detractors of this patch expect a complete expansion-worth of content instead of commending the dev team for its incremental improvements.

UI improvements useless?!!! I remember back in the day of Civ3 when it was released without stack movement, it was a tedium to play huge games because it took forever to move your units. Then a subsequent patch added this "UI" feature and it was like an oasis in a desert.

My view of simultaneous combat is of nervous interest, but in a good way. I could see combat playing out very very differently. Armour will be a lot more important as it will help save that extra hit point. Ships won't last as long so you get less of the domino effect with respect to hp/xp gain.
Reply #64 Top
my post above is not directed to anyone in specific. It's more toward the people who whine way too much and throws a fit just because a certain feature they would like is/won't be coming in soon or at all. It comes down to who's does it really belong. I say the Developer because it's their game. Let's just be thankful that they are actually listining to fan. They don't have to and people will still pay for the game as-is.

There is alot of games out there that people will buy because they are fun and yet the Developer is not updating and changing the game because the fan base wanted so-and-so feature. All they really have to do is make sure the game runs fine and take care of the technical issues. Stardock has been more kind in that they allow us to have some input. Just be greatful they do.

I would have personally bought this game in version 1.0 even if I knew that there would be no additional features. As long as the game is patched so it is playable and has no problem with my PC, i'd be fine with that.
Reply #65 Top
Sigh...

No matter what you'll do, some idiots will always have something bad to say...

Bingjack, you're a real jerk, and your opinion means absolutely nothing Shut up and go play something else instead of spewing your garbage.


Stardock, as always, you ROCK. Keep up the great work!
Reply #66 Top
To simulate 'maneuver' in a space battle situation, I would let the ships with the fastest speed and smallest hull sizes fire first. Add the ship's speed to its hull size value, and the highest-numbered ships fire first (or simultaneously, if their values are tied).

-1 Cargo Hull
0 Huge
+1 Large
+2 Medium
+4 Small
+6 Tiny

This will help give smaller ships more 'play' later in the game as well.

Well, I don't really see how Faster Than Light propulsion could help you in tactical combat. And I am pretty sure that any human player will manage to have all his ships having first strike if speed is used to determine combat priority. Except for the Dreadlords ships, how frequently are the player ships slower than AI ships?

Having a hull-based combat priority sounds nice but you can safely bet that the human player will take advantage of that when designing ship. The current problem is that the AI doesn't grasp the concept of first strike in combat for planning an attack. And this impact lots of things: selecting target to attack, preparing fleet, designing ships .... So any modification in combat mechanism that couldn't be correctly used by the AI will be exploited by the human player to make his life easier
Reply #67 Top
The negative comments are just hilarious.

The most you get in the ways of support these days, is one or two patches, and these usually do not add content, but fix game breaking bugs. And maybe address some cheats and rather obvious oversights. Then they will tell you that the "patch limit" has been reached, and move to the next project. There are exceptions, but do not expect it.

Or perhaps every little addition should cost a few dollars... Like some other game company believe is the way to handle things. That and NO work on any kind of PC friendly interface.

With SD's ace support, the negative comments just come out like a comedy. What planet are you from. Here on Earth, we consider SD to offer the very best of support.

Reply #68 Top
In case youre wondering, this is the reaction you get when you let people believe you make development decisions based on meaningless web polls, when really, you just dont want to do something and because youre not capable


Did I miss something? The Multi web poll came out pretty convincingly to "I don't want to pay $20 for a MP addon" which also = No MP. Eveyone wants something for free I guess.

I'm looking forward to some more tweaks in 1.2, I'd like a ship parts pack too, designing ships is fun. I can't complain if it will run a little better to boot.
Reply #69 Top
Well, I don't really see how Faster Than Light propulsion could help you in tactical combat


They can help by allowing you to go back in time....

Reply #70 Top
I hunted for this in options section but as we all know it does not appear there. Frogboy should we enable this feature on our own or whats the catch?

It's on one of the first start up screens each game..

I cannot find this "give the AI more time" option either, neither in the game options or on the game setup screens. Where is it supposed to be exactly?
Reply #71 Top
You wont see it until 1.2. Typo by Frogboy
Reply #72 Top
It's on one of the first start up screens each game..


No, it isn't. Really. I have 1.11 also, and the option does not appear anywhere.

Our goal is to have this out this week in Beta form so people can play it over Memorial Day weekend.


Anybody have a spare can of Wife-B-Gone? I need the advanced 3-Day Relief formula with added Kids-Away...
Reply #73 Top
I think the first strike should have SOME bonus. Perhaps the 1. attack round of the defender should be reduced to 1/2 or 2/3 it's original strength...
Reply #74 Top
You wont see it until 1.2. Typo by Frogboy


Ah. I can understand that, very well thanks!
Reply #75 Top
Anybody have a spare can of Wife-B-Gone? I need the advanced 3-Day Relief formula with added Kids-Away..


My thoughts exactly. The home remedy for this is to stop taking showers two days in advance and assign chores to any kids in sight.