Hyperion Shipyard

I finally built my Hyperion Shipyard and built a special ship to take advantage of the Increased Based Speed it is supposed to give you on ships constructed on that planet. Seemed kinda expensive to be confined only to that planet but I assumed hat the benefit would be worth having. I finally built my "Quicksilver Cruiser" with 2 Warp Mark V Engines. I looked at the stats in Stardock and they were no different than my normal ships. My Normal Ships w/ 2 Warp 5 engines had a movement of 12.

Once I launched the ship and clicked on it, I saw the change. The "Quicksilver Cruiser" could travel 13 per turn. Whoopee. +1 to base movement and only for Ships constructed at that planet??! This seems hardly worth the effort. Is the "Base Movement Increase" always +1 no matter what hull and engines added? The ship I built was a medium hull.

The Shipyard should show the correct movement rate and the bonus should be increased to make it worthwhile.



17,660 views 26 replies
Reply #1 Top
That is exactly the description of what the improvement says. What else did you expect? Even with your already quite high movement speeds, that's a boost of only just less than 10%.

Build it on your biggest manufacturing world to get the maximum benifit.
Reply #2 Top
OK, I am not building a big wonder just to get +1 speed on a 12-speed ship. And what's 4-speed plus 10%? 4? I don't think I'm going to bother with this wonder any more.
Reply #3 Top
Thanks... I'm glad you can see my point and don't just dismiss it like #1.... (you know what Kids call #1?)

BTW - That is NOT what the description says. As I clearly pointed out, it only says it increased the BASE SPEED. There was no magnitude listed. An increase of +1 is not worth it.
Reply #4 Top
No, it doesn't increase speed by 10%. I was saying that even with a ship which already has speed as high as 12, it still increases the speed by a little under 10%, which is not insignificant. 1 square at a time adds up.

On a ship with a speed of 4, it will increase the speed by 25%, which is certainly useful.

+1 speed is +1 of whatever your opponent can manage with the same tech etc. That can make the difference between being the attacker or the defender.

It all depends on your play style. Obviously, if you're going to dump lots of engines on a single ship, the bonus is less noticeable.
Reply #5 Top
TWO Engines is a "Bunch of Engines"? Really.

By the time this Galactic Wonder is available, you are fairly well into the game. The fact that you have a SINGLE ship that can travel +1 movement is NOTHING. At that point in the game you need FLEETS of ships unless you want to use a ship that wastes dozens of turns to create just so you can kill 1-2 unarmed ships before an enemy "Fleet" blows it to dust.
Reply #6 Top
Personally, I think the shipyard is worthless. By the time I research the technology, I already have Hyperspace III (I usually trade for it during Suicidal mode... heh). With that, +1 speed is pretty worthless. It is only +1, it isn't 10%.
Reply #7 Top
Think of it as a "Skill tester". There are quite few useless techs even if you exclude clearly worse weapons.
Reply #8 Top
I never put more than TWO engines on a combat ship. Why do you need that much speed? Sure, you want first strike, but TWO engines should be plenty. After that point you're getting to the edge of maximum sensor range anyway. I manage most of the time with ONE. More guns.

And yes, of course you deal in FLEETS. Thus you build lots of SINGLE ships on that planet and then form the SINGLE ships into a FLEET. You keep forming SINGLE ships from other planets into FLEETS as well, just keep the TWO seperate. It isn't rocket science. OK... maybe it is technically.

I never said it was 10%, I said that it was effectively 10% with the example that was given. It isn't worthless, it just doesn't fit into your play style.
Reply #9 Top
As noted before, build the shipyard on your manufacturing capital [planet]. It might not make much of a difference for super-speedy ships like that, but it does have some effect. If that planet has a high military production rate (and it should) then you get another miniturn for all ships produced on that planet - remember, the ship's movement points can also be used to initiate combat, which is a great advantage if you need that extra point.
Reply #10 Top
Speed is more important than most people understand. Being able to choose the time and place of an engagement or whether there will even be an engagement is more important than any shield or missile. I can't count how many enemy fleets I've suckered and bagged because the AI just doesn't value certain tactical advantages. I never waste money and resources on "defender" ships like the AI does. Nothing is more useless. They can't be used for anything other than cannon fodder. Cannon fodder is not and never will be part of any sound strategy. Instead I use one or two fast, long ranging, sensor packed, and decently armed/armored medium or large hulls to picket solar systems. They will intercept anything long before it becomes a threat to my trade, soft starbases, or planets. If you allow the enemy access to your planet with his fleets, you've already handed him the initiative long ago. I can run the AI fleets down if I choose, or run away and come back with more power.
Reply #11 Top
Speed also determines the number of times you can attack. Many times I have gone to attack a planet with a powerful slow ship and found they do not have a fleet manager and I have to attack many times to destroy one ship at a time. When I use the faster ships they can attack again and again. Also, there is nothing like the options that fast ships allow for travelling around the galaxy. You need less ships for defense as your speedy ships can catch any attackers. I now use a base speed of 25 for my attack ships. I use a speed of 37 or higher for my troop ships. This way I can have a large force ready nowhere near the other race border and use the speed to make the first surprise attack. THis helps diplomacy as they never say "I know what you are planning" and they call a war. I never build a shipyard I would rather have the extra factory. THe best planet is usually your manufacturing capital and the extra industry with bonuses is more usefull then the +1 speed.
Reply #13 Top
At +1/ship just on that planet, it's really not worth sparing a square on my best production planet...
They should bring back the GC1 equivalent, which gave all your ships attack/defense bonuses... It would make going down the hull tech line much more worth it...
Reply #14 Top
If you've already got fifteen factories on the planet, getting speed +1 instead of a sixteenth factory makes perfect sense to me. I find that the extra movement point matters a lot more than one would initially think.
Reply #15 Top
I'll try a game with it modded. Move it up earlier in the tech tree and increase the bonus. A flat 25% increase for all ships sounds right to me.
Reply #16 Top
useless +1speed, because u can only form fleets from the planet its built on to make the bonus work, utterly stinks.
Reply #17 Top
Build a factory instead? How about building FIVE factories instead of the Hyperion Shipyard?!?! That thing is not only near useless, it is very expensive. Once you have the White Elephant built you have to actually build the ship - usually requireing a new design so you can tell it apart.

