Losing turn of research and production when loading a save

Every time I load a save game, I don't gain any research and production done for next turn (maybe not even money, haven't checked that).

This really borthers me, since it forces me to play lots of turns per session, since it makes small 3-4 turn sessions (in late game) heavily penalized (losing around 20% of all production).

Please fix this, it's the worst bug I found.
10,916 views 22 replies
Reply #1 Top
Well, this sticks from version 1.0 through 1.0X to 1.11, so it seems like a feature, however stupid it is. You lose production for 1 or 2 turns (formerly two now i think just one), and the game even does not produce purchased units, which have 0 turns to leave the shipyards It was extremely annoying when the older version crashed a lot, now it's survivable supposed you always play at least for an hour or so...
Reply #2 Top
The Dev's noticed this, and apparently it's on a fix list for 1.2
Reply #3 Top
I don't think it's that you lose a turn, it's that you gain an empty turn. I noticed this as well... I mentioned in another thread that if you save with the Council Meetings "next week", and then load it takes two presses of the turn button before the council assembles.

Weird.
Reply #4 Top
well at least the AI doesnt get this as an advantage... they lose the production and research too

I guess that for the first turn, you could switch all industry towards ship building, if it's the only thing that works?
Reply #5 Top
Units still move on that "turn" so it's not completly empty turn.

If AI suffers from this too, we could make some very nasty exploits with this.
Reply #6 Top
It's all Mitrosoft's fault (you know, the last contractor in the Build Now list).

See, they wrote G.R.O.S.S. (Galactic Relativistic Operating Super-System), the operating system that powers all of the computers in the galaxy, and they constantly release updates that install without notification. Sometimes these updates fail spectacularly, causing industrial and research facilities in every system to grind to a complete halt for a week while they sort out the mess.

Meanwhile, every vid and holo screen in the galaxy displays nothing but a harsh blue background and the mysterious message, "OxOOOOOO1X, SAVEGAME_EXCEPTION_NOT_HANDLED"

GPR reports that Mitrosoft is working on a new project called Skynet to replace it...
Reply #7 Top
This has been talked about before. In the past, it was thought as a feature. It was a way to level the game more in the Metaverse games. Meaning, a big vote is coming up and you save before it. You don't like how the vote is resolved and you reload to change it. Or your invading and you save before, than you reload if it didn't go your way.

So this was a little penaly, since these games are recorded and all. Yes, it does penalize people who don't have as much free time as others.

Hey, I'm not saying it's the best system. I also don't think it should happen in non Metaverse games. I mean if you want to reload as much as you want your welcome to it. But in Metaverse games even though they are just for fun, you do need to have a level playing field. Let's face it people do cheat and can't be happy unless everything goes their way. I think it is only 1 turn that you lose (or from what I've seen).
Reply #8 Top
Feature penalizing casual players? Very bad.
Since casual player plays sometimes just 30min or hour, so it gets lost turns very often, somepared to some fanatic that plays 8hours without stop.

By the way, there is much better way to reduce save/load exploits, and that's fixed random seed. So if you load game and do same thing, you get exactly same results. Used in many games.
Reply #9 Top
Skynet: It's better than gross.
Comes with +10% infantry bonus -- where do you want to go today?
Reply #10 Top
Come on people, this is obviously a bug, and not a feature.
Let's try not to make a feature out of it, I for one would like to get rid of it.
Reply #11 Top
As another disincentive to save-and-loading, see this thread on soil enhancement. Link
Plus there's the fact that it takes more than a minute for me -- I was pretty good about never creep-and-saving on GCI (except when I moved my ships wrong) and now I never do. Even if I could effectively teleport my fleets across the galaxy by saving and loading every turn so that no production occurred while I was moving.
Reply #12 Top
My theory is this:

1. I know that if I didn't have to get any work done, I'd play every Gal Civ game through from start to finish.

2. Stardock's job IS Gal Civ

3. Stardock never save/load the game, and thus never noticed the problem
Reply #13 Top
Come on people, this is obviously a bug, and not a feature.
Let's try not to make a feature out of it, I for one would like to get rid of it.


Right you are. In my current game, I was playing for 5-6 straight hours (well, sometimes I walk away for a bit, but I didn't quit the game). I kept making evil choices when presented, and I was going to research Xeno Ethics to go Neutral at some point.

The Altarians didn't like me being Evil, and declared war on me. I had 0 ships, and immediately designed a custom ship and started building it on all planets. After going through all 15+ planets and tweaking their settings to getting the ships out as quickly as I could while still building other projects/doing research, I saved the game because it was 6am. And then went to bed.

Now reading this I realize that I'm going to lose my ship production the turn I reload the game while the Altarian's fleets are free to start moving towards me. This is not going to be pretty.
Reply #14 Top
A feature is something you hold up and say this has value use it. This is obvioulsy not a feature but if it causes no benefit or harm to either side it is more a time waster than a bug. It should be corrected.

This is not going to be pretty

I haven't studied this glitch but based on other comments I assume that the Altarians will lose a turn as well and so you break even.

Reply #15 Top
Except they've already got a massive fleet, so it isn't so critical for them.
Reply #16 Top
Hi!
I saved the game because it was 6am. And then went to bed.

A peace of advice: don't quit the game and turn off computer. Keep the game running and hibernate your comp. You'll continue exactly where you left the game. Takes about 3 minutes on my computer to "revive" the game, so don't be impatient with it.
BR, Iztok
Reply #17 Top
My 2 cents:
You can look at it as lost production/research, or you could think of this in a way that all ship gain another turn of movement. Since the time is not moving forward, I more think the second thing is more true at least for me.
Reply #18 Top
With bug around, if it's 1 turn till discovering tech, or 1 turn till some cruical building or ships is completed, I play "just one more turn" and then quit.
Reply #19 Top
So apparently some people didn't understand my point.

I have 0 ships! Not having production but having ship movement is useless to me. It's VERY useful to the Altarians who just declared war on me and have the second strongest military. Their ships get an extra week for movement. This may completely hurt my chances against them since they can close in on me faster.

Leaving the game running / hibernating my machine is not possible. I use this computer for other tasks than playing GalCiv2.

I guess when I finally start playing the saved game again, I'll find out if I became at a disadvantage because of this. All I can say is if I'm 1 week from completing a lot of ships when they run all over me and I think I would have had a better chance against them if I'd just gotten those extra ships out, I'm going to be mad.
Reply #20 Top
Go back to the Autosave game, or the Previous Autosave. Either should get you back to a point well before the attack.

And I know exactly what you mean. I have had it happen too, when they declared war and I bought a bunch of ships that would be available on the next turn. Then the game crashed on the next turn, and the autosave was on the turn that war was declared. So when I loaded that saved game, bought the ships and hit next turn, nothing happened for me except that I lost a bunch of planets because my ships were not available that next turn as they should have been.
Going to the Previous Autosave game let me retrace enough turns, though.
Reply #21 Top
I can confirm this.
Reply #22 Top
What? We're supposed to not turn our systems off, because of this frankly stupid feature? Sorry, I have better things to do with my CPU time at night than run a game that forces me to keep it running FOREVER or lose a turn.

I will never, ever, submit a MV game. Can I have a 'shit sorry bout that' patch, so I can play the game properly? At very least, can a dev show up and explain what this feature is supposed to DO? For a game that prides itself on not treating it's players like criminals with copy protection, it appears they DO treat their players like cheaters with stupid features. THANKS GUYS.