Found this very nice planet

Found this planet, which IMHO is pretty nice..except for the size..but i can live with it haha..



7,528 views 15 replies
Reply #1 Top
Yeah...I'd buy ~THAT~ for a dollar!!! Nice find, that's sure to help the empire!
Reply #2 Top
I found a PQ26 planet...rush built a colony ship to snatch it, and when I got there a random event appeared, giving me the choice to improve the planet's quality by 39%

I think at the end it was a PQ36 planet
Reply #3 Top
on any size map over 20 planets can make any victory a lot easier. 36? thats just a gift from the random generating gods
Reply #4 Top
Found this plaent, which IMHO is pretty nice


You seem to have forgotten to build your tech capital there.

Game I started last night, I found 3 (yes, 3) PQ26 planets within one sector of my homeworld with a varying selection of bonus tiles - so that's the tech, economy, & manufacturing capitals sorted then
Reply #5 Top
You should build your Manufacturing or Tech capital there try to avoid the urge to use the 300% farm bounus there is probably not enough tiles to fit the need for entertainment nets.
Reply #6 Top
with a planet like that i sure hope your neutral. it'd be shame not to see a bunch of those lovely red learning centres making a home for themselves there!!!!!!
Reply #7 Top
dayooooooooooom,

pq 36... how many usable tiles at the end?
Reply #8 Top
on any size map over 20 planets can make any victory a lot easier. 36? thats just a gift from the random generating gods


Where do we pray?

Reply #9 Top
I agree on the 300% farm bonus..hard to make them happy here..and I have thought about making this my manufacturing HQ..but I have that on my starting planet..this way it gives me 2 very good ship building places. I actually have my Research HQ on another as well as that one had 1 300% research and 2 100%...so I built it there haha..so as far as researching is going im doing great!
Reply #10 Top
Nice planet,

best one ive had is a PQ38 , went up to 40 with the extra blocks . it only had a 100% farming bonus on it though, so not the perfect planet.
Reply #11 Top
Really dont understand the hatred for the farm bonuses....
I have PQ22 and 36 planets with farm bonuses that I use and looking at 75B and some smaller planets with farm bonuses at 95B... though its still growing slowly around 22 to 40B on them.
Even have a planet with 61B working its way to 75.
Its not hard to manage high pop planets making lots of bc.

Control the tax slider and when your making lots of bc, you dont need tax set as high for spending to be at 100%.
This is in a Painful game.

So use that farm bonus.
I tend to use 3 entertainment and 3 econ per the 300% bonus, 2 each for 100% and 1 each per single farm.
That works great for high pop worlds...
BC is the end all to galactic domination.
Reply #12 Top
I use the farming tiles too, i think they are great unless they are on a PQ<10 then there is no real use for it. By the time you research better morale techs that affect your civ bonuses and entertainment techs for the buildings theres no reason to ignore them. I like trying to get ludicrous populations on planets (but not got anything near those numbers duckness!!).
Reply #13 Top
Trick that I'm trying to use on getting high pops....

Many posts here talk about using using transports to move pop off of a planet and keep morale high.
Take those transports as you build to invade and park them in orbit around a high pop capable planet.
As you build up your invasion forces, it increases the population of select planets since the increase is a percentage of the total current population.

It works great if you can have several high pop worlds on your borders...use them as rally points.
By the time you send your troops to invade, those worlds will get the benefits of those troops in population each turn.

On morale, pop morale negatives stop at 80%.
So on high PQ planets, all you need is to negate the 80% pop morale penalty and control the morale penalty due to tax rate. Put the rest into stock markets and farms....(havent figured out the best benefits from amount of stock markets versus population, there should be but I'm too lazy )

It takes a while to build up pop, so its better to start early and control morale via tax slider and rsearch.

Reply #14 Top
I tend to use planets that have farm bonuses for my economy planets..I usually have to put a few entertainment mods on it..but usually aas well get about 3-5 econ mods too..depending on planet size. Also, on any planet that I have a starport I always put at least one farm mod even if there are no bonuses...so usually by the time a fight breaks out I can make quite a few troops or..if the planets pop is full..i make troop transports until it goes down a bit..then let it build again..then repeat if necessary...costs a bit for maint for the fleet of TT's, but when crap hits the fan..i can send in the Marines and fast!
Reply #15 Top
I use farms when I need to build up a tax base, or when I'm creating what I call a "farmy". It's easier with farm bonus tiles. You put a farm on a bonus tile, then build a bunch of whatever level entertainment facility you're using. Be sure to include a financial building to increase your taxes!!! Put enough factories on the planet to be able to at least build transports in decent time. Then let the pop grow until your approval starts to fall. Fill up the transports that you hopefully have stockpiling in orbit and launch them. It takes your pop down on the planet, which brings your approval back up; and it gives you a combination cash and troop cow that you can just keep harvesting as long as you have the patience or need. If I stop needing the money or troops, I just replace the farm with something else until I need it again.