AI not expanding

v1.1, painful difficulty, gigantic map

I am playing with a custom race (close to Terran Alliance, but I start with slightly different technologies, among which stellar cartography) on gigantic maps (always) and between rare and occasional habitable planets (I am still trying to determine the right mix, suitable for my enjoyment).

After having worked my way up to "tough" difficulty level in my first couple of games, and finding them a tad too easy, I decided to go for the "painful" difficulty level, where all AIs are "gifted". This level of difficulty is not described in the manual, but lies between tough/intelligent and crippling/genius. I am starting in the lower right hand corner of the map.

I start researching straight to trade, building the diplomatic translators on my way, and then onwards towards interstellar republic, which I am maybe one third through.

I send my flagship on anomaly hunt, rush-build a scout, and then chain build colony ships. I send my scout and colony ships to explore towards the center of the map, where I can see a series or fairly large star clusters: "there's gotta be life and planets ripe for colonizing out there". I decide to leave the few lower-class planets (class 4 through 8ish) I find on the way, which are closer to home, for later. I build a couple more scouts along the way, throw in three freighters when I discover trade (and send them to far away, yet unexplored clusters), and then resume chain producing colony ships. I eventually start colonizing a few class 10-12 level planets when I find them close to my borders (to further expand my range). I set these to chain produce constructors as soon as possible, and grab maybe 5 or 6 nearby special resources. In other words, I'm off to a fairly classic, solid start, without rushing things (I haven't rush built a single ship, except my first scout).

I am now 81 weeks into the game, and I have 12 colonies. I have met four alien civilizations: Iconians, Altarians, Yor, and Drengir. With my excellent diplomatic skills, I have managed to gain 5 or 6 technologies through trade, in exchange of xeno research and some money. My treasury, by the way, is doing great, thanks to a series of lucky credit-yielding anomaly explorations, and this, even though my spending is at 100% and I lose 100ish credits per turn. At the current state of things, I should be able to keep up this level of spending for another 60 turns. So things are pretty going well, even though I don't feel like I have been outrageously lucky overall.

But here's the thing. My opponents don't seem to be expanding. I am playing with blind exploration, so I can't see their whole territories, but from the diplomacy screen it seems like they each have their home planet, and only one additional planet (that level 4 planet usually present in home systems). What more is, in my latest turn, I just grabbed four (inluded in the 12 mentioned above) very juicy planets practically in front of the Drengir's nose: respectively class 12, 17, 18 and 26. Three of those were colonized by ships that had to travel for probably 30 turns or so all the way from my home system.

Has anyone else had this experience of the AI not expanding beyond their home system? I am at a point where I feel this game will be too easy. I would like to know if this is normal behavior for the AI, or if there maybe is a problem with the "painful" difficulty level? Any feedback is appreciated.

Thanks.
3,521 views 16 replies
Reply #1 Top
I've found that the AI generally does a pretty good job colonizing on tough and painful **unless** the AI has to modify the standard range of its colonizers. That it really doesn't seem to do. For me, this usually means I can "horseshoe" around the AI's territories, and grab juicy planets that it 100% should have grabbed before me. I imagine that if an AI had a bad starting position, the range thing could totally cripple its colonization, but I haven't seen that yet.
Reply #2 Top
Thanks for your input, ArtNJ.

When you say "unless the AI has to modify the standard range of its colonizers", are you referring to range support modules in the ship design? As far as I can tell from the diplomacy screens, no-one has mastered anything but the very basic such component, so I would think this should not even be an option to AI yet in my current game.

As for the AIs' starting positions, they look rather good from what I can see. All have at least a couple of level 10-18 planets ridiculously close to their home systems (yet they all decided to go for that class 4 planet instead).
Reply #3 Top
Mindblank,

You should try gigantic with abundant with 9 races.
The AI works best with lots of resources versus few.
Playing painul with abundant on gigantic and none of the races had any problems expanding.
Reply #4 Top
Thanks for the tip duckness.

So far, I have been a little reluctant to go beyond "rare" habitable planets, as I feel habitable planets should be something exceptional. But judging from a game or two with rare habitable planets, I think you are right: the AI does better when resources are readily available to them. That's actually why I decided to try "occasional" for a change, but I may try something higher the next time.
Reply #5 Top
Maybe the AI saw the juicy starsystems and decided to go after them, but were out of its range, so according to Frogboy, since the AI designs new ships only once a year, the new colony ships will only come out on 2226, and not before that. Just my suggestion...
Reply #6 Top
Well, the juicy planets were all well within range of the vanilla colony ship. All AIs I have met have at least a couple of good planets not more than a dozen squares (not sectors) away from their home planet.

