Precursor10 Precursor10

*SPECIFIC* Suggestions for Improved AI Aggressiveness

*SPECIFIC* Suggestions for Improved AI Aggressiveness

Okay, I was spazzing out a little earlier (https://forums.galciv2.com/?ForumID=346&AID=116644). Let's try to be a bit more constructive this time around.

It ticks me off when I invest a ton of time in building an empire, only to find that the AI is a virtual cakewalk to conquer when I finally decide to set-out and release my elite fleets. 4 games in a rows I have abandoned because of this and, yes, on the higher and highest difficulty settings. I have literally conquered a 23-planet, 130-ship Drengin empire...losing only 3 (1-2-3) of my own ships (not FLEETS...but SHIPS). Obviously, this shouldn't happen.

This may come off as seeming a bit preachy, with a know-it-all tone, but please keep in mind that I do respect what you've done here. I don't know squat about computer programming but I do know a good game when I play one. I just want to see the game to challenge folks (me specifically) more and realize its true potential as an addictive masterpiece. But, respectfully, the AI has considerable room for improvement guys and you need to address it.

Attn: Developers - SOME SUGGESTIONS

1. The AI's primary function at the higher game levels has to be to DEFEAT of the human player at all costs without cheating. It should not focus on battling other AI civs, nor ignore that element completely. But the first 'realization' the AI needs to make is that the human player is the greatest threat. A 200% economy for the AI shouldn't be the primary means of balancing things out in the computer's favor. It doesn't work anyways. Trust me. The AI economies can be run with efficiency that a human player could never achieve over 1000 turns. It knows every civ stat, every resource location and every planet's profile. That should be enough in terms of 'tools' to challenge a human player.

2. For AI at war with the human player, the PRIORITIES need to be dramatically altered as follows..from highest-to-lowest:

A. Attack undefended or weak resource starbases. This can cause civ-wide chaos for the human player...especially those economy resources. It will also force the human player to stretch his or her available defense force a little thinner...to more uncomfortable levels. How many of you have set-up resource mining in the heart of your enemy's area of influence? This is stupid and should not occur so easily. Doing so should cause the AI affected to dramatically increase its aggressiveness towards you, depending on the specific resource involved.

B. Attack the human player's economy starbases, especially during the the early-mid game. Another big-impact type of play. Worthy of some AI kamikazee? I think so.

C. Undefended human planets need to be RUSHED. The AI attack should always involve a troop transport following up within 5 turns of the orbital attack. Otherwise, the starship attack/battle for supremacy of the planet's orbit has no STRATEGIC purpose and the AI's resources should not be wasted accordingly.

D. After 'undefended' planets, planets hosting the human player's Galactic Achievements/Capitals/Trade Goods should be ranked next, provided the defense is exploitable. Use a simple ratio to determine. Take my EYES OF THE UNIVERSE or MANUFACTURING CAPITAL or GRAVITY ACCELERATORS and I will curse the monitor! But I'll also be savoring the thought of some revenge!!!

E. If the human player is relatively well-defended but has concentrated trade with one civ...and THAT civ is weak...THOSE planets should be conquered instead. Chasing a human player's mini-freighters around is stupid because a new one will simply respawn where the route originates. It's idiotic to watch the AI do that and an insult to your hard work and a really cool gaming concept.

F. Beyond those STRATEGIC targets, the AI should seek out TACTICAL victories during war where it can. That means locating, engaging and destroying weaker human fleets. AI fleet logistics should focus on this kind of tactical exploitation.

3. Otherwise AI fleets should flee superior-sized and powered human fleets. AI fleets should retreat and link up with other ships or fleets to man-up! If the AI can't possibly construct a fleet that can challenge a human fleet (due to an inferior logistics point cap for example), then AI fleets should become as big as possible and congregate together. The human fleet might be able to defeat the first AI fleet, but would the human even attack if the AI had 2 other fleets waiting and in range to counter on the very next turn? Maybe. Maybe not.

4. If the human player has Tech Victory enabled, research-advantaged civs should pursue it with a dedicated focus (if any are involved in the game that is). That puts the human player on a virual deadline and raises the in-game tension. The human player knows he's on-the-clock to go wipe those guys out before the final TECH VICTORY tech has been discovered. Again, defeat the human player at all costs (without cheating).

5. Likewise, if INFLUENCE VICTORY has been enabled, I expect to see at least one of the non-war-mongering civs doing their best to build and upgrade I-Starbases. AND aligning themselves with other militarily strong AI Civs via an Alliance.

Man...I can go on an on...

6. AI needs to rush-build GRAVITY ACCELERATORS, TIR-QUAN TRAINING, EYES OF THE UNIVERSE, GALACTIC PRIVATEER, XINATHIUM HULL PLATING...and deny the human player from gaining those if it can. Watching an AI civ build DIPLOMATIC TRANSLATORS or worse, a GALACTIC GUIDE BOOK just makes me roll my eyes in disgust.

