Sorry for the doublepost, but I first started this thread yesterday in the subforum "Ideas", but I couldn't find this subforum anywhere and bumping the post didn't make it appear in the "Recent Posts" list. So here is a copy of what I posted yesterday to /dev/null:
now that auto-focus will die there is only one thing that is annoying micromanagment to me: Starbases While I dislike the ideas I read about making starbase upgrades independent of constructors, I think a gouvernor could help a lot.
I would love to see such a gouvernor for it in some of the coming patches (or in the expansion pack) and because I'm no native speaker, I played around a bit with "The Gimp" and manipulated two screenshots to show how it maybe could work:
This way one could easily set the Starbase Gouvernor as rally point for one or more spaceports and if there are advanced starbase modules available for one of the bases which have this particular type enabled for autoupgrade, the gouvernor would send constructors to upgrade in the order the starbases sit in the queue.
A starport assigned to the Starbase Gouvernor would produce a stockpile of constructors as set in the gouvernors screen and then wait for upgradeable starbases before he launches the constructors and filling up the stock.
As I said, the screenshot was made quick and dirty just to illustrate, the game should be able to recognize if a particular starbase can be equipped with for example mining upgrades and otherwise the button should be greyed out, so there would be no conflict with the default settings one can set. On the other side, a inteface like this would allow players to have decent defaults set and provide the possibility to finetune the settings for every starbes seperately (micromanagment if you want to).
I would like to hear your opinions and suggestions about this idea, maybe there are better imaginations about the possibility for a Starbase Gouvernor!