When you start producing ships from the Hyperion Shipyard you need to park the ships and build a fleet of faster ships. (Unless you want to send it out alone and see it bet blown to pieces.) By the time we get this tech, build the shipyard, build a Fleet.... the 1st design is obsolete and the game is near over.

Compared to some of the Galact Wonders (those that actually work) this one seems lame.
Reply #18 Top
Agree with the poster above - as soon as i have the miniturazation to support it, i go with four engines - sacrificing weapons and defense to obtain the various movment plateau's. Remember, ships have finite HP, even late game AI ships will for the most part fall quickly enough vs say 45ish or above attack rating on your own ships, and moreso if you have chosen your weapon tech appropriately vs thier defense.

The ability to get from point A to point B, or to attack and defeat multiple fleets in a single turn with but one fleet of your own is indespensible. You can afford to have a numerically much smaller, more efficent navy, you end up with less expenditure when upgrading multiple fleets. Slower ships mean more ships in the end to cover the same territory- not to mention the ability to truely create "lightning" attacks via 25+ speed attack fleets and 44+ movement troop transports.

As for the OP's original question.. Yes i will build the shipyard even though it costs an arm and a leg.. BUT.. i build it purposely on the planet with the most production that is ALSO furthest away from where any likely attacks will occur, therefore speeding up that planets ability to contribute to attacks on the realm.
Reply #19 Top
It is kinda worthless in single player. The +1 speed is still amusing to use on certain designs and I have built the shipyard. However, I find it more useful than Hyperion Life Support for extended range--which I never build. Much easier to build a few constructors for refueling bases. Hyperion Logistics and the Shrinker are very useful.

In multiplayer, I believe the shipyard would get a lot of use. Being one faster than an opponent of equal intelligence is a big edge, even if the speeds are 10 and 11.
Reply #20 Top
Speed is more important than most people understand. Being able to choose the time and place of an engagement or whether there will even be an engagement is more important than any shield or missile


Have you read this board? 'most people' are fully aware of the power of speed and sensors and how the AI doesn't have a clue about that.

I think the original poster's point wasn't that he doesn't value speed (everyone does), but that by the time he gets that +1 bonus, he already has super high speeds.
Reply #21 Top
The biggest problem is that other ships built in other worlds can follow these ships in fleets. As well as it's pretty tiny bonus later in the game.
Reply #22 Top
yea its useless, as p22 says those ships will be in fleets with the other designs who do not have the +1 speed.
either make this building increase the speed for all planets or make this thing available early on in the game and make it cheap.

also speed is very important in combat, my ships are usually fast.
so if i encounter a strong fleet i flee with my weaker once and attack with my stronger once to minimize losses.
Reply #23 Top
The hyperion shipyard is most useful for building ships with no engines. The main advantage of ships with no engines is the cost saving, although the space saving is of some use. Don't bother posting if you're just going to say something like "at that stage of the game, I don't care about money". At that stage of the game you should have already won anyway.
Reply #24 Top
The hyperion shipyard is most useful for building ships with no engines. The main advantage of ships with no engines is the cost saving, although the space saving is of some use. Don't bother posting if you're just going to say something like "at that stage of the game, I don't care about money". At that stage of the game you should have already won anyway.


Build Ships with no Engines... no problem there. I do it all the time for PLANET DEFENSE. But.... if you suggest building a ship w/ no engines and rely on the +1 Speed to get you to a battle on time....
Reply #25 Top
Have you read this board? 'most people' are fully aware of the power of speed and sensors and how the AI doesn't have a clue about that.

I think the original poster's point wasn't that he doesn't value speed (everyone does), but that by the time he gets that +1 bonus, he already has super high speeds.


No offense was intended.
Obviously my generalization doesn't apply to you, so don't take it personally. It just felt like the right thread to extoll the virtues of superior speed and range. Heh.

The hyperion shipyard is a facility I typically place on my most industrialized planet if it has room. I had a game recently with a class 12 planet that had a precursor mine and two 300% manufacturing tiles. I placed a manufacturing capital there, too. With a few starbases to boost the production even more, this planet became my primary naval shipyards long before the hyperion shipyard became available to build. I just had a couple of unused tiles due to the hefty bonuses the planet already had, and decided to put the hyperion shipyard there. It helped wring the most out of what I had. In games where I don't have more centralization, it often comes too late and makes little differencne; as none of my planets on those type games have the manufacturing density to do anything but make meaningless contributions in speed. The fleet goes as fast as it's slowest member, just to reinforce the obvious if nothing else.