About the "AI not expanding" complaints...

I've seen the posts from a few people complaining about this issue. This is what I found:

Gigantic/ loose clusters/ challenging/ 9 races/ terran w/ 30% social production. After about 70 turns I noticed that I had 12 colonies and everyon else had on 1 or 2. Hmmm. This is less action than I've seen on "beginner".

So what do I do? Instead of throwing my hands up and writing an angry post I actually restarted the game with the same settings...not ctrl-L...I restarted the game entirely.
This time I got much better behaving AI. As usual, the Torians and Arceans are expanding quickly. Their research seems to be up to "challenging", and I'm meeting them by turn 40 - 50. (met the Torians at # 25, i think)

I did this a few times and I've come to the conclusion that SOMETIMES the AI either doesn't initialize properly, or it just gets "hung up" and really expands s-l-o-w-l-y.
This wouldn't be a problem except that it can take you 50 - 80 turns to figure out if you "got a good one", if you catch my drift.

It's not that the AI is dead, it's that is dead SOMETIMES. I think a lot of the "AI is dead" complaints are only partially legitimate.

Maybe too many CTRL-L restarts are the culprit ?
15,171 views 13 replies
Reply #1 Top
Can you check to see if the inactive AIs have a colony square on their worlds?

I had one round in the campaign where my enemy never did anything, and when I took their homeworld, they had a full build queue, but no initial colony, therefore no production or research (or food, for that matter).
Reply #2 Top
The many CTRL-N make the AIs bump their head on the CTRL button and then they just sit there

Sorry, I need to take my crazy pills
Reply #3 Top
I never hit CTRL-N, L or anything else and the AI still sometimes acts like a smacktard. I'm talking about painful or
higher difficulty - so thats not the only issue.
Reply #4 Top
I'm playing a game on Normal difficulty, Medium galaxy, 5 random races. Four are progressing normally, one has not done a thing off -world. They partially developed their two planets and that's it. I have no idea why they were (they surrendered when I conquered the small world) so passive.
Reply #5 Top
I'm playing a game on Normal difficulty, Medium galaxy, 5 random races. Four are progressing normally, one has not done a thing off -world. They partially developed their two planets and that's it. I have no idea why they were (they surrendered when I conquered the small world) so passive.
Reply #6 Top
I've encountered this in both the games I've tried on the new patch, and here's what I've discovered: The AI doesn't actually appear to be "dead" as such, more that it appears to lose all of its military production values after a few turns of the game. Initially, the AI appears to build several scouts and several planetary imrovements before all of its production promptly disappears, and it becomes unable to build ships or improvements.

Here's a shot of an AI planet:
Free Image Hosting at www.ImageShack.us
Reply #7 Top
Unfortunately, it seems your solution isn't working for me, Skyjack. Every game I try to play now has dead AI, no matter how often I regenerate the map, or start entirely new games,
Reply #8 Top
Ive noticed in my games that the races that do not expand well are the Humans, Drath, and the Thalans...
Reply #9 Top
@Reveilled: i think i know where all the AI production has gone... they're more than 500 BC in debt, so they've cut off their military/social/research spending.

i bet if you look at the graphs of production or research or whatever, you'll see them rise for a while, then suddenly crash... or do they glide down? i wonder if the AI's try for a soft landing when they run out of bank?

i face the same problem in my games, don't you?

there comes a point when you can't run a negative balance anymore, and you have to build some econ buildings, set up trade routes, and swich to rebublic, before things get ugly.

if you misjudge the switch-over from "maximum burn" to "sustainable growth", research tax-enhancing techs too slowly, and don't start building the revenue improving stuff until it's too late...

... well, then it's too late, because now you've got expenses so high they eat all your income, and leave nothing for production of ships for further expansion or defense, nothing for building the stock exchanges that could help the situation, and nothing for researching republic or other revenue enhancing techs.

the only hope seems to be to grow a bigger tax base, and maybe tearing down some buildings to reduce expenses?

slow and painful. i pitty the AI that mis-times the transition and suffers the fate. it's like some sad beetle that's fallen into a jar, and can't climb the sides...
Reply #10 Top
I've ran on just the same situation (null colony production) on invaded world. But the question is - why is it null. See the screenshot Reveilled posted earlier. Player is NOT in debt. I tried to set spendings to 100%, set 100% social or military spendings but still it was "0". Can somebody explain me the economy calculations here ?

Reply #11 Top
i bet if you look at the graphs of production or research or whatever, you'll see them rise for a while, then suddenly crash... or do they glide down? i wonder if the AI's try for a soft landing when they run out of bank?


No, I've used cheats to watch that they do at the outset of the game, and what they do is move the colony ship to the nearest planet (usually the one in their system if they aren't the Thalians), send the survey ship to get anomalies, and that's it. They don't buy ships, social projects, or anything, just flat nothing for forever.

However, even dead AIs seem to occasionally buy things (the Torians seem to buy a scout ship even when dead), so that indicates they have the money to purchase things, just that by and large they don't.
Reply #12 Top
Follow up:

It seems, as someone said, CTRL-L has nothing to do with it. I guess the problem is soemthing with the planet initialization. They don't get usable squares but the human player, AKA you and I, get normal planets.

So it's not so much the AI but the AI getting gypped on planet quality?
Reply #13 Top
I just got the game last night and I am having this problem. Is there any way to fix the issue?