Starting with low taxes--how long?

I've seen several people advocating lowering the tax rate at the beginning to get a 100% approval
rating. This of course allows the population to increase faster. You may need to quick-buy some
factories to build colony ships (assuming you want to grab some planets). Ultimately the factories
and ships build up costs and so you have negative income to keep the 100% approbal rating.

I've tried this and see its advantages. But when I see my bc getting close to 0 and headed below,
I want to increase the tax rate despite losing some approval--perhaps down to 75%.

Ultimately of course you can get approval rating higher with media centers, etc.

My question is this: do some people able to keep the tax rate at a super low rate or do you eventually
have to back off of this?
2,593 views 9 replies
Reply #1 Top
Personally, I try to keep it at or slightly above 76%. There is some bonus that comes into affect if it is 76% or above. However, once I start making money, I try to get it to 100% as soon as possible for the double population bonus.
Reply #2 Top
I have seen that if you go for the Interstellar Repulic, Star Democracy, Star Federation that you will see a significant boost to your morale I have approval at 100% for most of the game if your planets are well maintained and do not have a substantial population that they will stay generally happy most of the time.
Reply #3 Top
I usually keep my taxes low, focus my production on planets to military and crank out as many colony ships as possible to increase my population. This increses the amount of $$ you get out of taxes, letting you keep it lower, making people happier, then more people... You see where this is going. The lowest i like to see it go is 80% though, in times of war and such.

War is a great way to stimulate you economy (just make sure your winning
Reply #4 Top
I never let my general approval rating get below 90%.
Reply #5 Top
You can let this slip I have had mine go all the way down to 45% just short of terrible but was able to recover with researching Star Democracy.

another thing is that vote on a galactc Star Federation in the UP is a gold mine for morale seeking moguls.
Reply #6 Top
Once your treasurey is getting low then raise taxes til your weekly gain is in the positive then start tring to lower taxes over time to get back to 100% approval.

-Wade
Reply #7 Top
I generally feel unhappy if my approval slips below 99%.

It's quite easy to achieve high levels within the first few months. Have taxes put up until you're at 50% approval rate, then put down one entertainment building per planet (more if you plan on farms). When you have the time, research the morale boosts, and look into the Happy Spices and Happy Crystals They help a lot.
Reply #8 Top
A lot depends on map size, difficulty and racial traits. On most levels, a player can research some techs to help with morale, sell some techs to raise cash and run most of the game with relatively high approval (though not 100%). Sometimes it is useful to lower production during the mid game to let the population expand for a few turns. Especially true if a player has a lot of low pop planets due to fast colonization or conquest. Use transports or colony ships to shuttle colonists around so every colony has at least 1 billion pop so it gets its full growth. Below that level, and it is a percentage.

I'd say 20 turns is plenty to start the game at 100% approval. After that play it by ear. Don't go negative cash. Sell some techs if necessary.
Reply #9 Top
If you fear an econmic distaster on your tail try stoping production altogether on some planets with high production in the 1.1 patch the excess is diverted to your tresury so this might stabalize it for a short time and give you the time to build an Economic Capital or the Harmony Crystals these will either raise your income or increase morale to tax people more and build your economy more easily.