Why Are There No Planet Classes Below 4

Nothing Below class 4

Why is there no planets that are below class 4 in any game and why can't you make these planets better with enhancements like Soil Enrichers and Habitat Improvements, Terraforming. WHY? WHY? WHY?
9,073 views 22 replies
Reply #1 Top
I wan't mercury to be a class 1-2 so i can do something with it.
Reply #2 Top
Because smaller than Class 4 planets would be useless.

And some Class 4 planets can be made better with terraforming.

And please stop doing things like this: "WHY? WHY? WHY?" Its immature.
Reply #3 Top
Sure I'll be more mature for your sake but really you could supposedly inhabit the poles of mercury and such. they are not compleatly useless they can help you produce ships that are tiny or small in a good amount of time
Reply #4 Top
But even if the planet is useless for making anything or even research, you could use it as a look-out point for your empire. You could do that in GalCiv 1, and it was a great tactic, I was a little disappointed that you couldn't in GalCiv 2.
Reply #5 Top


No they can't, because to produce any ships at all you would need the initial colony and a starport. If you wanted them in any time not approaching "never" you'd also need a factory or two. Thus a class 4 is the smallest size for a planet that is actually useful.
Reply #6 Top
No they can't, because to produce any ships at all you would need the initial colony and a starport. If you wanted them in any time not approaching "never" you'd also need a factory or two. Thus a class 4 is the smallest size for a planet that is actually useful.


I suppose you have never heard of Starbases Economy Starbases in fact. not every planet must build or produce things.
Reply #7 Top
Play the Altarians. You get a class-3 planet, Wisp to start. Have fun with that one. It can be starport plus factory, a research planet, or a place to grow pop, media center, plus farm.
Reply #8 Top
I have a custom race or had a custom race I called the Conquest Unifacation with my star called Excalibur and my planets were 1, Los Conquista Homeworld class 10, 2. Lamatheion class 26, 3. AWAX class 3, and one I called eventually Camelot class 0. I was hoping to use this more often but all my planets were renamed the same as my homeworld and now I can't figure a way to use this race anymore.
Reply #9 Top
I have come across PQ 3 and PQ 1 in games I have played. So yr wrong they do exist, just very rare.

Try playing evil and create yr own by using mass driver etc.... invasion tactics.
Reply #10 Top
In my recent game, the altarans fell to the drengen, and they took wisp. Then the humans took wisp in a war. Later I was rolling over the humans and got wisp. Since I'd never gotten close to the altarans before in a game before I'd won, I invaded it without looking at it, got it, and thought, "WTF?! This planet sucks!"

Now Wisp has a starport and a factory and is churning out constructors for the 3 resources close to it that got *ahem* vacated recently, and is a vital part of my strategy.

I'd take the option of being able to build my star bases on 0 PQ planets with slightly different tile graphics but no real number changes. Mercury Economic Base Alpha would be pretty cool. Although giving a starbase a +10% defense for being on a planet tile might be good. (figuring a base built into rock would be more resiliant.)
Reply #11 Top
I think only PQ planets less then 4 are either those preplaced for some races (like Altarian Wisp), or are the former victims of invasion tactics like mass drivers.
Reply #12 Top
or a place to grow pop, media center, plus farm.

Nope, pop limit due to class is FAR too low.
Reply #13 Top
Hehe since it seems every game I play I get the crappiest of all planets (I have yet have a game where I had anything greater than 15 near me, cept one time when I got really lucky and got a class 26). I wouldn't want there to be less than PQ 4 planets as I'd be the one who got them all. Dam my luck sucks.
Reply #14 Top
#5 by shirt145
Monday, May 15, 2006 10:26 PM


Trolling
Insightful

No they can't, because to produce any ships at all you would need the initial colony and a starport. If you wanted them in any time not approaching "never" you'd also need a factory or two. Thus a class 4 is the smallest size for a planet that is actually useful.



I don't think the Universe cares wether a planet is "useful" to humans. The galaxies should contain a number of Class 1-3 planets..... some of the many Class 0 planets should be changed over to them. If a player can find a use for them, More Power To Them. Usually the player will ignore these planets but the OP was correct, realistically, there should be Class 1-3 planets.

There might be times when a player needs an "Outpost" to extend his reach. This would be a worthy use for even a Class 1 planet.
Reply #15 Top
When we are takling about PQ, anyone toticed little big with terroaforming and loading saved games.

When you terraform a tile (soil, habitat, terraform), planet class goes up.
But after you load a saved game, planet class is back to original.

Now, I wouldn't be bother with this bug much, exepmt if ruined some of my plans I have for class 5 world, that became class 7 world due to terraforming. I got farm and everything and start growing.

But after I load the save, it's class 5, and does not grow anymore.
Reply #16 Top
That's a heck of a bug!!!

BTW - The Manual states that there ARE Class 1-3 planets. Page 27. It calls them "Barely Usable". It does not say Non-Existant.
Reply #17 Top
The map is filled with class-0 planets with no build tiles on them. These planets are useless, because they cannot be used. They serve mostly to destroy the Stellar Cartography technology, and prevent research into scanner technology. They are meant to cause trouble and anguish, not as a good thing.

So is this a good thing? Actually, I'm not sure...
Reply #18 Top
Well, of course technically there should be SOME class 0 planets , like the gas giants, but I totally agree and would welcome the inclusion of class 1 - 3 planets.

I have actually created custom maps with GC2 Builder with these in, and the AI plays exactly how a human would do when included - it mostly ignores them and concentrates on the better planets, until of course they are all taken. But I would like to be able to "outpost" low class planets, just to stake my claim and be able to say "this is my bit of space" with out having to have a starbase.
Reply #19 Top
Some low quality planets might essentially just be resources. Like you colonize them just to get access to their mineral reserves, or they might house a zero gravity research base.

BTW, I dislike the way that you always start with one class 9-12 and one class 4-6 in your starting system. it gets borring. Perhaps you might just get one really good planet, or three class 6's.
Reply #20 Top
In my experimental empire I stared with one class 10, 26, 6, and 3 The class three was the one that built most of the ships in the early part of the game..
Reply #21 Top
In my experimental empire I stared with one class 10, 26, 6, and 3 The class three was the one that built most of the ships in the early part of the game..


How can a Class 3 build MOST of your ships? At most it could have 2 Factories (3rd square a Stardock).
Reply #22 Top
1.) I had a huge map with 6 class 3 planets.

2.) Class 0 planets are great, when you get the random event that transforms all "previously unusable planets" in a 2 sector (yeah, sectors, not parsecs) radius from a certain planet into class 12 planets. I got over 30 new class 12 planets to colonise out of that one