GalTrek™: The Sovereign

Star Trek Ship Hulls for GalCiv2

The Sovereign

(Click thumbnail images for larger version)

Polygon Count (triangles): 13,011 ( There is even a miniature Picard in there somewhere )
Defuse Mapping: None.
Light Mapping: Everything.
Normal Mapping: Nope.
Ship Builder Hardware Mounts: Yep.
In-Game Hull Size: Huge.
Time spent drooling : 2 hours.

This is it kids, my favorite canonical Star Trek ship. One could argue that this ship is the reason I am doing this mod. I could never do it justice…but I can sure try.

Those of you who are planning on using this hull pack, please go here and submit my form so that I can track how many people are into this sort of stuff.

This is one of those ships that deserves all the polys, do it is slightly more dense then the other meshes. No worries, as it is far below the poly count that would cause trouble with GalCiv. I’ve settled on 1600x1600 texture resolution, so there is enough detail to look good at close range.

I’ve put some real effort into getting a good lighting setup that shows off this model. Hopefully everyone is satisfied.

Here is the text from my previous post, in case you’ve missed it:

I plan to put out a teaser video of a fleet battle at some point, consisting of a variety of federation ships spanking some hairy Drengin ass. I’ll keep you posted

Again I am using fully lit textures, so no lighting done within the GalCiv2 engine itself. Since I am able to produce GalCiv2 ready high quality models using these Starfleet Command community mod ships in much less time then I took me previously, I plan on releasing many more ships in this mod pack then the ships in the table bellow. Stay tuned for updates (use this form if you want to receive email updates when new ships are available).

One more thing. I have run some tests to determine the minimum video ram required to run a game with this mod. I have tested the game on both a 64MB and a 256MB video card, using cubes mapped with –different- 5000x5000 (25,000,00 pixels) textures. The 64MB card was able to handle two different cubes (50,000,000 pixels total) on-screen at once, and a third gave it the runs. Each of my ships use about 2,500,000 pixels worth of textures, meaning a 64MB card should be able to handle about 20 –different- ships on-screen at once. You can have as many instances of each ship as you like (they share texture memory), and you can have anything else you want off-screen, but for on-screen texture usage, I think a 64MB card should be sufficient, but it will definitely be a minimum requirement.

If you wouldn’t mind, please post your video card stats so I can get a rough idea of what platform to shoot for.

Here is the list of ships so far. I plan to add a great deal more.

Cargo: Oberth Model A (120m) [Finished. link]
Oberth Model B (120m) [Finished. link]
Tiny: Shuttle (~10m) [Finished. link]
Delta Flyer (Remade) (~10m) [Finished. link]
Small: Danube Runabout.  
Medium: Magellan (?m) [WIP. Old ship link]
NX (225m)  
Miranda (Reliant) (243m) [Finished. link]
Defiant (120m) [Finished. link]
Large: Intrepid (344m)  
Arkroyal (~400m) [Finished. link]
Excelsior (467m)[Finished. link]
Prometheus (414m)  
Huge: Galaxy (643m)  
Sovereign (685m) [Finished.]

Cheers.

-Brian
[email protected]

19,723 views 16 replies
Reply #1 Top
Poke.
Reply #3 Top
good work but i still cant get on the email list
Reply #4 Top
Awesome job...wish we could use these now, but I know you are waiting for them to release 1.2 Also im using the Radeon x1600 512mb card..so I shouldnt have too much trouble with the pics..though id love to see the high poly count ones you were talking about.
Reply #5 Top
Holy Jeebus, you're pumping these things out like Crazy
Reply #6 Top
kieves1 I have edited the form so it should allow you to sign up now.

-Brian
Reply #7 Top
/drool

Holy hell, it's nearly there! So close to federation ship goodness!

For the record, these are going to the Drath. I'm sorry, but those damn humans don't deserve nice things, and always have to use the Drengin style (only one I don't get bored of)
Reply #8 Top
I feel like a kid in a toy store


I want it NOW

to bad we have to wait , but looking forward to the mod, great work
Reply #9 Top
Too cool.

The waiting for release is torture, by the way.
Any idea how long?
Reply #10 Top
Mmm. We'll 1.2 is supposed to be out by the end of the month (any one want to learn the mod api for me?), but I want to add more ships to this pack then the ones in the list, so who knows. I don't think it will be done by the end of May, but mid June perhaps? I don't know.

"When it's done" I guess.

-Brian
Reply #11 Top
Heres a thought.. what about breaking the ships up into bits and pieces, making a whole slew of jewelry pieces so we can make our own fed ships? or stick the parts on other ships as well?
Reply #12 Top
awesome, i think this is my favorite yet, and i would call that pretty finished, dont think you need to change it at all, it looks awesome, the third picture of it in the game, is just perfect, love it, im using a 128mb video card, i forget what else my computer has but ive never had problems running anything.
Reply #13 Top
Galliard, like i've said in a previous thread, I wouldn't be able to give the jewelry the same finished lighted feel, so you wouldn't get the same quality.

If anyone wants to pull this off, I can try to help out.

-Brian
Reply #14 Top
can you please make the downloads ship by ship because i have dial up and they would take forever to actualy download!

anyway thise look great cant wait untill they come out
Keep up the excelent work
Reply #15 Top
fantastic!
Reply #16 Top
Hedgemebaby. Well, currently I have no elegant way of installing the ships without overwriting the current GlaCiv2 models. This seems like a dirty way of distributing the hulls, so I was planning on releasing them using the soon to be available mod architecture in 1.2. However, I would assume that the architecture will support only one active mod at any given time, so if I were to release the ships as separate mods, then you could only have one installed at once.

If anyone has some insight into this, do let me know.

[email protected]

-Brian