Some sugestions for the next version

And maybe mechs

First I want to congratulate the developement team for this fantastic game

1) In the tech tree there are some aspects that i think are missing, i think a very large thech tree is better caus you always have the sense you are researching somethin the others dont have and increases the tech trade

a) you can have a variety of invasion tactics but i think that the defense tactics are missing, bye example if you get the minisoldier tactic theres no need to get more, you always use the minisoldier tactic. But in a real war there's always counter measures to every invasion tactic, and as well defense tactics with weakness for certain attack tactic.
The close fight would get better that way

b) the bio engeneering is an important aspect of the technology but in the game is somehow vage. if you research better medicines or bacteries that help healt, even genetic improvements for the people the moral and the soldiering will go up. not mentioning the fact of bacteriological warfare for evil civilizations.

c)the weapons research is a very important point in the game. but it can get better if every tipe of weapon has it's own aspects, instead of making laser I, laser II and laser III, etc. theres an ability tree for laser cause you can research plasma right away after researching laser but the laser technology still have the improvement posibility. like the miniaturization or improving the weapopn rate of fire for beams, the cadency for mass drivers or the damage for missiles. that way you can feel that every weapon has its unique qualities, and weapons like the phasor have more improvements than plasma or disruptors.

2) In the ship design i don't have much to say i think it's great but...

a)making a ship capable of having more than one trade module can help the ravenue that way you can still improve your trade

b)all about ships is more weapons, more defense, more engines but what about the support ships, like if a support ship is in the fleet it improves the fleet range so the others can have a big load of weapons. ships that provide defense or attack bonus only for the fleet, of curse the support modules uses a lot of space in the hull and logistic points but can help in winning a battle, or a different support tipe is decreasing the fire rate of the other ships giving the first strike advantage the has proved to be usefull, and if you dont want to get in battle uses, a bonus in repair it's fair enough

3) the game options

a)the dreadlords can be such a pain but the only way to fight aginst them is selecting the dreadlords on parade, it's better to make the dreadlords an option like the minor races so you can choose the race you want and theoptions you want freely but still have the dreadlords in your game

b)its great to be in the middle of a big war but the tech tree makes a big jump in the weapons sistem so a few attacks and the other guy ships are crushed, in my personal opinion i like the big fleet fights but i like when it last more than a few punches, a very good option in the game can be a max tech limit. like if you set it on low cant go further than plasma beam or mass drivers, research centers, advanced miniaturization, etc but in medium you can have phasors banking center and so.



Well those are my ideas abut some improvements
I like this game cause the updates that make the game better and better
what do you think abut my ideas, any comments and more ideas are very apreciated
7,524 views 12 replies
Reply #2 Top
some nice thoughts there.

however, I don't think having more than one trade module on a ship is a good idea, for one, the module already takes up alot of space, so you could put two on and barely even have room for engines.

One way to get around this could be to use Kryo's hull mod and create the illusion of a frieghter with multiple trade modules while only one is the real thing.
Reply #3 Top
How bout ship captains. Not heroes, just a superficial add-on where we can add ship captain's names into the ship description and maybe a search where we can search by captains. I would really love to be able to name a captain for a particular ship that is doing good.

No bonus attach to captains and THEY ARE NOT HEROES.
Reply #4 Top
you can have a variety of invasion tactics but i think that the defense tactics are missing, bye example if you get the minisoldier tactic theres no need to get more, you always use the minisoldier tactic.


Not true. I use Mass Drivers. The only reason I even get MiniSoldiers is for the soldiering bonus. Mass Driver still gives far more of an advantage than MiniSoldiers.

But in a real war there's always counter measures to every invasion tactic, and as well defense tactics with weakness for certain attack tactic.


Nonsense. Some tactics just work. It's like saying, "Well, if the invaders from War of the Worlds showed up tomorrow, and didn't get killed off by our bacteria, we'd be able to thwart their invasion with some tactic." No, sometimes you just lose. You're just out-classed.

You get pwned.

Plus, as a general matter of history, the guy who attacks wins wars. Defensive fighting almost never wins.
Reply #5 Top
Plus, as a general matter of history, the guy who attacks wins wars. Defensive fighting almost never wins.


I wouldn't say that.
Many times the ones who started the war lost.
examples: WW1 and WW2
Reply #6 Top

Plus, as a general matter of history, the guy who attacks wins wars. Defensive fighting almost never wins.


That is one of the worst statements I have ever hear....ever! Russia in WW2 and Napoleonic Wars. That is one example of hundreds. Go to a history class.
Reply #7 Top
WWI, WW2, whatever. It's true in Risk!
Reply #8 Top
I wouldn't say that.
Many times the ones who started the war lost.


I didn't say that. I said the guy who attacks, not the one who attacked first.

Most invasions are successful. Most defenses fail. Sure, sometimes this isn't the case, but by and large, the guy with the army marching into the enemy territory is the one who will take that territory.

The aggressor may eventually lose the war, but they definately claimed and ruled territory for a time. They didn't do it by digging a hole and climbing into it.

Who eventually wins or loses the war is not entirely determined by who wins or loses each individual battle.
Reply #9 Top
Those guys over there in Viet Nam won a war with the USA by digging a hole and climbing into it.
And speaking of the USA, I'm fairly sure that England sent an army to crush their colony's stupid little rebellion, but here we are today, an independent and powerful nation.
Reply #10 Top
As a mater of statistics, it is the aggressor who wins wars 55% of the time. Which _is_ “most” but isn’t enough to bank on. Also, interestingly, democracies win 80% of the time...
Reply #11 Top
Vietnam won because the American politicians didn't properly appreciate military strategy or know what guerrila warfare was. The vietnamese knew the terrain extremely well, and used it to their advantage. And the UK was a little busy trying to get rid of Napoleon, who wanted to rule the world, to establish their full fighting force. But again, the Americans knew the terrain better than the English, and so knew where the strategic spots were. So defenders get a big advantage in reality, since the attacker is in unknown territory.

And as for tactics. Belgium had tactics to stop Germany invading. They were quite well thought out. However, the Nazi's had tanks and Belgium fought on horseback. Tactics or not, they were going down. Sometimes you do lose.
Reply #12 Top
The war have many aspects but you have to use tactics to win either defendin of attacking
a brute force attack can be avoided the countered

I don't use the mass drivers in the planets I want, because of the quelity loss but in the lame planets I do

if you think that the one that attacks win then you are mistaken
anything can be countered thats a fact of life