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GalCiv2 Forums
So there is an interesting post by Brad over on the Civfanatics forum comparing GalCiv II and Civ IV. I own them both, and I think they are both great games. Overall, I prefer GalCiv II. Here are my reasons.
1. Tech Tree: I actually prefer the GalCiv tech tree for several reasons. In Civ IV, by the end of the game, I have researched almost all the techs. While the order of research is important in Civ IV, I prefer the requirement to pick some techs to research in GalCiv II and the required decision to not research other techs. I also find the tech tree in GalCiv II more intuitive. I know if I want to increase my weapons, I need to research the weapons branch, if I need to improve my trade, I research the diplomacy branch. In Civ IV, I found it much harder to know what to research. There is no simple branch to follow for military, diplomacy, etc. Also, the names of the techs do not clearly indicate their benefits (e.g., nationalism).
2. I prefer SciFi to historic, so GalCiv wins here.
3. Units: I prefer the GalCiv approach that I design my own units (ships) based on the techs that I research. In Civ IV, the units are predesigned, and also based on the techs researched.
4. Influence (GalCiv) vs. Culture (Civ IV): here, I prefer the Civ IV approach of cultural borders that can't be crossed without open borders agreement or war. I liked choosing where to settle based on shutting out my neighbors from certain land. I agree that culture shouldn't create borders in a space setting, so the design decision I believe is correct for GalCiv.
5. I like being able to create fleets based on logistic ability to fight together. I prefer this system over the stacks in Civ IV which don't actually fight as a group.
6. Mouseover tooltips: Civ IV wins here for me. So many mouseover tooltips explaining various game concepts. Also on this topic, I like the way the Civ IV tooltips give detailed calculations on how things are calculated (e.g., production, food, commerce, influence). Its very easy to see what is happening and why. In GalCiv II, I find it difficult to determine exactly where my influence, production, money is coming from.
Again, I think both games are great, these are just some of my preference.
So I'm curious, for those of you that have both games, what do you think of the differences? I'm not trying to start a thread on which game is better overall, because it will depend greatly on personal preference. I just find that some of the Gal Civ II features work better for me, and I was wondering what others thought.
1. Tech Tree: I actually prefer the GalCiv tech tree for several reasons. In Civ IV, by the end of the game, I have researched almost all the techs. While the order of research is important in Civ IV, I prefer the requirement to pick some techs to research in GalCiv II and the required decision to not research other techs. I also find the tech tree in GalCiv II more intuitive. I know if I want to increase my weapons, I need to research the weapons branch, if I need to improve my trade, I research the diplomacy branch. In Civ IV, I found it much harder to know what to research. There is no simple branch to follow for military, diplomacy, etc. Also, the names of the techs do not clearly indicate their benefits (e.g., nationalism).
2. I prefer SciFi to historic, so GalCiv wins here.
3. Units: I prefer the GalCiv approach that I design my own units (ships) based on the techs that I research. In Civ IV, the units are predesigned, and also based on the techs researched.
4. Influence (GalCiv) vs. Culture (Civ IV): here, I prefer the Civ IV approach of cultural borders that can't be crossed without open borders agreement or war. I liked choosing where to settle based on shutting out my neighbors from certain land. I agree that culture shouldn't create borders in a space setting, so the design decision I believe is correct for GalCiv.
5. I like being able to create fleets based on logistic ability to fight together. I prefer this system over the stacks in Civ IV which don't actually fight as a group.
6. Mouseover tooltips: Civ IV wins here for me. So many mouseover tooltips explaining various game concepts. Also on this topic, I like the way the Civ IV tooltips give detailed calculations on how things are calculated (e.g., production, food, commerce, influence). Its very easy to see what is happening and why. In GalCiv II, I find it difficult to determine exactly where my influence, production, money is coming from.
Again, I think both games are great, these are just some of my preference.
So I'm curious, for those of you that have both games, what do you think of the differences? I'm not trying to start a thread on which game is better overall, because it will depend greatly on personal preference. I just find that some of the Gal Civ II features work better for me, and I was wondering what others thought.
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