Open\closed borders and a starbase manager.

The two sucky parts of the game.

Could you make borders function like they do in civ 4 where you can keep your borders closed so that everyone doesn't zoom through and colonize your territory. Please? I am getting sooo sick of seing alien ships scoop up planets in the middle of my empire.

Also how about a starbase manager.
A future construction tab can be added to the starbase window. It can show all the modules currently available at your current level of technology. You can then select what you want and what order you want things built. Also a little "apply for all starbases of the same type" checkbox would be good. Then on the main screen a running count of how many constructors you need could be displayed. When a constructor is built it will go to the nearest starbase with the highest priority ( a don't accept constructors from more then X sectors away feature would be nice too, but is not essential.)

I really like this game but the constructor micro management (especially later in the game) and the stealing of planets is realllllly starting to take the fun out of this game.
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Reply #1 Top
The method I use to close my borders is military presence. I place an internal police force of slower ships inside my empire. Their job is to shoot down scouts, troop transports, and colonizers. My top-of-the-line fast fighting fleets are my border patrol/coast guard; their job is to be stationed so as to quickly intercept any fleet that might try conquest.Ideally, I'de like to also have some heavy protection fleets strategically stationed near likely points of entry, that could be mobilized towards any discovered threat. However, I haven't usually got the funds to do that.

I like your idea about starbases; I have trouble with sending constructors to a starbase, only to discover a dozen turns later that there are no upgrades available for that starport. Or that I've built all the ones I wanted for that starport.
Reply #2 Top
you know what is bothering me about borders, in a medium map with a huge ammount op habitable planets you get the next problem:
so you colonize a planet that is the most away that you can, do the same with a planet on the other side of your reach, now you have a really big border already and the computer cannot colonize the planets inside your border, wich means that those planets are your for the taken.
same can happen that you cannot habitize the planets in the IA's border.

i played a game were i had allot of planets, i got 25 planets mostly above 12 spots, than the IA got all the small once and i liked it, if i would have got them to i would have owned that game, now i had to fight for it.

want a border, simply destroy everything that comes near you