AI Declaration of War

I want him to shot me first, instead of giving me warning

When the AI goes to war with me, I get a nice diplomatic message that gee, we are going to war with you Mr Human player. Then the AI does nothing before I get to move and shot first.

It's since the computer play declares war, then doesn't shoot me until I after I move, I have a nice bit of warning and can preempt and kill his ships, if I have more movement. Too easy for me.

I want the AI to Pearl Harbor my butt. Why can't the AI hold off on declaring war on me until after they shoot first on my ships or invade my planets.
17,173 views 7 replies
Reply #1 Top
Must be a design decision. Sure makes the game easier. It might be less fun for some players though, when the computer swoops down and crushes them. With the 1.1 advantage to attackers it makes a huge difference. Maybe 1.2 will balance it out a bit more.
Reply #2 Top
I totally agree with that. Sometimes I feel the ai declares war on me and then decides to work out its strategy afterwards. By the time it declares war on you it should have already caught you with your pants down if you hadn't been paying attention beforehand.
Reply #3 Top
I notice before they go to war they often design ships to counter yours - say that they were big on shields but you have missile weapons they build some ships with flack.

This could entirely be my imagination/a conincidence however
Reply #4 Top
They don't always warn you. The Torians surprise attacked me in a recent game but that was the first time it has happened. They also went to war with me straight from Cool with no movement to wary and hostile.

In another game the Korx were hostile for over a year before they declared war.
Reply #5 Top
I agree. For the higher difficulty levels, the AI shouldn't declare war until it attacks something.

Right now this is a huge advantage for the human players since, we can always catch the AI of guard, but the computer can never surprise us. The person who attacks first in battle is usually the winner, and right now the human player always has that advantage.
Reply #6 Top
Totally agree that the AI should have the ability to surprise attack. If you're paying attention to the stats and you notice it significantly increasing its military and/or constructing many a transport along with a rapid drop in relations then it's very easy to work out when the AI is about to get mean. I'd like to see the likelyhood of surprise attacks linked to ethics in someway...i'd expect the Drengin to suddenly land on my worlds and butcher my populace but i'd like the Torians to ask politely beforehand...unless of course i was playing as the Drengin...

Slightly off topic, i'd quite like the ability to declare war in an honerable fashion i.e. the ability to tell the AI that enough is enough and by jove if it doesn't stop being so mean then i'll have to show it the back of my hand... It seems a bit odd that even if you're playing an ethically "good" civilisation you jave to swoop down on an evil AI's planets with billions of troops without giving them the oppourtunity to evacuate the women and children etc...Evil civs, of course, shouldn't give a damn.
Reply #7 Top
notice before they go to war they often design ships to counter yours - say that they were big on shields but you have missile weapons they build some ships with flack.

I like that

I like that even better
Maybe the AI could check if you have more advanced engines or movement on your close ships?
Evil should not have to warn you, but then again Good shouldn't either if it was a pre-emptive strike.