I continued playing maybe 20 turns since I last posted, and nothing has changed. It is as though they all used their initial colony ship for one lousy colonization, and after that they are not building more ships. Only their flagships appear in the diplomacy screen, and on the map I can see that there are no ships in orbit around their planets. And on top of that, I have now taken such a lead that they are offering me cash tributes without my asking. At this point, it feels like an unlucky bug. Very strange. Since this was the first time I tried the painful difficulty I was wondering if it's due to that, but according to some of the posts above, it should not be the case.
Reply #7 Top
I've played painful several times and not seen anything like this at all. Usually the AI has tons of colony ships running around. Were you playing tough with 1.1 also? Maybe that memory leak problem is hurting your computer's performance? I can only speculate as to a cause.

Just save the game for some screenshots or something and try starting a new one under the same settings then with different settings to see if it's repeatable. Of course it could be something with your computer unless other people have seen it too...

Just a long shot, but you don't mess with the game files by modding do you? Maybe a file got erased or changed that killed this part of the AI or the colony ship design so it wasn't available to them? If you find the problem occuring in every game I'd suggest a fresh install. If nothing changed with the game or in your settings but painful difficulty and it keeps doing that, well... don't play painful for a while?
Reply #8 Top
No, I haven't modded anything. The only thing I can think of is that I erased all files in the ships folder under my documents. I did this because I'm tired of old ship designs from previous games clogging up the shipyard of my new game. But I thought this folder only holds custom designed ships? Could this be it?

Well, I just checked my trash bin (hadn't emptied it yet), and all the ship files in it have names of my custom ships. So I guess that's not the answer either...

Oh well, I haven't had this problem before, so maybe it was just a one time glitch.
Reply #9 Top
Yes, maybe you should try it again and tell us if this happens again. Maybe the AI decided to give you a break? Or maybe you chose cakewalk instead of masochistic, by mistake.
Reply #10 Top
It sure felt like cakewalk

But that was actually the first thing that crossed my mind. Since the game keeps the last settings in memory, I went to check out the difficulty level, but no, it sure was still set on painful.

I realize I missed answering one of Metaphase's questions: yes, I was playing tough on 1.1 before. At least my last game was, but since the game has been patched approximately every week for quite some time, I couldn't tell for sure that my last game was **started** as 1.1.

I guess I'll start a new game with the same settings. But you'll have to wait for any findings, because I don't have Internet access during the week.

Anyways, thanks to all for your interest and suggestions. Nice to see such a nice game also has a nice community
Reply #11 Top
Reply #13 Top
The AI seems to have an invisible boundry where it won't colonize even if there is a sweet planet next door. On the other hand, the AI seems to be "programmed" to annoy the human player by sending in scouts, construtors and colony ships into their territory and causing trouble there. Again... while ignoring very nice planets near their homeworld. AI = Artificial Ignorance?
Reply #14 Top
Hi,

I have also noticed that the AI sometimes does not expand, even when it has cash for it. Sometimes it leaves wonderful planets open for a long time. (Intelligent AI, which presumably has full strategic capability.) The planets are well within range of their colony ships. I don't know why this is.

I also notice that the AIs let their economy tank in the early game; their industrial production takes a year to recover. I suspect there is a correlation, as though the AI stops expansion until it decides its house is back in order, but I have absolutely no evidence for this.

I also notice that the AI sometimes just leaves its survey ship in place, not even moving it, even though there are things worth exploring. I'm sure this has nothing to do with the lack of expansion.

I also notice that the AI can be slow to go for starbases. I find that I can grab them quickly by building constructors between colony ships on my home world.

Anyway,

Ken
Reply #15 Top
This happened to me too, shortly after I upgraded to full 1.1. I tried giving them all kinds of ships to encourage them to expand but no joy. After waiting for ages (I ruled a good chunk of the galaxy) I ended up getting bored and starting a new game on the same settings. Worked fine after that.

In short I'd say this was a one off that may have been caused by the upgrade. I've played many games since without experiencing the same issue.

Reply #16 Top
hello there!

I am having the same problems as Mindblank> Difficulty setting on "painful", gigantic galaxy, simmilar custom race and so on. I played for about one ingame-year and already have colonized a good portion of the galaxy, but the AI does not colonize any other planet but the ones in its first star system.
Looks like I have to restart the game - quite a pain in the ass, since my starting system was really nice...   

Paendrag