NEED MORE AI AGGRESSION
from
GalCiv2 Forums
My first Post. Love the potential of this game.
But the AI is not nearly aggressive enough.
DEVELOPERS: I have played 4 games now (my first and only 4 games) that I have simply abandoned by 2230 because the AI fleets are no challenge and mopping up the glaxy becomes laborious, tedious and repetitive. All I want is a game that forces me to research far enough along the tech tree so I can see some of the late game ships/weapons. Where's the challenge guys?
I am extremely happy that ver. 1.2 will have the other side firing back regardless during fleet battles. That's a good start. But it's JUST a start.
I play HUGE maps, 8 or 9 opponents, NO Tech trading. AI intelligence = gifted (econ = 125% of normal).
I have never needed to build military starbases.
I have never seen a Dread Lord ship (is that because my games are over before 2230 ends???)
I have never seen a HUGE hulled ship
I have all the save game files you could ask for to verify these representations - just ask.
You don't even have to build a military!!!! The AI won't attack you! WHERE'S THE FEAR AND TENSION OF A CATOSTROPHIC EARLY STRIKE?!?
The early game is only marginally interesting IF you're neighbouring the Drengin. Otherwise, just take your time teching-up. Then come out with 5-6 elite fleets (whenever you are ready) and wipe everything out.
I'm not bagging on the game. I see the potential. The framework is there. Just make the game more perilous! Tone down the diplomacy impacts.
!!!!Make the AI build better defenses on their ships!!!!
!!!! MAKE THE AI UPGRADE THE CRAP OUT OF THEIR STARBASES!!! I am tired of seeing the map littered with starbases that don't have ONE SINGLE module attached.
PLEEEAAAAASSSDSDSwEE!!!!!
But the AI is not nearly aggressive enough.
DEVELOPERS: I have played 4 games now (my first and only 4 games) that I have simply abandoned by 2230 because the AI fleets are no challenge and mopping up the glaxy becomes laborious, tedious and repetitive. All I want is a game that forces me to research far enough along the tech tree so I can see some of the late game ships/weapons. Where's the challenge guys?
I am extremely happy that ver. 1.2 will have the other side firing back regardless during fleet battles. That's a good start. But it's JUST a start.
I play HUGE maps, 8 or 9 opponents, NO Tech trading. AI intelligence = gifted (econ = 125% of normal).
I have never needed to build military starbases.
I have never seen a Dread Lord ship (is that because my games are over before 2230 ends???)
I have never seen a HUGE hulled ship
I have all the save game files you could ask for to verify these representations - just ask.
You don't even have to build a military!!!! The AI won't attack you! WHERE'S THE FEAR AND TENSION OF A CATOSTROPHIC EARLY STRIKE?!?
The early game is only marginally interesting IF you're neighbouring the Drengin. Otherwise, just take your time teching-up. Then come out with 5-6 elite fleets (whenever you are ready) and wipe everything out.
I'm not bagging on the game. I see the potential. The framework is there. Just make the game more perilous! Tone down the diplomacy impacts.
!!!!Make the AI build better defenses on their ships!!!!
!!!! MAKE THE AI UPGRADE THE CRAP OUT OF THEIR STARBASES!!! I am tired of seeing the map littered with starbases that don't have ONE SINGLE module attached.
PLEEEAAAAASSSDSDSwEE!!!!!

",smaller fleet(i agree with Citizen Precursor10 - AI fleets are no match), be bad ask money from them,make a trade embargo,and you'll see they'll come!!!! Just don't overdo it ,