Helo Helo

Exploits cheesy? Why?

Exploits cheesy? Why?

Serious question..pls no flames

I have been reading posts where people have found very clever ways to take advantage of the AI's weakness. People seem rather upset about this. One person posts..."Can I do this...."and the responses are "yes, but why would you want to. Seems rather cheesy to me." Wish I could give you the exact post, but hope you are following... I think that people who find these exploits are very clever. Sure, maybe use it once to see if it works, but good for you if you find something that beats the AI. It will help the developers improve AI, and it shows that people are thinking out of the box (hate cliches...but...).
Any comments?

ps

sorry if this post appears twice. I am having problems with posting tonight. Not sure why. Cheers..Helo
21,360 views 33 replies
Reply #26 Top
I think a lot of the things that people complain about as being "cheese" are pretty ridiculous. A lot of it I'd be doing anyway, whether the AI was up to countering it or not. Not my fault if the AI does some things badly. For instance:

So you are saying that the fact that the AI only redisigns and build ships once per year is not exploitable?


A design flaw that should be fixed, clearly. However, it isn't fair to say anyone is exploiting it. Surely no one expects people to hold off upgrading laser II to plasma III until after the next UP meeting?

If the AI is foolish enough to declare war on me, I upgrade designs the instant a new technology will provide for a better warship. I end up with fleets that have 5 or 6 different types of ships in it because I threw a ton of cash at research and "discovered" more advanced weapons in between one frigate and the next".

As for people who think first strike somehow is exploiting the AI..... WTF? Are you people out of your minds? War isn't bending over a barrel in front of your enemy. The point, in case you are confused, is to kill people and break things, not to give the enemy a fair fight. If Altarian battleships are coming at my Drengin frigates, I'm supposed to sit there and lose the battle on purpose, because it's unfair to the Altarians that my engines are better?

Same for those who think having better sensors is exploiting something. Do you play the game with your eyes closed? Should the English have turned off their radar sets during the Battle of Britain, because it was unfair to the Germans that they knew their bombers were on the way? The Germans (and Japanese) were about as dumb about radar as the AI is about sensor techs.
Reply #27 Top
There is no such thing as an 'exploit' in GC2 for the simple fact that the AI can't win a game against a human player. It might make it tough to win (for a while). But that's it.

I've read hundreds of posts here since getting the game a few weeks ago. The number of comments relating to the AI actually winning a game?

NONE.

You can't exploit something that can't win. Loading this game as-is is exploitation. Hopefully 1.2 will change things.


The AI beat me, once out of 20 games, fair and square!

Also look on the metaverse, losses r being recorded, the AI is winning 20% + of there games, what other game can u say that about?

Well done those players for recording there losses to the metaverse by the way. Did not record my loss, it was well embaressing, I mean being beaten by the computer......I will never watch terminator in the same way again....
Reply #28 Top
About Ai doing ship design once a year.

A design flaw that should be fixed, clearly. However, it isn't fair to say anyone is exploiting it. Surely no one expects people to hold off upgrading laser II to plasma III until after the next UP meeting?


It's not exactly a design flaw, it was done on purpose if i understand correctly.

As for people who think first strike somehow is exploiting the AI..... WTF? Are you people out of your minds?


It's not cheating per se, because in theory the AI can do the very same things, but due to limitations it is hard for them to use sensors and achieve first strike. Same for ship design once a year, they can't do it, because it's too expensive computationally.

I do agree that just because the human can use some strategy that the computer can't because of the nature of the AI doesn't mean you are cheating.

When human grandmasters play chess against chess AI, there are also many things the human GM can do the computers can't (Humans for example can see that 'fortress positions' are drawn at a glance, while the AI can't),. and hence in some positions the AI is effectively blind compared to the human GM, but chess AI is far superior then Galciv's , after decades of work they compensate in their own ways by doing things the humans can't either...






Reply #29 Top
Any attentive player should realize by now that the AI is flawed and easily exploitable. I do not trade with the Ai at all simply because it can not and will not make A good decision. On every game I have played The AI overlooks planetary invasion tactics ,and I research them heavily for the obvious reason. As long as I have A large advantage I can leave my military on my planets fairly weakened and not worry about being invaded . I never completely wipe out a civ ,I always leave them with one planet .I always am aware of the AI's weapon/defense choices and tailor my ships to defeat those. Even on harder difficulty settings I notice that the Ai has a tendance to continue on its research line effectivly making itself vulnerable to my ship types and my ship types invulnerable to theirs . Hopefully some of these issues will be fixed
Reply #30 Top
Even on harder difficulty settings I notice that the Ai has a tendance to continue on its research line effectivly making itself vulnerable to my ship types and my ship types invulnerable to theirs .


Probably a result of the last tweak they made. The computer was researching like Laser I, Gun I, Missile I, Laser II, Gun II, Missile II, ... because it always went for the next cheapest technology. So they made it to go for the most useful one instead, and now it looks like it's going up one tree even when it out to diversify. Oh well, back and forth.
Reply #31 Top
I would consider none of the things mikeswi mentioned as exploits. It's just stupid to not redesign your ships, and are you expected to NOT attack your opponents ships when you see them?

However, exploits do exist. My personal 'favorite' being the one about gifting planets and then conquering them repeatedly in order to make up a tech deficit. It's when you take that extra step to make use of a game rule as it was clearly not intended.
Reply #32 Top
Tactics that allow you to gain advantage by exploiting a loophole in the AI, will let you win.


Tactics that allow you to gain advantage by exploiting a lack of understanding in some area by the human opponent, will let you win.

Isn't that what 'exploiting a loophole in the AI' means? Mainly exploiting the lack of understanding by the opponent in some area? If it's okay for the human opponent why is it cheesy when it's used against the AI?


But so will cheat codes.


Cheat codes do not exploit just the AI. If they work, they work equally well against a human opponent.

All tactics and victories against an opponent (who is by definition inferior since hs lost), involves you exploiting his lack of understanding of the game in a certain area.

If I was playing against a human player and he was dumb enough to accept a tech trade that was unfavourable, itsthat cheesy ? Probably not. Why is it cheesy then if the human player is replaced by an AI?

I don't consider a strategy that your opponent could use as well *if he was smart enough* cheesy.

That said, we can give allowances to AI limitations, but sometimes the way you people talk it seems like unless I play exactly like the AI, using Ai strategies , my tactics and strategies are cheesy. .

They are not cheesy , just better, because they reflect a superior understanding of the game!
Reply #33 Top
If you can pull off something and afterwards say, "A good human player would never do that/ never allow that to happen" then you are probably looking at an exploitable situation.


I disagree. I would replace "good human player" with "any sane human being even if he is the rankest newbie" .

The main goal of the AI is to simulate a human opponent.

If it's something so stupid, even if the dumbest, most newbie player would never allow it sugguest the AI is faulty in that respect.

However if it is a tactic that only a good player could recognise and counter, then it's legimate. Since lousy human players do exist and an AI could and probably is a lousy player!