Manufacturing ship

Hows about having a huge hulled ship with a manufacturing module that can make up to medium class ships.could make things easier when u conquer a planet far away from your sphere of influence and then find owt the planet has 1 basic factory on it and several starports and other low tech buildings.100 turns l8r it will be a productive planet unless you can afford to buy all the upgrades.whereas you could move your manufacturing ship to a nearby location and be able to churn out defenders for the planet or even move it into orbit and say halve the production time of all social building work.Of course these would have to be dear to maintain but could add an edge to gameplay.Only an idea.any thoughts please discuss
10,934 views 19 replies
Reply #1 Top
Bump.No flaming please only a thought
Reply #2 Top
I like the the current game mechanic; you need to plan out which planets to attack before you attack. If you won't be able to produce from that planet, you will need to build enough ships before you take it. This is something that I don't feel needs to be changed.
Reply #3 Top
Bump.No flaming please only a thought


Dont bump after 1 Min. seriosly... thats called trolling. Actualy if you look at the times it was most likely under a min.

Meh current game mechanics work. No need to fix something not broken.
Reply #4 Top
Heroine, you need to respond to your own post in order to have it appear in the lefthand "recent posts", it's a minor bug in the forum. Noone is able to read through every post, so the workaround of bumping to highlight it there is essential to have people actually see the post.

I don't like the idea of distant ships being able to churn out new ships. Where would they get the materials from?
Reply #5 Top
i agree and dont really like it, but to support you, using a "real life" example from a tv show, in the world of battlestar galactica, the pegasus has production facilities to make more vipers which are only fighters but it has the ability to ship build, and they just stockpile resources before leaving somewhere. so it technically could be possible.
Reply #6 Top
to be fair it was part battlestar galactica and part homeworld.Heroine if u dont bump a post it doesnt appear.Anyway if you dont have anything constructive to say bowt the topic dont bother posting and wasting peoples time reading your complete off topic comment.Thank you
Reply #7 Top
I don't like the idea of distant ships being able to churn out new ships. Where would they get the materials from?


You might ask the same thing about upgrading a scout into a fighter in the middle of the galaxy. I did. but it makes a good game mechanic.
Reply #8 Top
A mobile factory ship for making small or tiny ships would be an interesting and fun mechanic, but possibly rather difficult to implement. I wouldn't allow making medium ships from a mobile factory, as those are capital ships. As long as production is slow enough that you still need to plan your campaigns in advance, I could see this being a very fun addition.
Reply #9 Top
well, it could just pull into an asteroid base or summin.
mind you, YOU dont upgrade it, just the company. and since the com[anys availible to everyone, i would presume they;re used throughout the galaxy

i.e can upgrade anywhere.

nice thought thou.

maybe a limit would need to be put onit.
Reply #10 Top
How about a module that allows you to 'hold' X amount of social production. Essentially it would be a material ship, let's say...

Material Module

Size: 25
Cost: 75
Stores up to 40 points of Social production. When a ship with a material module is in orbit around a planet Social production will first go to filling up that module. A ship with modules that contain production will 'empty' those production points into the next planet they orbit.

Basically you could have a ship with a couple of these, park them on a high production planet for a couple turns to 'fill' them up. Then you could move them to something like a new colony to assist building some of the initial buildings (which is really a pain later in the game... industrial sector for the lose )

Alternately you could build a cargo ship, stick a colony module on there, and maybe one or two of these so when you initially build a settlement you could immediately plop down a tile or two.
Reply #11 Top
Nah, just build defensive ships on a more productive world and fly them to the new planet.

Now your invasion force has 3 phases instead of 2.
1) Send in battle fleet to take out defenders and create a veil of space superiority around the invadee.
2) Send in Troop ships to take the world (so you can hear the lamentations of their women)
3) Send in your Defender fleet, to secure the planet while your invasion force moves on to the next world.

Just requires a little more planning is all.

That and allowing us to build lower level Social structures on *new* worlds late in the game.

Cheers,
Reaver
Reply #12 Top
It's amusing that people see the nature of combat in GalCiv2 as something that needs 'fixing'. It takes a whole planet a week to build a ship, and you want a starship to do it? PFFFFFFFFFT.
Reply #13 Top
Really no reason for a mobile factory.
If you really want to bring a ship to a location fast, just make high speed ships.

Still, you dont need defenders on planets...
Just have enough fleets to control the space around the invasion zone.
Fan out from there with enough fleets to invade and guard entry into newly conquered planets.
Add Hunter fleets to take out any Transports.

Since there is no bonus for having a ship guarding a planet (like in Civ), no reason to add that cost.
Use the resources to build more Invasion ships and Hunters.

Have:
1) Assualt Fleets for taking out other fleets, planetary defenders - High DMG+DEF, Medium speed, High Fleet count
2) Defensive Fleets to close New Territories from enemy ships - Medium to High speed, rest various - done right you dont even need defensive fleets.
3) Hunter Packs to take out those pesky transports - High speed, Low fleet count, DMG+DEF various.

You should build guard ships initially until your ready to fight, but this is the best way for invading planets.
Reply #14 Top
Heroine, you need to respond to your own post in order to have it appear in the lefthand "recent posts", it's a minor bug in the forum. Noone is able to read through every post, so the workaround of bumping to highlight it there is essential to have people actually see the post.


Tthat may have been true some time in the past, but it is fixed now. You just need to wait a couple of minutes after posting, the posts don't appear instantly after submitting them
Reply #16 Top
I don't like the idea of a manufacturing ship, but what about a starbase module?

500 B.C. cost
Tiny hulls only
Fixed (say 5-10 pts) of ship production (break it into 2 modules of 5 pts producion each?)
Military starbases only

Of course, this is assuming it would be possible to code ship production of any kind for starbases.
Reply #17 Top
like i said this is a thread for ideas good and bad so keep em coming
Reply #18 Top
I remember another of the space games had something like this (i think it was space empires). You could put manufacturing modules on ships, and put them into space. It added some interesting strategy because the manufacturing modules were necessary to repair ships as well. But it also added a lot of micromanagement.

Also we should remember that in the current version of galciv the people do all the production. Thus a planet may have a ship yard but the amount of manufacturing that happens on that shipyard depends on the population of the planet and planetary improvements etc.

If we have mobile shipyards, this whole relationship would be broken. In other words you would have a shipyard floating in space but you would not have the billions of people that actually make the ships.

Reply #19 Top
I would kill for even a starbase module that allowed ships stacked with the starbase to heal at the same rate as if they were orbiting a planet. I play on tight cluster maps a lot of the time, and it is not uncommon for me to be 'skirmishing' over control of empty space and resources without there being any planets nearby.. Or at least not my planets.

Sure I can build miltiary starbases to consolidate my gains, but the damaged ships I pile under them take just as long to heal as if they were in deep space, which is a very , very long time.