Galactic Guidebook - BROKE

The Galactic Guide Book says it is supposed to make the cost of the Survey Module ZERO so Survey Modules can be added to all ships. I have wasted time and effort three times now to produce this Galactic Wonder and gotten nothing. I get the notice that the Wonder has been built, I go to the shipyard and the Survey Module still takes quite a bit of space and costs alot of BCs. I had hoped that is bug would be fixed in 1.1
14,558 views 20 replies
Reply #1 Top
yes it is indeed BROKE.
Reply #2 Top
The description I read was 'All of your ships can survey'

I don't think it's broken, I just think that by the time you get it, it's useless.
Reply #3 Top
It add them for free so you don't actually need to add the survey modules to the ships. I mensiond this as well.
Reply #4 Top
I don't think it does what you're saying it does. I think it only allows all ships to survey anomolies. If it made survey modules free and take no space, then every ship could have infinite sensor range. I don't think this is what the developers intended.
Reply #5 Top
I don't think it's broken, I just think that by the time you get it, it's useless.


That's a good point. Other than surveying anomalies, what advantage is there to survey modules? By the time you get this achievement, haven't all of the anomalies in the galaxy pretty much been surveyed by one race or another?

Perhaps it would make sense to give the survey module some other long-term useful function.
Reply #7 Top
actually the guidebook isn't broke... it just doesn't update the description of the survey module.... if you install it in a ship, you'll see that the cost of the ship doesn't increase....
Doesn't do anything for size though, it's still too large!
Reply #8 Top
Yeah,

survey module is useless.

So like people said it, At the time you discover it, there no anomalies left !!!
I agree with the idea of making them randomly occur.

you guys are right hehe
Reply #9 Top
They'd have to be toned down a bit though.
Reply #10 Top
I like the idea that anomolies will randomly continue to occur.. after all, space is reaaaallllly big. Even if you found an anomoly at some point in a certain regoing of space.. certainly does not mean there aren't more.. you could have just misssed them.. and with the number of spacefaring races.. space "garbage" will inevitably build up irregularly.

making survey scouts and modules useful endlessly.

Cheers!
Reply #11 Top
don't think it's broken, I just think that by the time you get it, it's useless.


It add them for free so you don't actually need to add the survey modules to the ships. I mensiond this as well.


I agree with both of u. The galactic guidebook adds survey ability to all your ships automatically. I can not 100% confirm this because all anomolies r gone by the time u get it hence making it useless.

A random event repopulating anomolies would be good and perhaps a new U.P. resolution opening up untapped areas of space, resulting in loads of anomolies around the galaxy.

My survey ship ends up being upgraded to a medium class battleship as soon as the anomolies have gone and I never touch the survey module again.

Perhaps something for the overworked developer, stardock, to look at in a future patch or the expansion.
Reply #12 Top
They'd have to be toned down a bit though.


Why?

I like anomolies and think the benefits u get r well balanced.
Reply #13 Top
yea, but the anomalies get sucked up FAST and so the survey ship is probably better converted to an exploration ship (probably a fast one) or some warship like Meglobob said.
Reply #14 Top
What if they made it so that you can only see anomalies if your ship has a certain level of sensor? That way there will be more later on in the game. That could also make base sensors more worthwhile as well.
Reply #15 Top
Why?

I like anomolies and think the benefits u get r well balanced.


They're fine at the moment, but if you're continuously getting these bonuses throughout the entire game it could cause problems. Could well turn out that you're best off building a massive fleet of survey vessels to grab every single anomoly the moment it shows up.
Reply #16 Top

The Galactic Guide book is broken hands down.I built that wonder and it doesen't work.I had a core Battleship explore an anomoly and it said"only survey ships can explore anomolys"
Reply #18 Top
Core.... as in CORE DESIGN.

The Guidebook explains that it allows you to build new ships with the Survey Module having ZERO cost. The Shipyard does not reflect this. This should be fixed as well as other Shipyard mis-information (Hyperion Shipyard for example) You would have to design a new ship with a Survey Modukle, ignore what it says about the cost.

IMHO this "Wonder" is more Marketing Hype.
1) Since the Space requirements aren't changed, it is not worth rthe waste of space.
2) Since by the time you get this "Wonder" most of the anomolies are gone, it is a waste.


Two things that should be changed to make the game better....

1) Have sensors do more than let you see a few more parsecs.
1.1) Have them affect combat slightly.
1.2) Have them affect who gets to fire first.
1.3) Introduce Steath and have them counter Stealth/Cloaking.
1.4) Introduce Fighters and have them affect how many fighters a Carrier can control.
1.5) Introduce Mines and have them detect Mines and allow Mine Sweeping.
1.6) Introduce Sensors that are tied to Starbase Weapons that can interdict a small area of space.

2) Have Anomolies spawn randomly thruout the game.
Reply #19 Top
How about have the Galaxy Guidebook to something more like what it implies:

Allow all fog of war to be gone and all you to get stats on all planets... even what the enemy has and is building. I'm pretty sure that by the time it comes up in the game there is still quite a bit of unexplored space (if you play on the bigger universes). This could be helpful. Also, know what the enemy has on their planets is a nice espionage plus.

Mabye allow you to reuse wormholes?
Reply #20 Top
You could mod the guide book to give the race that gets it a nice espionage bonus, which would do basically what you suggest, sounds like a decent idea. Personally I have it modded to be a smaller version of Eyes of the Universe (+5 Sensor bonus) and my Secret Police Center (another useless wonder) gives an espionage bonus to the civ that builds it. Don't know if Ai use espionage that much, seems like a halfhearted feature of the game overall, but my mod makes it better than useless.