7. AI needs to diversify their fleets with ALL 3 weapon classes, instead of going deeper down just one line of research. It's too easy for the human player to counter. AI defense research strategy should react to the weapon class of the human player.

8. AI needs to take more initiative to land those ATTACK bonus. Can't stress that enough really.

I know it sounds like there's little I like about the game as-is but please don't misunderstand. I'm motivated to type all of this out because I actually care about the game and I want to see it kick all @ss. Massive potential. The core model is a winner.

Fix it before a competitor does.

Peace out.
36,588 views 84 replies
Reply #76 Top
And with that last attempt to duck the argument, I believe any sane observer can conclude who is the victor.
Reply #77 Top
And with that last attempt to duck the argument, I believe any sane observer can conclude who is the victor.


You're delusional.

Suggesting that anyone who doesn't consider your to be the "victor" herein MUST be (in)sane. This discussion isn't about victory you pathetic piece of dung.

I'm guessing you're a university professor with tenure. You've has SO MUCH hot air blown up your ass by young, impressionable kids that you actually believe them when they tell you how smart you are. But your peers are secretly laughing at you.

...either that or you're just the 40-year-old clerk at a downtown Blockbuster, living vicariously through this alternative online existence you've created.

Either way, you're grasping the edge brother. If you're hearing those little voices in your head, I seriously suggest you listen to them. It's time man...end the misery.





Reply #78 Top
I just love that Stardock hosts this forum and allows all of us to beat them senseless with our feedback, criticisms, bitches, moans and complaints.

I am truely amazed that they actually not only take time to listen to us, they obviously read these posts, but that they continue to steadily improve the product, AFTER the release!

Cripes, they have put out a new version weekly, and a new improved beta almost daily during some weeks. The level of support is great and they are obviously trying to make the product better.

Creating the AI that doesn't cheat or gang up, is tough but that is where the Brad and the other developers have to balance cycles and coding and time with great ideas. I think that the "not gonna happen" post came outta a realization that some things are working as designed (no ganging up on the human) and other things were not gonna happen with the current state of how a computer AI works.

I see changes all the time in the state of the AI, it is getting harder and is making less bonehead mistakes. Give the Stardock guys some credit, they are working their butts off to make the game more enjoyable for all of us.

Reply #79 Top
Precursor loves to dish it out, but can't take it.

"Jas" just loves to mix it up.

You are both idiots.
Reply #80 Top
Precursor loves to dish it out, but can't take it.

"Jas" just loves to mix it up.

You are both idiots.


Rich, you eat too much sperm. By chiming off like that, you can't now count yourself amongst the casualties. Smooth move there buddy.

Personally, I'm just waiting for 1.2. If that flops, I will give absolutely 2 shits (count em 1-2) about what anyone around here has to say anymore and I'll be moving along.

So let's all just look forward to that.



Reply #81 Top
Rich, you eat too much sperm.


That's all you got? I don't merit a google search to show what an evil person I am? I'm so disappointed. ROFLMAO.


By chiming off like that, you can't now count yourself amongst the casualties. Smooth move there buddy.


'can't count myself amongst the casualties'? what the hell does that mean?

Bud, FYI, you are dishing out more insults than anyone in this thread , and you come off as an arrogant immature kid with all those insults.

I can't decide whether you are a troll who knows exactly what you are doing, or you are just some messed up guy who doesn't realise the poor way you are coming off and acts all surprised when people respond.


Personally, I'm just waiting for 1.2. If that flops, I will give absolutely 2 shits (count em 1-2) about what anyone around here has to say anymore and I'll be moving along.

So let's all just look forward to that.


Yes, I for one am looking forward to that. You 'moving along' that is.

Reply #82 Top
'can't count myself amongst the casualties'? what the hell does that mean?


It means that by your willingness to enter this discussion, with primary purpose of calling myself and CARL "idiots", that you yourself have become the subject matter of your own attacks.

Welcome to the cellar rich!

You walked right into that one you stupid ass. No wonder folks around here are so impressed with the AI.



Reply #83 Top
It means that by your willingness to enter this discussion, with primary purpose of calling myself and CARL "idiots", that you yourself have become the subject matter of your own attacks.

Welcome to the cellar rich!


Thank you, a point I appreciated way back , see post #62. If you want to roll in the mud with idiots, you are going to get dirty too.

You walked right into that one you stupid ass. No wonder folks around here are so impressed with the AI.


BTW, This 'stupid ass' happens to agree with you that the AI isn't as good as the hype says , but go ahead, shoot yourself in the foot if you like.


Reply #84 Top
Ya, well, after 80-something posts, the mind starts to wander a bit as the point becomes lost and the interest wanes.

So here' a crazy Bulgarian going on for 5 pages:

https://forums.galciv2.com/?ForumID=162&AID=117434